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I can't believe how many people don't know that you can just click the screen to skip the scroll into town... its such a simple thing that it goes unnoticed or something.
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Overall, great game. 5/5. However, there are a few things I would change. I would probably suggest making it so on every level, there are more parts, but you don't start with a new tank. It doesn't make sence that I would spend all the time on a level, getting parts, just to abandon it when I got to a new town. Its still a great game, and would become amazing with a little more campain focus.
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for sopme reason when i get to the last level it wont let me do the pre boss and when i do the last boss the level and game breaks completely only showing backround stuff with guis, no tanks no parts no screen viewing only a bunch of weapons under the menu button on edit and in the top left corner. please fix. ive gone in the level and game breaks in dev mode and out of it. can someone help me? also when i make it so it would actualy make sense and go to pre boss, it reverts. i even saved it, then the game just crashed. other then this the game is a 5/5. 6/5 with dev mod :D but the boss break level really makes it seem like a really unsatisfying game, at the end anyways. i need help with that :(
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You should make it so we don't immediately move on after a level. Sometimes I end up dropping stuff on the ground because the level ended when I was building.
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I have a theory, which I'm 70% sure of: Damage Control (DC) is not the amount of damage you take, but the most efficient way in killing the enemy. (ie: rather then blasting the enemy into scrap, just aim straight for the energy room so you have pieces left to pick up and use)... it seems to boost my DC% even thou I'm taking a lot more damage.
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In the level "Agression" near the end, the second enemy you fight, my Determinatiors gave out, they didn't die, but they stopped firing for no good reason, power to them, full health, and all. Does anyone else have this problem?
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What am amazing game! the presentation and graphics fit the game so well. As a fan of RPGs and unusual games, this game is one of the best I have played for quite awhile. Please make an update!
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Your tank should be persistent! Obviously the with the game as it is, that might not work too well, but just something to think about.
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I think your guns should automatically fire if there's a valid target they can hit, and if you want them to aim at a specific block you can specify. It's more than a little annoying that all my weaponry just stops once they've destroyed the big gun I happened to be aiming for at the time.
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would enjoy seeing restart button instead of having to go back to the map select mission and go through the town before starting the mission
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Perfect gameplay and very good graphics. I wish this game to become a huge [1 week gameplay these days =/, cant even compare with Ultima] RPG game on sale on steam.
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I think it would be really helpful if you could see the enemies health in numbers like you can see yours so i can better judge what to destroy. but other than that great game.
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you should be able to have one tank and build it with all the pieces you find and it would expand as you collect more pieces
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This game needs a survival/"endless road" mode, with the difficulty increasing as you get further down the road. Start out with a simple box with one or two guns, the scavenge from then on. Forces the player to be smart about his guns' targets, in order to get the best scavenged pieces. + if you agree...
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Wow, after reading the top comment, this game would be an amazing RPG. Unfortunately, it's been three years and still no sequel D:
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Glitch Found with coal bullets: Click one block (Wait till right after he shoots) use hotkey, click another block, after he shoots click another. Fires faster.
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Actually, I have now figured out Damage Control. It is not the measure of how much damage you take, but of how many things of the enemy you destroyed THAT YOU DIDN'T need to. In other words, destroy as few enemy parts as possible for max Damage Control.
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Good game, but it's too hard to aim the turrets manually. Please could you add an "auto-fire" feature, and allow us to re-aim them when we want too? Having them set to "Don't fire" as default is very annoying.
Thanks.