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I've got a problem with these sorts of rolling games, because the "physics" engine (or, should I say, the bouncy engine) never works and is never predictable. Unpredictable movements in what is ostensibly a platformer? That's a terrible idea. Imagine if 20% of the time you told Mario to jump, he sat down and picked his nose instead. I'd wager you'd be bandaging a lot of Goomba bites. Also, this game adores leap of faith (or, should I say, bounce of faith) gameplay. You just can't see where you're going most of the time. Awful game.
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It's not that great. But it's not horrible either. I can't put my finger on it, but the level design just feels amateurish and uninspired.
I'm working on the Tower of whatever now. If I don't get the lightning on my first clear I think I'll cry. xD
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Don't see why people who criticize the game get voted down... it really is a bad game... like horrible, not fun, somewhere between challenging and aggravating
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karlwithhak. i ecountered the same proplem. also everytime i defeat the final boss the chorus comes on. -_- very annoying
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I would really like to see someone actually complete every level in JustMadeSoYouDontFeelThereIsNothingMore Mode, I played the first level and gave up almost immediately.
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I liked it much better once I figured out to restart by pressing both arrow keys at once - much better than hunting for the mouse!
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Nice challenge, the only problem I encountered was that I could not successfully mute the game. I would change Music option to no in the settings menu, only to find that the music had somehow turned back on. Every other setting stayed as I put it except Music.
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Very good game! I can't see why people critizise gameplay, concept or difficulty. I find it simple and brilliant and ofcourse it's a challenge to get the hard badge-hard badges are supposed to be hard. "Trial and error" with the exception of the last level a small amont of logic and you can figure out how to finish a level.
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The controls are all messed up. You'd think a game with only 2 commands could handle switching from one to the other but no, it doesn't want me to dodge the enemy, I'm forced into it by crappy controls.
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Not necessarily a bad game, but not crazy about the trial and error approach you have to take toward a lot of levels. IMO that's a cheap way of making a game difficult. 2/5
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I hate this game, it sucks. The 'physics' are terrible and unpredictable. The levels are so random you have to explore and die like 50 times just to work out where everything in the level is to avoid dieing. It's not fun in the slightest. DO NOT MAKE ANYMORE OF THIS SERIES. 2/5.
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stop rating other commends as bad if they r just saying their comment of the game. its not bad if they rate 1/5, every1 can rate what they want
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Awful level design, sloppy physics, inexplicable lag. And, also, if I may--a lousy concept. I mean, a ball? No vertical movement that the player can control? So I just have to roll. No jumping. Left and right. I mean, why is that a good thing?
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Guys, the game isnt THAT hard, I mean, Im doing it easy with keys that stick, so dont complain and rate low just because you suck at games like this. Awesome game, 5/5 and I love the series.
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This game isn't THAT hard. You want hard, go play I Wanna Be The Guy. That game was ridiculously hard. It's hard to get used to, but if you've played the first (which I gotta say was superior in every way) then you're already ahead. This is more of the same, but it adds a few new features, such as quickplay, which kind of kills the careful mood of the game itself.
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Lots of comments under the threshold lol. Anyways, good game for those looking for a challenge, and the music selection was good, but the gameplay left something to be desired for the casual gamers. 4/5
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Too fricking hard lol. This seriously is a lame and horribly sucky drag. Like seriously wtf is up with the last level on the first "Area" or whatever? 1/5. Burn it.