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Ok, figured out lvl 9 then ground on it for a while to upgrade my so called Hero's. Got To lvl 15 with relative ease and wiped out the Cataclysm dragon and 'unlocked the hardcore lvls' by using only my highest rated characters: Bea, Seolm, and split the rest entirely with archer and druid apprentices, mainly because archer 'units' have 770HP which is about twice the HP as all my hero's except for Bea who's now at 1027HP.
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Gotta agree with pretty much every comment listed. Lvl 9 and on just become less worthwhile, kinda like hittin a dead-end. You need to have a pretty kick-ass game to convince me to grind the beginning levels in order to progress to the higher lvls. This game, well...I'm not feelin it. I might try a few more times, I dunno. Game over can be quite a slap in the face after investing a couple hrs into something. What's worse are those idiot developers that post a gloat at the end such as 'you loser' or 'you call yourself a soldier' B.S. Everybody knows where they can shove that sucky attitude! =)
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so ... time for a full comment and rew of the game..
1) loved the heroes theme.
2) the spells are useless as they can not be cast precisely. the hammer does not clear towers as advertised, the heal is too slow to be able to cope with the ice dragoons
3) did not reach the lvl cap as the ice dragoons in lvl 12 kill my healer whatever i do to him 3 healers stacked still get killed.
4) i quit coz now it is just a grind fest. Started fun.
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Why impose a lvl cap on a single player game - and how is it necessary to impose a level cap for balance reasons? I'm giving this 3/5 instead of 4, for that level cap, since some of us actually enjoy over-grinding earlier on in games like this one ... the level cap forces us to change the way we like to play certain types of games, taking a lot of the fun out of them ...
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After getting stuck on the second version, Winter Crown, I decided to start at the beginning. Now I'm stuck here on lvl 10. Wonder why you never took people's advice about an undo button or a sell button. I have put towers down incorrectly and had to start battles completely over. Despite my complaints, I have spent hours playing. Thanks
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1. Some sort of exp bar out of combat would be nice as well. 2. A bestiary. (air elementals are the worst thing to show up). 3. Hate a game that kills you on a level at the very end like lvl 5(I could not spam spells fast enough to kill the end mobs and 1 got thru and I lost). 4. Wish we did not have to grind to progress. 5. Wow lvl 6 is ridiculous. Not enough starting gold to spend. Now I'm FORCED to grind for I don't know how long.
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Needs hotkeys for using spells not just selecting the page. Clicking and then trying to target a moving object is too slow.
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Something else I'd like to mention is the game really need to show real time attack speed (>>>) it seems to show the same value at all times even though some abilities are much faster than others.
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Bea is so strong she makes every other hero look weak in comparison. Her large range, decent attack speed, and passive defense piercing ability while dealing heavy damage makes her a force to be reckoned with. Theres some levels I can win with just her when the other heros combined are not enough.
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What the bloody fook do I have to do to stop that dragon in level 10?!? He kills all my guys every time, and I barely scratch him.
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Spam Druid Apprentice. Seriously. The heal keeps your heroes alive (so you don't have to beef up defense on your heroes), and then later the Strobile attack gets STRONG (I had it at over 50).
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"hmm, gonna need Hotkeys, lets see: Hero, Apprentice, Magic class Tower, Cancel, Speed, Health, Space. Sounds good. Oh wait, what???"
Is this serious? All of the hotkeys are useless, they can be done while paused except the spells. Spell 1,2,3,4. No Hotkeys. Really.....
That's a shame.
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This might need some balancing--Bea can kill everything in most of the levels, on hardcore, without any help from other heroes/units.
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4/5. fun except that if you place your towers anywhere besides the front then your level gets destroyed and you lose. So in other words ONLY the front part of the track is useful, the rest might as well not even be there!
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I don't even understand how someone could make something like this, make some of these decisions that make great sense, then turn around and make something so blatantly, glaringly bad that it's almost inconceivable. First off, the single life would be cool and all if there wasn't such thing as immunities. Attack immunities (I don't mean being unable to hit certain classes, like with melee/flying enemies in many games, I mean making specific enemies with immunities to certain attacks/towers) are, and always have been, a f*cking awful idea, yet it regularly pops up in more mediocre TDs b/c it's a cop out for when a dev wants players to use certain towers yet is too lazy/unintelligent to figure out a dynamic way to do that. Also, somehow it wasn't painfully obvious here that there needs to be a way to repeatedly cast the same spell w/o clicking every time.
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Spells dont seem important throughout the first half of the game. First half needs balancing, because you just use one or two heroes and it's done for the level.
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My Score remains zero even in hardcore mode? Otherwise: Customizing Hero-Optics or more Hero-Classes to choose from would increase fun in my opinion. Congratulations on tactics though, it needs clever placing and combining to win!
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Games with cardboard heroes are NOT cool. Just made to be really hard, not fun, kinda defeats the purpose of a challenge :(
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wtf does the elementals have? jesus they are too much overpowered compared to other mobs. mark them as bosses or depower them!!!
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NECROMANCER - Sacrifice 1/1(to be dropped after lvl 45), Mysticism 5/5, Dark Devotion 5/5, Chaos Bolt 10/10, Amplify Darkness 5/5, Bone Shield 10/10, Apocalypse 6/10 = Pretty much the only way to build the Necro, Chaos Bolt is the only worthwhile spell, but i put 6/10 in to Apoc because i watch the cool-down and use it when available. A note on Disintegrate and Elemental Suppression. They are just too slow to be useful, you will hit every third slow mob and every 5th fast one. If you want to get the Warlock to lvl 45 very fast then get Sacrifice 1/1 and Shadowbolt 10/10, SB hits much faster and the extra Xp from Sacrifice will add up before you hit stage 12.
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DRUID - Cure 10/10, Rejuvenate 3/3, Barkskin 10/10, Twines 3/10, Revive 3/3, Twines 10/10, Spirit of the Forest 7/10 = First, Twines 3/10 is for the sole purpose of giving your Revive the range to hit 2 towers away and is needed badly. Second, after a lot of trial and error Cure seems to be way more useful than the other healing spells, i didn't crunch the numbers i just tested in game and its the only spell that could keep my Mage alive on Stage 12. Druid placement is important always put him where he can heal your front two Character, but never place him in the front.
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ARCHER (in order of first to max)- Composite Bow 5/5, Hardened Arrows-10/10, Quiver 3/3, Fletching 10/10, Arrow 10/10, Metallic Bowstring 5/10 = MachineGun Archer with 25% Phys Reduction. Keep her off the front line past stage 10 of she will die really fast!
MAGE - Blizzard 10/10, Icy Veins 10/10, Steam Armor 10/10, Elemental Mastery 5/5, Fireball 5/5, Improved Fireball 2/10 = Blizzard doesn't hit hard but the slow will bunch enemies and give your Archer more time to hit them. Fireball is needed for Ice Immune(they can hurt you a lot if left alive too long ei. Ice Dragon). My Mage tends to be on the front row or second to the Necromancer, his high Ice and Fire Resist make him survive longer Vs. Dragons.
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Helac: You! Get into that tower and kill things!
Apprentice: Are you kidding me? There's a dead guy up there! No way, pal!
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a game that forces you to grind to all hell shouldnt cap your characters before all skills are learned. The point of this style of leveling is to make your character overpowered.
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Great game, i think the levelig is all fine, i never had to repeat a level more then 2 times, only sugestion is to add 4 keybindings for the spells so you can go "s" "key 1" click to cast a heal for instance. I see the problem that there is not that much room on the keyboard but to solve this you could easyly remove alle the building keys since one only needs spells in crunsh time. Alternatively maybe binding all 16 spells to the numpad or some shift/strg combination is a solution as well.
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i'm not minding the idea of a cap for now but then i'm just starting. i'm guessing it just means you need to choose the skills you'll focus on for a level. i think it's bad though that putting units right under the mana bar means their hp is blocked from view. their is also a total lack of telling what shortcuts are. and i've only found bookmark shortcuts but no spell shortcuts.