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Something's wrong with the event scores, won a few ranked games but only got points for one. Also, unranked games result reporting seems broken, I lost a game and it told me I won 2 out of 2 unranked...
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I found a glitch. When the Dreadnaught attacks the base a building is destroyed, which is supposed to happen. However, when a crystal shield is placed and a Dreadnaught attacks (and destroys) the shield, the base that had the crystal shield will be invincible.
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fun game, but missing a card type - something to allow energy pumping. the problem is you either have too much energy, or not enough. and if you're in a game where you're over producing, it's just waste.
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thanks dev for the quick response! i was also wondering, if the different difficulties actually change the relative chance for a rare card or just increase the absolute value? because n the latter case there is hardly any point in beating the campaign on a difficult setting since a card drop is guaranteed, besides the little increase in credits gained...
Higher difficulties have a higher chance of dropping rare cards. As for the storyline decks, the first time you play them (regardless of difficulty), there's a very high chance of a card win. From the second time onwards, the chance to win cards is again depending on difficulty and the drop rate will be the same as other single player games.
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@allenhill , i suppose the other way was impossible. in this one, you still get cards by way of achievements, however there's also the luck system, where you win a game, get creds, and based off the difficulty, have a chance to get a card. then theres the store to spend those creds on. finally, slots only costs the time it takes for a day to pass.
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needs a cancel option. I pick a ship to launch, but then decide I don't want to (want to save energy), damn thing won't let me not put it out. ugh.
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Why does the AI start with a card that increases they're energy regen all the time?! I can't beat them when they spawn a breaker class or something of the same strength on their second turn and on their third turn spawn three more ships! WTF!
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@Xserenz
My problem isn't simply that I never have anything to play, it's that my hand is almost always of one kind or things I can't use, killing all strategy options but to try and hold off until I get better cards. This does work to some extent, thereby proving my deck isn't the problem. If you look at my first post, my true complaint was that the CPU NEVER has this happen. I haven't seen a single game where the CPU started with only two cards, and it frequently deploy three energy collectors and a ship. If it wasn't for that fact, I would account all my losses to my bad luck. I still agree with my first post, this is the best TCG game I've ever played. (P.S. anyone else, please don't rate these down because you don't know what I'm talking about.)
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the deck opener on some challenges is REALLY ugly: got like 10-15 resource-related cards in a 40 cards deck, but in 30 trials never managed to have 3 resource cards in one of the openers. I know that it's not too handy for the cpu if i had like 4 or 5, because the end would come way too fast then.
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Got an issue with the new Shield Morph MT ship. It costs 3 Entropic, has 3/20 and increases Base resistance by 1. Now, I think it is infinitely inferior to the modified Attack Barrier and Shield Frigate. First, the Attack Barrier costs 3 Dimens., has 4/18, deals 4 damage to the 3 ships in front and increases Base Resistance by 2!. Then there's Shield Frigate, that only costs 2 Gravi., has 4/20, Repairs the base for up to 4 HP upon entering in play, increases the Base Resistance by 1 AND recovers 3 HP each turn at the cost of 1 Gravi. There's another unbalancement there. I know that Rivi'i structures are inferior than the others of rival races (except for Nanobot Tower) but still, I'd prefer that Shield Morph was 5/22 or 4/25 and not that measly 3/20. Or at least give it a free regen of 3 HP / Turn to balance things out.
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I loved the first game. Sadly, i really don't like this one. The game has become VERY annoying. I get so bloody irritated playing this against the computer I can't stand it. Especially against the Techno deck (TM). I hate it. I guess it would be a balance issue. I think another part of the problem would be how you earn cards. I think the current system makes it too hard to make your deck how you want it.
During combat, to the left of the screen, there's a number of buttons. Find the one that says 'remove'. During your turn you can click it to enable structure removal. Click any of your structures to remove it. This will incur a small random damage or energy loss penalty.
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The only way to describe level three is "My, how horrible." Seriously, though, how in the WORLD are you supposed to beat that?
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wow, how absurdly stupid is the AI in this game? I can't win half of the time simply because half of the time my luck is low and the AI has godly perfect starting hands 100% of the time. this has got to be the stupidest way to buff the AI in a card game
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there's some balancing issues. The Human Chainguns cost 2 energy and increases Attack by 4. The Riv'i assault increases by 4 AND allows them to attack that turn while only requiring 1 energy. Kinda BS if you ask me.
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The 26th story on easy DOESN'T HAVE ANY STRUCTURES so... it's kinda weaker than the 1rst story mode fight ON EASY. LOL!
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The game is completely unbalanced. In story mode there are levels you only can beat with pure luck - if the opponent gets a terror mage for free, removes one of your cards each round and even plays data crystals all is pure luck... 1 star - the past version was much better.
Have you tried making a deck specifically for this situation? If you were expecting a game where everything can be done with the same deck, you're wrong. The 'challenges' gameplay mode features tons of decks like that where the player is expected to come up with special decks to counter new gameplay situations.
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Good game but the problem is that I don't understand how the computer plays to get so much benefits from it's cards and I feel it's cheating... One time I had a full health huge ship blown up in a single round and never knew how could it have happened...
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the firsyt was awesome this one was ruinedby not having a restart so when i sold my cards to make a deck i thought would work and didn't means that it really is no longer playable unless a restart is added.
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@ Xserenz
Yes, that's what I've heard, which is why I specifically stated "I know it's not my deck because I've looked into it extensively to see if that was my problem". I worked hard to make a balanced deck, and when my hand reflects it I win hands down. 3/8 energy collectors, 2/8 small ships, 2/8 large ships, and 1/8 actions (which include permanent energy bonuses). I you can think of a better balance, by all means please prove me wrong!
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No, that's it. Level 15 is too hard. Between spark destroying all my ships and terror mage causing me to discard the rest, there's no way to get ahead. Even if there's some specific strategy that makes this level easier, it's not clear what that might be. Done.
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well I can see why many do not ply the game while it is a good game it is not great. The ai is give to many advantages.
I find the game becomes dull and boring to play
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I discovered the problem. Sharing a hotel connection with too many (east Asian) high-bandwidth users. Better luck tonight so far. Great game so far...
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WTH? That's 8 games I've gone in and mulliganed down to 1 card without ever getting any energy. Not as if energy structures are 25% of the deck . . . no, wait.
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I think it's often hard to follow everything going on, mostly during computer turns.
I'm not sure what would be the right thing to address this. Perhaps a mode where the player clicks to acknoledge each enemy action would be a good starting setting? Or maybe just putting them all in a log so you could scroll back through it and read it.
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2 of your games I've played now and both are fixede in your favour. this just isn't fair!!!! WTF am I supposed to do to win at this game????????? This is rediculous, I've beaten your game at 37rounds on insane mode yet at basic you simply out gun me and only allow energy mods to come up in my deck.... to keep within censor rules I can't say what I'm thinking but you need to make this game more playable!!!!!!!!!!!!!!!!!
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Game cheats, i had 3 G. prism demons that need 2 of each energy and i only had one grav, after using 2 G. Rift Demons that give 8 random, the shell that gives 10 random i still had one grav. When i did get the 2 i needed the Derelict Battleship's 2 random upkeep would always take my grav.
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And I also lost a few games even though my base had about half health and I was about to win... And of course I don't understand how could I have lost either.
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One HUGE note, for which the facts say I must get at LEAST 5 thumbs up with it. WHERE IS THE TUTORIAL??? ARE YOU OUT OF YOUR MIND??? you expect ME, to make a 10 minute study to try understanding the game from the INFO PANEL?? you must be a mad-man! No tutorial? NO PLAY.. 3/5. By the way, I beleive that the game elemnts is a lot better :| .Try giving the game more than, everyone who knows playes, everyone else, give your hearth in to learn.. :S