Under rating threshold (hideshow)
any one else notice the spelling mistake in the skill section under floating mines haha numbor haha jus wanted to point that out when i saw it i thought it was pretty funny i would give this game a 5/5 but...... spelling mistakes so im gpoing to have to change that to 6/5 ;D
Under rating threshold (hideshow)
when ever it says u unlocked a new ship or plain or sup or wat ever the game is just saying your about to go threw a new type of hell on the next level
Under rating threshold (hideshow)
Also, I looked it up, and the united states has roughly 100 submarines in service, currently.
Apparently, your team has 10 times that, and uses every single one of them in a single battle.
Under rating threshold (hideshow)
My only problem with the game is that towards the end, you just spam everything.
For the first half of each level, it actually takes skill!
Maybe lower the speed of money you can get (maximum)
Under rating threshold (hideshow)
I was wondering if you're trying to get three stars: is it better to finish faster for a larger bonus? (is it a time bonus?)
or to take forever and slowly build your score?
Under rating threshold (hideshow)
Dang, after I got the nuke I played the first level. When I did I created several aircraft carriers. Now I'm sitting around for the longest time waiting for them to be destroyed :(
Under rating threshold (hideshow)
This game has a lot of grammar errors and spelling errors, but the game is awesomely fun so it pretty much cancels out the spelling errors. 4.5/5
Under rating threshold (hideshow)
the bases have too much health. also, it would be nice if you could command ships on where to go, so you could mass your troops together.
Under rating threshold (hideshow)
This is to help some people. if you are attacking the enemy some times it will glitch up where there health will not go any lower.(this happens after the super ship).to get rid of this glitch u need to go to pause menu and leave the game. dont worry. when ever u get back to normal menu you will have the next level unlocked to play on. plus to keep this comment alive.
Under rating threshold (hideshow)
well you know how the cpu always throws out loads of guys when youve almost killed its base? well thats what its meant to do. youre meant to prepare a good counterattack for that. also can we get flagships please!
Under rating threshold (hideshow)
if it glitches to where they get them to 2 health and wont go any lower, go to main menu and nxt lvl is unlocked. fav 2 keep alive
Under rating threshold (hideshow)
good potental takes to fin long because of those flag ships staying behind the bases though weres the retreat button on this thing lol
Under rating threshold (hideshow)
I loved Black Navy War, so I was pretty excited when I saw this. But... the changes have made the game boring. In the original you had to think quick to match the enemies ships, and plan ahead how to take down the Battleship. With this one, after level one, it's the same formula for each level - max out income and recycling while keeping the enemy on their half of the screen with a few subs and MG boats, max out the other upgrades, spam enough of everything to trigger the Battleship, stop building anything except subs until the Battleship is in range of your guns, then spam everything again. It's boring but it'll get you 2 or 3 stars per level first time.
I get the impression that the changes were suggested by players, which goes to show the developer knew a lot more about good gameplay than the players did.
And to everyone that wants an autobuild feature, there's little enough to think about in this anyway, that'd all but turn it into an idle game.
Under rating threshold (hideshow)
The only thing I can do right now is agree with pretty much everyone else on this board.
You need a autobuild option--if you want a good example, I'd suggest the Armor Games game Colony, where you can selectively autobuild pretty much whatever units you want.
You also need to give us a greater degree of control over our navies, because quite honestly, it quickly becomes very boring just creating a crapload of units just to see them rush into the maw of the beast one by one and die to the flagship. A rally point would be nice.
The most major complaint I have with your game is that it's not strategic enough. All that happens is that you zerg rush the enemy base, whittle them down to a fraction of their health and kill off the flagship. It quickly gets repetitive.
This could, with a little work, be a far better game than it is currently.