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fredzed

Oct. 04, 2011

Under rating threshold (show) Can't access event play.

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Developer response from nulllvoid

The very first time you launch the game, it's not available. The next time you login it should work.

z7master

Oct. 02, 2011

Under rating threshold (show) The event thing seems to have corrected itself, might wanna take a look at the unranked result reporting though :)

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z7master

Oct. 02, 2011

Under rating threshold (show) Something's wrong with the event scores, won a few ranked games but only got points for one. Also, unranked games result reporting seems broken, I lost a game and it told me I won 2 out of 2 unranked...

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Developer response from nulllvoid

I'll look into it.

ArticFury

Sep. 30, 2011

Under rating threshold (show) I found a glitch. When the Dreadnaught attacks the base a building is destroyed, which is supposed to happen. However, when a crystal shield is placed and a Dreadnaught attacks (and destroys) the shield, the base that had the crystal shield will be invincible.

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Developer response from nulllvoid

Thanks for the report - i'll look into it.

mecheng_analyst

Sep. 29, 2011

Under rating threshold (show) fun game, but missing a card type - something to allow energy pumping. the problem is you either have too much energy, or not enough. and if you're in a game where you're over producing, it's just waste.

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Zebster

Sep. 28, 2011

Under rating threshold (show) So tired of card games, but neat game here... I like the racial factor and the custom seeming attributes too!

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lord_5

Sep. 28, 2011

Under rating threshold (show) @danmcfoo You complained about spark earlier so why don't you use XY deck with sparks to get rid of the terror mage?

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donpeseto

Sep. 28, 2011

Under rating threshold (show) thanks dev for the quick response! i was also wondering, if the different difficulties actually change the relative chance for a rare card or just increase the absolute value? because n the latter case there is hardly any point in beating the campaign on a difficult setting since a card drop is guaranteed, besides the little increase in credits gained...

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Developer response from nulllvoid

Higher difficulties have a higher chance of dropping rare cards. As for the storyline decks, the first time you play them (regardless of difficulty), there's a very high chance of a card win. From the second time onwards, the chance to win cards is again depending on difficulty and the drop rate will be the same as other single player games.

WvHawkvW

Sep. 27, 2011

Under rating threshold (show) @allenhill , i suppose the other way was impossible. in this one, you still get cards by way of achievements, however there's also the luck system, where you win a game, get creds, and based off the difficulty, have a chance to get a card. then theres the store to spend those creds on. finally, slots only costs the time it takes for a day to pass.

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mecheng_analyst

Sep. 27, 2011

Under rating threshold (show) needs a cancel option. I pick a ship to launch, but then decide I don't want to (want to save energy), damn thing won't let me not put it out. ugh.

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Developer response from nulllvoid

Press escape whenever a ship or structure (or action/ability) is asking you for a location or target, to cancel that placement or action/ability.

Burnage

Dec. 28, 2011

Under rating threshold (show) Why does the AI start with a card that increases they're energy regen all the time?! I can't beat them when they spawn a breaker class or something of the same strength on their second turn and on their third turn spawn three more ships! WTF!

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JonathanF22

Oct. 11, 2011

Under rating threshold (show) @Xserenz My problem isn't simply that I never have anything to play, it's that my hand is almost always of one kind or things I can't use, killing all strategy options but to try and hold off until I get better cards. This does work to some extent, thereby proving my deck isn't the problem. If you look at my first post, my true complaint was that the CPU NEVER has this happen. I haven't seen a single game where the CPU started with only two cards, and it frequently deploy three energy collectors and a ship. If it wasn't for that fact, I would account all my losses to my bad luck. I still agree with my first post, this is the best TCG game I've ever played. (P.S. anyone else, please don't rate these down because you don't know what I'm talking about.)

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Doc_Spirit

Mar. 08, 2012

Under rating threshold (show) the deck opener on some challenges is REALLY ugly: got like 10-15 resource-related cards in a 40 cards deck, but in 30 trials never managed to have 3 resource cards in one of the openers. I know that it's not too handy for the cpu if i had like 4 or 5, because the end would come way too fast then.

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Selva

Sep. 26, 2011

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Xenomina

Mar. 06, 2017

Under rating threshold (show) you made me load a broken game just to tell me I can play on steam!? Broken hearted I curse your name

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Galneryus255

Nov. 13, 2011

Under rating threshold (show) Got an issue with the new Shield Morph MT ship. It costs 3 Entropic, has 3/20 and increases Base resistance by 1. Now, I think it is infinitely inferior to the modified Attack Barrier and Shield Frigate. First, the Attack Barrier costs 3 Dimens., has 4/18, deals 4 damage to the 3 ships in front and increases Base Resistance by 2!. Then there's Shield Frigate, that only costs 2 Gravi., has 4/20, Repairs the base for up to 4 HP upon entering in play, increases the Base Resistance by 1 AND recovers 3 HP each turn at the cost of 1 Gravi. There's another unbalancement there. I know that Rivi'i structures are inferior than the others of rival races (except for Nanobot Tower) but still, I'd prefer that Shield Morph was 5/22 or 4/25 and not that measly 3/20. Or at least give it a free regen of 3 HP / Turn to balance things out.

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allenhill2002

Sep. 27, 2011

Under rating threshold (show) I loved the first game. Sadly, i really don't like this one. The game has become VERY annoying. I get so bloody irritated playing this against the computer I can't stand it. Especially against the Techno deck (TM). I hate it. I guess it would be a balance issue. I think another part of the problem would be how you earn cards. I think the current system makes it too hard to make your deck how you want it.

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donpeseto

Sep. 27, 2011

Under rating threshold (show) it would be really nice if you were able to get rid of stuctures if you don't need them anymore,

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Developer response from nulllvoid

During combat, to the left of the screen, there's a number of buttons. Find the one that says 'remove'. During your turn you can click it to enable structure removal. Click any of your structures to remove it. This will incur a small random damage or energy loss penalty.

Felys

Feb. 04, 2012

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grizzlybill

Oct. 10, 2012

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dinox22

Jun. 07, 2012

Under rating threshold (show) I chose the wrong race... now I can't win :( still a great game though so 5/5

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firecat6666

Dec. 15, 2011

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Malvarus

Apr. 05, 2012

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coddude88

Oct. 29, 2011

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Developer response from nulllvoid

Some races have more access to easier energy generation. The cost of their cards is balanced with that in mind.

relaxrelax

Oct. 14, 2012

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Gawen

Sep. 24, 2011

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Sierra112

Sep. 27, 2011

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Developer response from nulllvoid

Have you tried making a deck specifically for this situation? If you were expecting a game where everything can be done with the same deck, you're wrong. The 'challenges' gameplay mode features tons of decks like that where the player is expected to come up with special decks to counter new gameplay situations.

tiazia123

Jan. 21, 2013

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Saigneur

Sep. 24, 2011

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jakman999

Mar. 02, 2012

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DriveForeignCars

Mar. 04, 2012

Under rating threshold (show) you could make a secondary kong account...

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JonathanF22

Oct. 11, 2011

Under rating threshold (show) @ Xserenz Yes, that's what I've heard, which is why I specifically stated "I know it's not my deck because I've looked into it extensively to see if that was my problem". I worked hard to make a balanced deck, and when my hand reflects it I win hands down. 3/8 energy collectors, 2/8 small ships, 2/8 large ships, and 1/8 actions (which include permanent energy bonuses). I you can think of a better balance, by all means please prove me wrong!

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danmcfoo

Sep. 28, 2011

Under rating threshold (show) No, that's it. Level 15 is too hard. Between spark destroying all my ships and terror mage causing me to discard the rest, there's no way to get ahead. Even if there's some specific strategy that makes this level easier, it's not clear what that might be. Done.

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cvaefsf

May. 18, 2016

Under rating threshold (show) jajajajjajaajjajajjajajajaƧ

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vpalagi2

Feb. 13, 2014

Under rating threshold (show) I still say the the challenges are off balanced no matter which race you play

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vpalagi2

Feb. 01, 2014

Under rating threshold (show) well I can see why many do not ply the game while it is a good game it is not great. The ai is give to many advantages. I find the game becomes dull and boring to play

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Tarrock

Jul. 04, 2013

Under rating threshold (show) Make things that take away attack to do something not castable unless you have attack.

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Tarrock

Jul. 03, 2013

Under rating threshold (show) Why does the AI deploy mirror shields against things that directly attack its base?

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Tarrock

Jun. 28, 2013

Under rating threshold (show) I wish there were more buff cards.

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Dimth

Nov. 26, 2012

Under rating threshold (show) I discovered the problem. Sharing a hotel connection with too many (east Asian) high-bandwidth users. Better luck tonight so far. Great game so far...

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ffreak3

Oct. 17, 2011

Under rating threshold (show) WTH? That's 8 games I've gone in and mulliganed down to 1 card without ever getting any energy. Not as if energy structures are 25% of the deck . . . no, wait.

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jsrodman

Sep. 27, 2011

Under rating threshold (show) I think it's often hard to follow everything going on, mostly during computer turns. I'm not sure what would be the right thing to address this. Perhaps a mode where the player clicks to acknoledge each enemy action would be a good starting setting? Or maybe just putting them all in a log so you could scroll back through it and read it.

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Developer response from nulllvoid

Press 'l' or 'L' on your keyboard during combat to see the log. It lists everything your opponent does (both AI and PvP matches).

Tarrock

Jun. 27, 2013

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AsmodeusMictian

Oct. 19, 2011

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Neq11

Feb. 13, 2014

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Zalos

Sep. 25, 2011

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GhunterTheresa

Dec. 07, 2012

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Saigneur

Sep. 24, 2011

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ubergamerman

Feb. 25, 2013

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368415

Nov. 15, 2011

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