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perfect explosion
powder(blue) : gasoline(red+yellow)=1:1
for example:
20 20 0
10 3 7
etc.
and 100 50 50 launches more warheads on impact/click than 10 5 5 does. Good for mass destruction. And be sure to get the upgrade asap because all upgrades save potion
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Meh, it's alright. The creativity is cool, but, could've been better. a small guide would've been a good thing to people who don't like to test too long. This would give you a a nice guideline. 7/10.
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wtf is going on? I just started clicking, the balloon launched and things started dying. Am I supposed to be challenged by somehow mixing things or something?
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Get boring very quickly. Like the idea... too bad the yellow glob potion thing is pretty much the best one, hands down.
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Neat concept, but needs work.
The UI is pretty wonky. Don't like it at all.
The progression is a little slow for my taste. Gets tedious after seeing just skelies and slugs for several rounds.
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SO, DAMN, ADDICTIVE...must keep playing forever :P, the double explosion thing that wolfdog said is confirmed as true, it does work and it does kik ass! 5/5
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I used 40 - 19 - 14, which kills most of the things on the screen. For white skeletons, you can use about 40 yellow, which will kill it. Now, in level 17, I also use 100-100-100.
But it's getting freaking boring.
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I think I remember playing this one b4 on some other site, but it is always more fun on Kong. ;) I like the idea alot. It is fun to experiment and see what does what. The graphics could be a bit more elaborate, but that is just nitpicking. It plays well, is fairly balanced, and just good 'kill em all' fun. 4/5 fo sho!
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oh and iv found a way to cause 2x the damage when your potion hits something and you hear the boom click (make sure you click as soon as that boom happens (doesnt work 100% of the time id say 65% of the time) if done correctly you will hear a second boom (it only seems to work on the detonation potion if you can make it work on others post))
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oh and hadrolepton destructive detonations causes the exploding potions (eg. 10 5 5) to explode in a larger radius (and cause more damage) vile vapors causes the vaporus cloud (i never use so i dont know the number) to be bigger and furious fire causes more fire from the magical fire (eg. 10 10 10) (oh and too the rest of u useing high numbers small numbers causes the same devsetation for less potion (yes i checked) and im at lvl 20 useing only 10 5 5 (the explosion)
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Finally...made it to level 30
I used 100-100-100 all along, just need to be precise the first 10 levels or you'll run out of cash
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needs less reload time and less expensive upgrades. also i have no idea what the upgrades do. i only see the effect of the spiked wall, but what do the other upgrades do? the reload upgrade is too expensive, i never had nearly enough money to upgrade reload.
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Fun game, but needs more... variety. Some way to differentiate between levels. And definitely needs badges to fill the tedium.
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20/60/30 was most economical I found. Sticky globs that quickly destroy everything (except spiders), you can take out 6-8 things if you get the spread correct. I ended up with ~$20k spare at Lv16, with two upgrades.
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awsome game but i found a bug u should fix when a potion hits the ground(no enemys) and u click right when it hits it will explode twice with the cost of 1
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Quick reload bugged my reload which caused me to lose. Add in the fact that it gets old quick and the upgrades don't seem to do much... boring.
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It'd be awful nice if a knowledge of the potions was of benefit to you, such as making one potion that slathered an area in something flammable, then a potion to ignite it, or one potion to soak some enemies, and one to follow that'd shock or freeze them.
Good game anyhow.
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I saw this in someone's favorites... I had originally gave it 3 stars... I'm going to bump it to 4... however, someone said tedious (or tried to) and they couldn't be more correct. I kept a ratio that gave me purple fire... at the highest I did it, it was 40/30/30... it burns for a long time and effectively killed EVERYTHING... so all I did was shoot the fire, load the fire, shoot the fire, load the fire, buy more fluid, shoot the fire, load the fire for 25 levels... I had both fire upgrades, the spike wall, and the reload upgrade as well as the first level upgrades on explosions and fumes and I'm making more money off the bad guys than I'm consuming by killing them... except for a giant at level 20(?) and some cat thing that dies REALLY easy I've not seen any new characters since like level 10 or something... the bad guys don't seem to be getting harder because I've kept the same ratio for over 5 levels and now it's getting boring.