Under rating threshold (hideshow)
Thanks for finally making a good game since the original Bloons. Although this still isn't anything surprisingly amazing. It's anything but original and fun. 3/5
Under rating threshold (hideshow)
nice game (didn't play it) but are you sure it's spelled bloons? I think it's spelled balloon... well, you know because I know it's not a typo, the first one is spelled like that too
Under rating threshold (hideshow)
GEt much dart towers and upgrade it with piercing darts its all you need.... and its not expensive, if you have enough(much) you can spare some cash for the super monkey (Not go for it on the beginning it will fuck the game down for you)!
Under rating threshold (hideshow)
How the hell can you beat hard? Anyone have any strategies? Just one of the lines always kills me while the other gets killed.
Under rating threshold (hideshow)
Great Game, it gets a little laggy towards the end, but 5/5 for me. I finally beat hard, the trick for me was lot's of cannons, but still had to spam with spikes on 50.
Under rating threshold (hideshow)
Sonic boom upgrade for the boomerang tower should have other uses, like takes away two lives of balloons instead of one, in other words can kill a blue balloon in one hit.
Under rating threshold (hideshow)
it would be so cool if you had a map were you made the track, and you also choose the waves. Oh and the money that you start with
Under rating threshold (hideshow)
it would have helped to say that cannons are the only ones that can pop lead balloons before the lead balloon came out....
Under rating threshold (hideshow)
The easy background is too light. Light blue background + white path + white range finder for towers. The range finder becomes hard to see when there are several towers in the same area.
Under rating threshold (hideshow)
On level 43 theres a spelling mistake in the hint as it says Raindbow instead of rainbow! But good game, completed it with 100 lifes and 7000 cash so its not to hard, should get some badges for this.
Under rating threshold (hideshow)
shaej, in that case, sell a couple of dart monkeys. Also, you can memorize in which level the lead ballon appears, since it never changes.
Under rating threshold (hideshow)
Yes, it warns you about the lead bloons one level too late ... if you have 0 cash, you will not have enough to buy one at the end of the round.
Under rating threshold (hideshow)
No, Wintercold was right. Spikes cost 25, but they only make 10 for the kills. The other stuff can make money infinitely because they never run out, but spikes cost 25 and never make more than that. The end of round bonuses aren't enough to make up for losing 15 on every spike you buy, so there's no way to win the game with just spikes.
Under rating threshold (hideshow)
awesome 5/5. only problem, on east, change the color of the range bubble so it doesnt blend in with the tracks, also, the comment on cost/profit was correct, becuase every bloon give 1 money, and spikes can pop 10, therefore, if spikes cost 25, you lose 15 on each, assuming that you kill 10 each time
Under rating threshold (hideshow)
Actually, wintercold's statement is false. It may or may not be possible with just road needles, but the reasoning is incorrect, since in order to support that statement, you would have to know the cost-to-hit ratio of all ther structures as well. You have nothing to compare the ratio to, thus there is not enough information to support your statement. Mickk's reasoning makes much more sene, however.
Under rating threshold (hideshow)
It's not doable with just road needles.... Lead bloons just go right over them don't they...? Great 'sequal' to the orginal game
Under rating threshold (hideshow)
I think the games improved, but still is really to easy. The new weapons were a nice addition though, you can use them to effect but I wish they stayed for more than 1 round.. Overall I'd give it 62%. The new weapons are the only thing that kept me playing for all of 10 minutes
Under rating threshold (hideshow)
On easy I finished with 100 lives. I got 5 dart towers, then upgraded the number of bloons they hit, then I put in two cannons. I then went on to put in ice balls in the beginning and would alternate between them and ice balls. Finally, towards the last 8 lvls, I got a Super Monkey which made the end a breeze.
Under rating threshold (hideshow)
You should make it so that Spikes will stay at the end of the round! You could make em worth like, 50 then! But having them dissapear at the end is pointless!
Under rating threshold (hideshow)
it does. first it says, "you might need cannons in the next few levels..." then the level its about to happpend it says some joke, then "that joke wasas thick as lead" or something like that. a clear warning.