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I feel that Nebulosa Realms isn't much of the departure Axis was, but this isn't exactly the sequel I was hoping for. Rather than stick with the original tried and true formula, you added in some slightly unneeded features. Ah well, it's more Amberial and I love it. 4/5.
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Lol the reward for the hard badge is the ability to become an invisiball. That, and realising you've just rubbed the paint off your left/right arrow keys.
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The "runes" in the game thumbnail are in dwarvish, as seen in Tolkien's "The Hobbit". They say thklhf ryyt osy ohs oo moey.
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Just Made So You Feel There Is More Mode.. good grief, thank goodness that isn't an impossible badge. Beat the last extra level in this mode; just so you know, it's activated when you get the requirements for the hard badge, and it makes your ball invisible!!
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I have more deaths on this game than MoneySeize. Sometimes the jumping aspect of this game is so ridiculously annoying, and it's not the players fault. Sure, you need to practice, but most of the time you can't control where you fly and end up having to restart. Also, the music is glitchy at times. However, the challenge is good, I really liked the music and the ambiance, which made me feel like I was floating somewhere in space -.- . Despite the grievances, I do feel that this game is quite enjoyable. Thus, I give it a 3/5, would be 4/5 if there were no bugs.
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This game is easily in the bottom third of games on this site in terms of graphical quality, gameplay innovation, sound, and plain ol' fun. The fact that it's got a rating above 2.0 is a perfect example of why most games are terrible (the lousy taste of most players and/or the generosity of most players).
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I hate this game. this physics behind it just seems so random, it seems to speed up or slow down randomly and their are randomly placed gravity wells, sometimes your drawn towards a box or not you just fall down, to what there is no source of gravity to fall to just lava, acid, purple goo. I think its epic for a two button game, but I just can't stand playing it.
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Physics involved are inelastic collissions, which is some loss of energy/velocity. Bouncing is predictable if you didn't suck at physics. Good game
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It was good in the beginning, but then it began to be way too HEY MAYBE ILL MAKE IT THIS TIME, and I ended up losing interest by lvl 10.
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I've got a problem with these sorts of rolling games, because the "physics" engine (or, should I say, the bouncy engine) never works and is never predictable. Unpredictable movements in what is ostensibly a platformer? That's a terrible idea. Imagine if 20% of the time you told Mario to jump, he sat down and picked his nose instead. I'd wager you'd be bandaging a lot of Goomba bites. Also, this game adores leap of faith (or, should I say, bounce of faith) gameplay. You just can't see where you're going most of the time. Awful game.
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It's not that great. But it's not horrible either. I can't put my finger on it, but the level design just feels amateurish and uninspired.
I'm working on the Tower of whatever now. If I don't get the lightning on my first clear I think I'll cry. xD
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Don't see why people who criticize the game get voted down... it really is a bad game... like horrible, not fun, somewhere between challenging and aggravating
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karlwithhak. i ecountered the same proplem. also everytime i defeat the final boss the chorus comes on. -_- very annoying
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I would really like to see someone actually complete every level in JustMadeSoYouDontFeelThereIsNothingMore Mode, I played the first level and gave up almost immediately.
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I liked it much better once I figured out to restart by pressing both arrow keys at once - much better than hunting for the mouse!