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A felt that each wave was a bit too short, and the game did end up feeling somewhat repetitive after a while. Still, 4/5 for great concept and graphics.
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I'd prefer it if i wasn't controlling tesla himself - he was attacking on his own (preferably large damage, large cooldown), he was still upgradable as he is (chain dmg etc), and there was more focus on the tower/mine deployment.
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Wow, at first I didn't think much of this game, but after having played it for a while I LOVE IT! It's so simple yet so awesome! Well done!
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very nice sequel to "tesla death ray". realy like to light the shit out of creeps. good fun! maybe you could add some more upgrades, so that one would not be able to get all upgrades at the last level or would have to replay levels in order to do so. also i think this is quite interesting...origanlly posted by Eilios: "History lesson time! Tesla(according to himself) actually DID have plans for a Death Ray... as an early idea of MAD. The Tesla Death Coil, according to himself, requires large amounts of energy which simply can't be transported on the field. The idea was to use the Death Ray as a city's defense system, and due to it's high power nature - as a way to keep enemy armies at bay(who wants to attack a city defended with a death ray?). The idea is, that if all of the cities in the world had them, nobody could logically attack anybody, and wars would all end. Unfortunately, none of them ever got built, and nobody found the design."
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the level before the boss fight took a lot of tower management out of me (ended with about 3 anti-air and a single ground). the last fight in comparison was disappointing (only needed orbital strike once). also, HP boost was never really needed if dmg was rushed like mad.
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pretty good, at first i thought it was too easy, then it got hard, maxed upgrades, the boss was kinda weird....had one or two rounds i ended with literally one hit from death that i barely passed, gg
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With the powers of Thor, Odin, and Science, we shall slaughter the random invaders that aparently want to destroy tesla!!!
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....i didn't even realize that you could place towers before the start of each round until the 11th round....so much easier now!
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There is a hitbox bug where when upgrading if you hold the mouse on the edge of a button it will start flickering, and if you click while doing this a seemingly random amount of money is deducted with no upgrade. For the ground coil health upgrade it deducts 50$
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I enjoyed the game but felt like placement of the 'towers' isn't very strategical. I just threw them anywhere, mostly stacking everything on 1 spot and managed all 20 waves without ever dieing.
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Here is another request; when selecting towers, it gets old and annoying to click, drag, place, click, drag, place for each one. Why don't you have the ability to hold a key (like SHIFT), click on a tower, and then just click the locations where you want them? So, I could place 5 of the same tower by just selecting it once (until I release the shift key).
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Air Towers are useless. You should have more upgrades and less upgrade points, so you could choose what you want to focus on, but nice game anyways.
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wow, a 10/5 game if I could, amazing concept, quite steampunk, expecially with Tesla's outfit, the soundtrack is amazinbg and the waves never get boring
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The upgrades were a bit boring, as to the only interesting one being "Chain lightning". Though, other than that, the game had a great premise. If you could beef up the upgrades to be a bit more interesting, then I don't see why this game wouldn't win a monthly and weekly contest. 4/5
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Could you add the ability to place multiple towers sequentially? Eg. Select the tower to place, hold shift, each click places one of that tower.