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Not a bad one, though there seem to be a few smaller issues. Some of the (earlier) levels dead straight give away the solution. Later levels require a bit more grinding than experimenting. The only biggie is the sticky jumping. The jump response lags and while sometimes it feels spot on, sometimes the unresponsive jumping just kills you. This needs fixing. Good work on the pause level... it was nice.
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good game. Have seen the concept before (i.e. platform, all levels with same map, objective and game mechanics changes slightly between levels).
I've played this game on a netbook with 1 giga ram. It is awsome how you seem to consume the resources quite quickly. the game stopped several times. A flash game should not do that
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This NEEDS badges... Good concept, no denying that, just needs motivation to keep on playing, especially here on Kong!
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game completed in 926 seconds (@Shorgun : in level 19, push the button, go up, jump at the right time, pause/unpause (press P), take the key between 2 pauses, pause/unpause (press P), and go down at the right time, because yes, the laser shot is still blinking when you are on pause)
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it's a great game but the controls are unresponsive, i've died close to 100 times on the last level because he A) would't jump B) would keep running or C) would't run at all
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Lokritz, jump when the beam isn't there, grab the key, then pause before you hit the beam. The ninja will be frozen, but the beam will keep flashing. Time it right and you can just fall through.
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This is a great concept but it suffers from really bad controls, the jumping is really unresponsive and clunky.I would love to see a remastered version where the jumping is done a little better.