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This game is unreal, nothing like powerful attack monsters getting beaten by low defense monsters. It never fails. The random generator is garbage.
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very bad random generator... its so bad that u will miss 70% of the time with the advantage..and the computer will miss 30% regardless of advantage
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The only randomness which has a place in games like this is what you draw from your deck. The other randomness just makes this frustrating and not worth playing.
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Too random - this could be a good game, but the combat is just plain annoying. I can't shake the feeling that the PC gets the better rolls, and with the way the combat is handled, this means lot of frustration - poison for any game.
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what the hell do you mean i have too much gold? wtf am i supposed to do about that?! can't i give it to charity or something??? seriously dont tell me i gotta sell my cards and buy more expensive cards cuz that sucks ass!
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I don't normally comment on games, but seriously... I draw 2 goblins and a remove poison card, whilst the enemy draws a gold dragon, a reborn card, and a card that steals my goblin? On top of that, I finally get a gold dragon out and its beaten by a goblin, where the goblin defended 5 times in a row... thats 1 damage each time and I rolled 0s... I understand the chance behind it, but its a horrible mechanic for a card game.
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Without attack/defense randomness this game is 1/5. The randomness is the only thing making this game playable! Enchantments & sorceries are absolutely rudimentary and there is very little combo play ... with fixed-value attack/defense this game would be a moronic grind. Understanding the probabilities behind the d(0-n) die rolls and being able to ride with it even after losing six battles in a row is the point of the game. Either that, or you're just fishing for your uber-card (eg Mind Control). Non-random ccg games are already very well represented by Elements et al.
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the most usefull card in this game is assassin, he kills almost everything and if you boost him with sword/flamesword, its almost gg
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Make the attack defense numbers less random & it'll be alot more fun.
I have 7 vs it's 2, I lose, most of the time......
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Wow, this game is frustrating. You can go two turns attacking with 5 cards and still not make any successful attacks. Not only that, the further you get into the game, the harder it is to make sense of the random numbers.
I don't mind losing, but the game feels lopsided. Its not fun, simple fact.
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Simply put, the computer is way overpowered in comparision to the player. Plus the instructions didn't really help all that much.
Also, the "music" is hurting my ears...
2/5
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this is not random. random of 8 vs 4 and the 4 comes out and kills the 8 not random
7 out of 10 times the computer wins rolls when I have the bigger number get your formula straight. just because you want it super hard for you don't be a jack @ss to the people that want to play it
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I agree randoms suck. Nothing like your stronger card getting its ass kicked by a weaker card over and over again. Has potential, but needs a lot of work.
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more levels and open recipies will make it better, first resipie is a black dragon and a knight could be something else, second definatly include antibios and similar types of monsters
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what bullshit make it so that the atts are what they say so make the defences a llil lowerr like with mamoth and if your att is 8 and his def is 3 u will do 5 damg instead of taking 2
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In my last fight, i tried to summon all fusion monsters... okay sacry things happend :D
I got about 20 Cards on my side. Opponent summoned a goblin and a Scary... first of all i didnt matter about them, just took turn after turn to get fusions^^
Suddently he attacked killed 2 of my wizzards. Okay np 30 Monsters on the run :D
I tried to kill them ^^ They owned (4/2) + (2/1) owned two of my Dragon Knights, my Legion in one round with its 3 attacks ^^ just got 4:0 3:0 4:0 down...
And the most scary thing :D they got down a full buffed 8/16 mammoth in a few rounds... took me about five rounds to overwhelm them :D
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Okay did like it. 4/5 cause of the Luck factor.. anyway if you got a card with 12 attack against a card with 5 the chance of winning is higher, because you have the option to roll dice til 12 not only 1 like goblin 4 example :D
But yeah .. at the end the opponents are weak... Lvl 10 and you overrun them. Weak Monsters are useless til cards being summoned are able to defend.
Fusion is worse i think got my first one with lvl 10... tried every fight possible :D
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I think it could be a great game. but the fact that it'slike rolling a dice when you attack or defend. it makes it 99.9% based on luck. 2/5.
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theoretically a good game, but the battles are nothing but luck! That`s really annoying.
Furthermore, the cards could have been put in different sections in the deck builder. Right now it is extremely complicated to find the right cards.