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Lol the reward for the hard badge is the ability to become an invisiball. That, and realising you've just rubbed the paint off your left/right arrow keys.
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I would really like to see someone actually complete every level in JustMadeSoYouDontFeelThereIsNothingMore Mode, I played the first level and gave up almost immediately.
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And now that I finished, I can confirm my stupid fan theory that the game is about a yellow ball who is allergic to the color red that attempts to climb a tower full of red while angels chant either Wario or glory hole. I can't tell which. But anyway, thanks for 10 years of this gem!
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Minor complaint, the first game has dual control (WASD and arrows), but this one is only arrows? It's not a massive deal but why remove that?
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LOL if you start the compactor level and switch to another page and come back in like 5 seconds the destroyer thing will be past you
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I'm sorry man, I want to love this game, but this has some issues with the controls sticking. It's just unplayable for me.
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K, tower of glory just isn't realistic. That level alone makes the hard badge impossible. Had the last level not existed I would've been left with a fairly good opinion of this game. Now whenever I think of it I loathe it, having gotten all the aces and speedruns (which you have to do to even know what the last level is) only to have the developer go "Ha! Aren't I so clever having made the last level so difficult no casual player could ever hope to beat it? Hope you're willing to spend another few frustrating hours playing the level long past the point that there was any fun or novelty left in it in a desperate attempt to not have had the time you spent on the hard badge wasted!". Plus I don't feel too terrible rating the game poorly exclusively due to that absurd level, since the developer is the one primarily in control of badges.
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Sorry but the Tower of Glory II is too Hard ! I try about 3 hours and died hundred times... it is an Impossible Badge, not an Hard :/
Only with very old computers its maybe possible, but my is an new one...
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For a mute, try using your system volume manager. If you're in chrome, whilst trying to listen to something else in chrome, though, you might have some trouble. So do what I'm doing. Use firefox to play the game, use chrome to do whatever else you're doing, and mute the flash player in the volume manager. I believe you can get to volume manager by searching "adjust system volume" in the start menu. (for windows)
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I've noticed on level six that at the very bottom there are rods that stick straight up. I followed them and only got a death for my efforts. There are a few other levels where I noticed similar "alternate pathways" that it took some thinking to get to and ended in death. Is there any way you can reward people for thinking creatively in the future?
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...! I just realized. Some of the music in this game are remixed from the rpgmaker series. Are you a composer of that song, remixed it yourself, or just borrowing from someone else? Either way cool remix. I bet not many would know.
Can you point me to the original RPG maker songs? The music from this game came from an artist who released this album under creative commons. Good find!
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Hey I know you worked hard to get to the last level. So close to that badge. But now here comes a level twice as hard as any part of the game and it ignores any volume control so you get to hear annoying angelic whining over and over until you quit just short of the badge.
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It was good in the beginning, but then it began to be way too HEY MAYBE ILL MAKE IT THIS TIME, and I ended up losing interest by lvl 10.
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It's not that great. But it's not horrible either. I can't put my finger on it, but the level design just feels amateurish and uninspired.
I'm working on the Tower of whatever now. If I don't get the lightning on my first clear I think I'll cry. xD
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Don't see why people who criticize the game get voted down... it really is a bad game... like horrible, not fun, somewhere between challenging and aggravating
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Not necessarily a bad game, but not crazy about the trial and error approach you have to take toward a lot of levels. IMO that's a cheap way of making a game difficult. 2/5
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How many poor souls like me got to the last level with considerable but manageable difficulty only to find the most infuriating level in existence?
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I've got a problem with these sorts of rolling games, because the "physics" engine (or, should I say, the bouncy engine) never works and is never predictable. Unpredictable movements in what is ostensibly a platformer? That's a terrible idea. Imagine if 20% of the time you told Mario to jump, he sat down and picked his nose instead. I'd wager you'd be bandaging a lot of Goomba bites. Also, this game adores leap of faith (or, should I say, bounce of faith) gameplay. You just can't see where you're going most of the time. Awful game.
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Very good game! I can't see why people critizise gameplay, concept or difficulty. I find it simple and brilliant and ofcourse it's a challenge to get the hard badge-hard badges are supposed to be hard. "Trial and error" with the exception of the last level a small amont of logic and you can figure out how to finish a level.
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Thanks for supplying diminishing group of challenging games. Good, that you didn't make another easy one and make people strain a bit. Call me a masochist, but I love second version of the Tower (but well, not so much to beat it on "JustMadeSoYouDontFeelThereIsNothingMore" Mode).
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I hate this game. this physics behind it just seems so random, it seems to speed up or slow down randomly and their are randomly placed gravity wells, sometimes your drawn towards a box or not you just fall down, to what there is no source of gravity to fall to just lava, acid, purple goo. I think its epic for a two button game, but I just can't stand playing it.