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stop building fleet if the boos is coming. get the boss and his fleet not in invisible place and build all variant of your fleet. note : factory is not to helping your fleet creation time.
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if u want win build submarine as many as you can and upgrade the all the supply line,workshop,and the base live . good game 5\5
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Yeah, I was trying to load this gaBOOOMMMMM!!!! KRSHHHHHHKKRRSHHHHHH! FWOOOOOOOOMMMMMMM. *5 hours later* ...while listening to some thing...
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they or us have great spys because it seems that every one gets the same units every time coincadence ? probably not.
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what you do when you know the flagship will come is: Max out all the passive skillst (supply, recycle, warehouse, ect.) cause you'll need to wait for your 12800 supply, then when the flagship is in range, spam every single ship to max, if you do this, and your force gets destroyed, just do it again. trust me.
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why is it that in black navy war one, when the boss comes out the ships fire through the base, but in this one, the enemy gets a "magical" sheild! this one is better and worse than number one at the same time.
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when the flagship comes they have infinite health and like 100 ships and they keep coming when the flagships comes be ready to die
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also i have a strategy
jou must have a fake and a real fleet the fake must take out the base and if the boss coming and defeat jou fake fleetjou must bombard with jour cannons meawile jour final fleet hold it thare and destroy the last remaining piece of the base
(if my english is bad sorry)
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Our researchers must suck or something. "Yay I finally have a mini fortress!" FLAGSHIP UNKNOWN APPROACHES! "WTF IS THAT?!?!? I want one!"
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why does the cpu get to use the rockets and the machine gun turrets at the beginning of the game and i have to unlock all of my turrets? like seriously wtf?
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I don't care waht anyone else says, the boss behind an invisibility shield gives you time to upgrade more =) and BTW heres a tip: use as many submarines as possible, when in a huge pack they're more deadly then a fleet of Destroyers.
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The game is a decent start. The biggest problem, as previous posters have already stated, is the overwhelming monotony of the game. You spend the first 5-10 minutes just upgrading the base before you can really do anything of any interest; and you do it over, and over, and over again. After 3-4 levels the procedure is just too boring to warrant spending any additional time playing the game. Once everything is upgraded its just a matter of keeping the build queues full, and waiting....again, boring. The boss battles are stupid...you lose your entire armada, draw the boss out of the base, and then max your build queues again. Rinse & Repeat. There's no strategy at all, just repetitive pushing of buttons. The premise is decent, the game just needs more work to add features which make the player actually feel like their actions actually mean something in the game; as it stands right now there is no strategy at all.
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any one else notice the spelling mistake in the skill section under floating mines haha numbor haha jus wanted to point that out when i saw it i thought it was pretty funny i would give this game a 5/5 but...... spelling mistakes so im gpoing to have to change that to 6/5 ;D