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Suprisingly it feels a lot different when you don't hear the crashing sound from the two previous games when you die.
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I tried to make the second part of The Journey, but even with 3+ YouTube breaks and around 100 tries, I couldn't get through the validation part. I will try sometime later, with an easier level.
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An annoying bug with user levels is that you sometimes acquire a 'phantom' ball that moves around. When this 'phantom' ball dies, the level restarts, and, most of the time, the phantom ball remains
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Haha, recorded a funny cheat on Fortress. Amazing game, by the way! Love it! http://www.youtube.com/watch?v=exGIsBNlVyM
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http://www.kongregate.com/games/oddgoo/amberial-axis?level=644488
The Journey pt.1: The Beginning
PM me if I could continue, and please read the description.
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Hey oddgoo, I was thinking maybe you could release a game consisting of the best player-made levels, like the Red Remover devs did. That would be pretty sweet!
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The level editor is a lifesaver for practicing hard parts of long levels - just put the Start Point next to the Evil Trap!
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If anyone didn't notice, the loose things stand on the death line if they fall. Sooo? I hear you ask. If you push off a loose then fall on it, you can roll along the death line!
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Aww. I made a great level, but I can't test it because it got glitched and it now shows the tutorial screen on it, and half the level disappeared. :(
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Alright, returning to Axis. I have forgotten about a few other things. Firstly, the soundtrack. I enjoyed this nice little toe-tapping set, and while I won't expect it on iTunes for a while, it's pretty cool.
Next, the level editor. It's the key cornerstone of this game, and while I think part selection is a bit limited, the fact that all the levels were made with this robust, slick tool is amazing. I've seen some really cool things come from this editor, and it's actually pretty cool.
Now, for the gameplay. This revolves around getting all the checkpoints and reaching the exit. A bit on the "Meh" side, but nonetheless uses Amberial's physics. Which work.
Last, but not least, for the graphics. The new look suits Amberial, and it's really good to look at. But, trust me, Tower of Challenge does look kinda cooler.
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I always wonder if you can unlock more extras. The colors of the empty extras look like the colors of all the modes, like supreme. And unlockables would make this game and future games more cool!
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Hey people, I'm currently looking for some one to do a collaberation level on Amberial Axis with me. Just PM me if your intersted.
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Amberial Axis NEEDS more levels. Once a week, I will make a new level unless said other wise. Enjoy this level and create your own for other people to like.