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Keep this alive in case you didn't see it, once the boss is spawned its not visible anymore: Last boss has 7747 HP, resistances: 60 phy, 85 fire, 99 nature, does 152 fire dmg. Druid as healer, Archer with Snipershot, Mage with Blizzard and Necro with Elemental Suppression is one way to go for last boss. -- The game is awesome btw, nice design, I liked it because the units, heroes and spells work so well together. :-) 5/5
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lvl cap is unneccessary. you say it's meant to balance the game but why does there need to be balance in a single player game..
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I'm guessing it gets harder as there are references to a hard core mode, which I guess unlocks after the first 15 levels? I got bored after seven and a half levels of Bea killing everything by herself. Heroes need to start off a bit weaker or there isn't any strategic element.
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I see a lot of comments on the level cap, but I was unable to find an advance wave function, wich I feel would be perfect in this game.
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Spells dont seem important throughout the first half of the game. First half needs balancing, because you just use one or two heroes and it's done for the level.
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Really enjoying the game, hope that:
the lvl 45 cap gets extended so we can get all the skills
ability to sell towers
if a unit is dead, the ability to place another unit in that tower
advance waves option
target attacks
otherwise very fun game
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My Score remains zero even in hardcore mode? Otherwise: Customizing Hero-Optics or more Hero-Classes to choose from would increase fun in my opinion. Congratulations on tactics though, it needs clever placing and combining to win!
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the game crashes after you reset exp after druid is unlocked, also for some reason clicking into another window seems to bug it out and makes the game move quicker, i would setup my guys for a couple minutes and go check a forum and come back and id lost when i was barely starting the level
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Info about the reset bug: i just got the druid, mage had unspent points, archer had 24 spent points (0 unspent), reseted archer (seemed like it had only reseted the points spent on the 2. skill) then game crashed, and adobe flash crashes at every start ! I use Firefox 6.0
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I have the same problem as Akatash and dregra except I reset my archer. The game freezes and doesn't seem to want to reload for me after I reload it.
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"hmm, gonna need Hotkeys, lets see: Hero, Apprentice, Magic class Tower, Cancel, Speed, Health, Space. Sounds good. Oh wait, what???"
Is this serious? All of the hotkeys are useless, they can be done while paused except the spells. Spell 1,2,3,4. No Hotkeys. Really.....
That's a shame.
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what impressed me most was this little detail of towers having greater range if placed on higher ground. Really shows the kind of attention that went into making the game.
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so ... time for a full comment and rew of the game..
1) loved the heroes theme.
2) the spells are useless as they can not be cast precisely. the hammer does not clear towers as advertised, the heal is too slow to be able to cope with the ice dragoons
3) did not reach the lvl cap as the ice dragoons in lvl 12 kill my healer whatever i do to him 3 healers stacked still get killed.
4) i quit coz now it is just a grind fest. Started fun.
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(1) meteor shower's stun is bugged, sometimes it stays on forever. (2) hardcore mode should be a mode, like u restart the game in hardcore. (3) after u finish the game, the level cap should stop being 45, so that people will actually want to continue in hardcore mode. right now, that all my chars are 45, i don't see any point in playing again. (4) pressing shift should repeat the last action, so u can spam spells and towers without having to click and click. (5) towers should provide some protection rather than just range. (6) enable the player to select heroes, or put more heroes. For example druid or priest (both healers but different build), fire/water or wind/earth mage (earth could be stuns or something), archer or assasin, necromancer or witch (these are just examples). it was fun to play but i'm looking forward to heroes of mangara 2 , improved ;)
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Great game. But...
I like being able to see what type of resistance a creep has, but would really like to be able to see what type of damage they do. Then I might be able to know who is gonna resist that damage and where to focus my healing rather than being reactive.
Also I was disappointed to find that the later unlocked towers only gave higher range. I'd like to see a fortified tower that increased resistance, or one that increased damage/effects.
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DO NOT RESET MAGE SKILLS IF YOU LIKE THIS GAME. game will not play again
/signed
Nice Problem: After reset the Mage Skill the Game freeze (I had to kill my Firefox). After this the browser allways freeze wenn I try to load the Game again. :-((
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If our characters can not level beyound level 45 and now you have removed the talent reset, what's the point. If you want to choose a different path for your character, you have to START over?
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Some bugs: Attack speed is mislabeled in the tutorial. Mysticism doesn't increase the attack rate of Apocalypse - and perhaps other attacks too, "Vertigo" effect, for Inferno at least, doesn't seem to work, or there is no sign of it working (not sure what it does).
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1. Some sort of exp bar out of combat would be nice as well. 2. A bestiary. (air elementals are the worst thing to show up). 3. Hate a game that kills you on a level at the very end like lvl 5(I could not spam spells fast enough to kill the end mobs and 1 got thru and I lost). 4. Wish we did not have to grind to progress. 5. Wow lvl 6 is ridiculous. Not enough starting gold to spend. Now I'm FORCED to grind for I don't know how long.
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Needs hotkeys for using spells not just selecting the page. Clicking and then trying to target a moving object is too slow.
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This game, to me, is within inches if being a tried and true 5 star game. The concept is really fun to me, especially being able to customize each 'tower' to try different strategies and setups. That being said, there are some really small, annoying details that alone don't mean much, but together really start adding up. First, leveling your healer is really tough. Thorns, even fully strengthened, doesn't seem to really put a dent in an experience bar, and speccing him as a healer means that he's not going to get nearly the amount of experience as the other heroes. The druid is the one that needs the experience-per-hit buff talent, not the necro, or he needs to get a lot more experience per heal. Not being able to heal himself, too, is a big damper, as the apprentice druid can heal for nothing.
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plz keep improve this work.it have big potential.
1.enhance the level limits of the game.
2.plz enhance the graphics in gameplay.
3.plz add more skills.
i've tagged you 5 stars.plz don't give this game up.
if there are any players like this game,and hope it can become better,plz support this comment by click "plus" button!thank you!
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seems typical of the lower quality tower defenses, you play the same 3 or 4 levels over and over for hours to level up your heroes. Just to get passed level 5. And so on.
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Bea is so strong she makes every other hero look weak in comparison. Her large range, decent attack speed, and passive defense piercing ability while dealing heavy damage makes her a force to be reckoned with. Theres some levels I can win with just her when the other heros combined are not enough.
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I don't even understand how someone could make something like this, make some of these decisions that make great sense, then turn around and make something so blatantly, glaringly bad that it's almost inconceivable. First off, the single life would be cool and all if there wasn't such thing as immunities. Attack immunities (I don't mean being unable to hit certain classes, like with melee/flying enemies in many games, I mean making specific enemies with immunities to certain attacks/towers) are, and always have been, a f*cking awful idea, yet it regularly pops up in more mediocre TDs b/c it's a cop out for when a dev wants players to use certain towers yet is too lazy/unintelligent to figure out a dynamic way to do that. Also, somehow it wasn't painfully obvious here that there needs to be a way to repeatedly cast the same spell w/o clicking every time.
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my impression is that blizzard works quite well even when enemies have ice resist. it still slows them down, so that other units can attack it. using area effect spells this is way more helpful than fire spells.
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as to icons for skills:
1 - let it be
2 - remove an arrow from icon (right now it looks like a clock - a bit confusive)
3 - let it be
4 - make it look more like an attack rate (e.g. sword with slash trace or clock or smth)