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Comments for Heroes of Mangara

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themendios

Sep. 15, 2011

Under rating threshold (show) I don't really understand the level cap for balance since the archer is the only one who could use more (6 more to be precise) that would do anything. Anything else would just let you get other attacks instead of maxing out one. Speaking of the archer now that I finished it the mage is poor compared to the archer, and not even as good as the necro. The necro is okay but the archer far surpasses everyone else because of the multiple skills that affect every attack and the auto-debuff shot skill makes it insane. The very first and cheapest archer hero is death incarnate and the mage really suffers from slow spells since he levels slower as well, and no variety. The necro has interesting variety but basically once you max the chaos bolt and supporting talents @ lvl 20ish you can't get any better, if his support skills affected all attacks like the archer's does he'd be comparable but as it is he's just second string to the archer.

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(20)

themendios

Sep. 15, 2011

Under rating threshold (show) The mage levels very slowly compared to archer, assuming exp is granted per hit. The archer actually turns into a little death cannon if you go solely for +speed +dmg once you get the one that auto-debuffs armor. I hardly use the mage because he's like 15 levels behind.

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(9)

Azgara

Sep. 11, 2011

Under rating threshold (show) (1) meteor shower's stun is bugged, sometimes it stays on forever. (2) hardcore mode should be a mode, like u restart the game in hardcore. (3) after u finish the game, the level cap should stop being 45, so that people will actually want to continue in hardcore mode. right now, that all my chars are 45, i don't see any point in playing again. (4) pressing shift should repeat the last action, so u can spam spells and towers without having to click and click. (5) towers should provide some protection rather than just range. (6) enable the player to select heroes, or put more heroes. For example druid or priest (both healers but different build), fire/water or wind/earth mage (earth could be stuns or something), archer or assasin, necromancer or witch (these are just examples). it was fun to play but i'm looking forward to heroes of mangara 2 , improved ;)

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(4)

sirspikey

Sep. 10, 2011

Under rating threshold (show) And why can't I replace dead units?!?

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(2)

sirspikey

Sep. 10, 2011

Under rating threshold (show) I really would like to see a more 'free' solution to the levels. Now you need only to either go for magic or go for physical dmg. A good TD should allow different solutions,

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(1)

shenji09

Sep. 10, 2011

Under rating threshold (show) The creeps should come out faster.

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(-2)

fabriciomss

Sep. 06, 2011

Under rating threshold (show) @amhirschel easy way to beat final boss, spam meteor shower when he is near some high damage hero.

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(3)

hydro123456

Sep. 05, 2011

Under rating threshold (show) I want to like this game more, but the level cap is a total buzzkill. I'm only at level 10 (which I'm struggling with), and my druid is already level 45. Also leveling in general seems to difficult for the other 3 classes. For some reason I could get my druid to 45 really quickly, but everyone else is stuck in the low 30s and need a lot of battles to gain a level. 3/5 for me. Lots of potential, but the level cap sucks, and some of the mechanics just feel off.

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(23)

OmegaNova0

Sep. 04, 2011

Under rating threshold (show) It says max bone shield raises nature resistance, but it says that it raises fire resistance instead...

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(0)

OmegaNova0

Sep. 04, 2011

Under rating threshold (show) Could use a native speaker of English to polish up the grammar.

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(3)

amhirschel

Sep. 03, 2011

Under rating threshold (show) Excellent game! I did not find the lvl cap to be much of a problem since I made it to the final stage and only one of my characters had reached the cap. One more speed up option would be nice, and it is a bit annoying not be be able to place a new unit in a tower after an old unit dies. I am finding the final boss to be all but unbeatable, any tips?

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(2)

bebek_ijo

Sep. 02, 2011

Under rating threshold (show) need a sell or undo button for towers and a restart button

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(175)

weretybe

Sep. 02, 2011

Under rating threshold (show) Level caps in a single player game are kind of silly.

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(10)

throckmeisterz

Sep. 01, 2011

Under rating threshold (show) i just started playing and found a lot of promise (TD is probably my favorite internet game type), but then i looked down at the comments and saw the level cap stuff...probably not gonna keep playing knowing that. how about upping the difficulty in later levels instead of inserting an absurd level cap at 45?

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(8)

moliath

Aug. 31, 2011

Under rating threshold (show) lvl cap needed for balance? i find myself constantly grinding lower lvls to even attempt to get past lvl 10. and i still havent passed it

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(14)

kadomatsu

Aug. 31, 2011

Under rating threshold (show) Really nice game, thanks!

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(0)

Nyan112

Aug. 31, 2011

Under rating threshold (show)

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(-6)

Caulaincourt

Aug. 28, 2011

Under rating threshold (show) Oh, and achievements should give extra starting gold

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(7)

Caulaincourt

Aug. 28, 2011

Under rating threshold (show) There needs to be an higher speed

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(9)

NordicWolf

Aug. 26, 2011

Under rating threshold (show) what impressed me most was this little detail of towers having greater range if placed on higher ground. Really shows the kind of attention that went into making the game.

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(6)

Asterus

Aug. 25, 2011

Under rating threshold (show) Druid apprentice bug? Sometimes they stop healing/attacking, and their range circles don't go away.

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(3)

Furybolt

Aug. 24, 2011

Under rating threshold (show) Cant get past level 7.....

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(0)

zinthala

Aug. 24, 2011

Under rating threshold (show) too easy

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(5)

rickeyhb

Aug. 24, 2011

Under rating threshold (show) great game :) but the game needs achivements and removed lvl cap after lvl 15 on hardcore

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(6)

gregorgoth11

Aug. 23, 2011

Under rating threshold (show) whats the point of the splash damage on the inferno? by the time the next enemy gets close the splash does nothing to them

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(4)

flavedo

Aug. 23, 2011

Under rating threshold (show) Developer: the unit death is an interesting idea but as several have pointed out it's really awkwardly done since you can't remove or replace a dead unit (yes, I'm aware of the Resurrection spell). Like the level cap, the way it's implemented it doesn't add to the fun, even if you say "it's for balance." Re-think how you treat player feedback. All in all, there's a lot of variety, even with the repeat skills everyone's complaining about, but I'm quitting at Stage 9 (can't say I didn't at least give it a chance).

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(117)

heathy123

Aug. 22, 2011

Under rating threshold (show) hmmm

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(-1)

coolmike13

Aug. 21, 2011

Under rating threshold (show) The level cap, regardless of making the game fair, makes it suck and makes me not want to play it. REMOVE THE LEVEL CAP! Or.... OR!!!!! .... well nothing really. This is about it. But just do it.

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(9)

athropos20

Aug. 21, 2011

Under rating threshold (show) Maybe it's just my system, but I noticed that all my apprentice mages freeze up when the main boss shows up in the mission "Showdown". I am using the latest firefox as my browser.

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(-1)

polarhooah

Aug. 20, 2011

Under rating threshold (show) Not being able to replace units on a tower after they die is annoying plus i cant get the volcanic hammer to clear any towers otherwise game would be 5 stars

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(12)

Barcodeplane

Aug. 19, 2011

Under rating threshold (show) I love how the spellbook is modeled after Heroes of Might and Magic

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(0)

Borntolose

Aug. 19, 2011

Under rating threshold (show) Developer is in denial. Balancing the game is only important if it makes it more fun to play. People being disappointed at a level cap means it's less fun. Listen to your players and you will learn how to make better games. For my part, I only played it a bit before I got sick of the Engrish and the awkward dynamics. I can tell a lot of effort was put into the game, but it's not that fun and I'm not playing if it's going to cap my level in the end anyway.

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(12)

Foraiur

Aug. 19, 2011

Under rating threshold (show) My only complaint (and please tell me I'm just missing something) is the lack of story. Besides the charector descreptions I haven't found a single piece of plot or story. Someone please tell me if I'm missing something (PLEASE).

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(3)

Developer response from NOXGAMES

Hi, we have done the story for all levels, but the artworks made game a lot bigger

Yinan

Aug. 19, 2011

Under rating threshold (show) @shadow9451 that is definitely NOT a bug if you cheat around and something unexpected happens -.-

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(1)

finalmike

Aug. 19, 2011

Under rating threshold (show) Level 10 on hardcore is hard as balls. I've tried many different strategies and always die

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(0)

Chickenjuice

Aug. 18, 2011

Under rating threshold (show) should be able to up the speed once more, or an ability to skip waves would be nice, i find it kind of annoying when im on a level and i know i can take more quicker but i cant go any faster.. + if you agree

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(314)

Chrisirhc1996

Aug. 18, 2011

Under rating threshold (show) Its hard to level the Druid up in the early levels, but other than that, well done.

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(-2)

shadow9451

Aug. 18, 2011

Under rating threshold (show)

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(-9)

finalmike

Aug. 18, 2011

Under rating threshold (show)

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(-4)

Pkfarter

Aug. 18, 2011

Under rating threshold (show) Anyone else think badges would be a good idea ;D I already got all lv 45 :D Overall id say 4/5 it gets kinda repetative but i still love it!

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(0)

yokun

Aug. 18, 2011

Under rating threshold (show) Ugh... There's nothing new in Tower Defense games... They really are getting old.

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(-2)

MadCrimson

Aug. 18, 2011

Under rating threshold (show) I just started playing but I also do not like level caps. No need for those in a single player game. Also it would be nice if the archivements would give some reward... like increasing the level cap or give skill points :-D

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(6)

ah376

Aug. 18, 2011

Under rating threshold (show) an option to control the hero AI would be nice, so we can set them to fire at: first enemy, last enemy, weakest enemy and strongest enemy. Overall a good game 4/5.

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(4)

Graviton33

Aug. 17, 2011

Under rating threshold (show) Its extremely easy to level healer if he has that rapid heal spell.

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(0)

ChuckDaRighteous

Aug. 17, 2011

Under rating threshold (show) Great game. But... I like being able to see what type of resistance a creep has, but would really like to be able to see what type of damage they do. Then I might be able to know who is gonna resist that damage and where to focus my healing rather than being reactive. Also I was disappointed to find that the later unlocked towers only gave higher range. I'd like to see a fortified tower that increased resistance, or one that increased damage/effects.

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(4)

drexelast

Aug. 17, 2011

Under rating threshold (show) hope you can add a customize equipments' system.

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(5)

thakduul

Aug. 17, 2011

Under rating threshold (show) its a good start. the trees need more balancing. And I'm fine with a lvl cap but 45 is too low. to get to the last skill on the archer and max out only the skills on your path you need 55 points.

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(5)

Bronzebow

Aug. 17, 2011

Under rating threshold (show) Respeccing can be annoying when you have to click ten times for this one, then ten times for that one, and the slight delay between updating points can add up if you're experimenting with a lot of respeccing. Maybe some one-click solution to fill a talent to full or with remaining points? Negative effect timers aren't refreshed whenever a new icebolt slow/thorn slow/etc hits the target, and I think a fairly nice gameplay upgrade would be to have said timer refresh on a new hit. I hope these ideas help, and thanks for a really fun game!

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(3)

Bronzebow

Aug. 17, 2011

Under rating threshold (show) This game, to me, is within inches if being a tried and true 5 star game. The concept is really fun to me, especially being able to customize each 'tower' to try different strategies and setups. That being said, there are some really small, annoying details that alone don't mean much, but together really start adding up. First, leveling your healer is really tough. Thorns, even fully strengthened, doesn't seem to really put a dent in an experience bar, and speccing him as a healer means that he's not going to get nearly the amount of experience as the other heroes. The druid is the one that needs the experience-per-hit buff talent, not the necro, or he needs to get a lot more experience per heal. Not being able to heal himself, too, is a big damper, as the apprentice druid can heal for nothing.

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(3)

BlimeyCor

Aug. 17, 2011

Under rating threshold (show) It is spelled immune not "imunne"

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(1)

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