Jim Greer made him do it. Basically, the Kongregate office is a bunch of Wrestle Jump junkies now and we mocked Greg for sucking at it and pressured him to add the new badge. :)
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Several possible features:
1: Level select (choose one of the levels or more to constantly play)
2: More achievements
3: Level editor
4: Four player game (local/internet)
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R should restart and not make you choose 1P or 2P. There should be a menu button to choose how many players. Also, the computer has a MAJOR advantage over you. Not sure what it is, but using the exact same tactics that the computer uses on certain levels absolutely does not work. Plus, you maybe win a match every three rounds.
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It reminds me of life,
Ya never know where you specifically screwed up, but it ends up hitting you in the head like a ton of stones
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Because the first player uses arrow keys which are on the right side of the keyboard, and the second player uses wasd keys which are on the lift side. Duh.
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The flawless badge for sure needs to be higher than medium if only for the insane amount of luck actually involved in getting it...
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Why is this more entertaining than full-price games?
Would love to see a sequel. Different wrestlers with varied styles, etc
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i played this and i cant defeat the comp but i decided to fight my younger sister then she defeated me plus i challenge her to defeat the comp then she defeated the comp
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Flawless badge shall be rated hard at least! When finally got it, i discovered i spent around 2 hours playing the game ...
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Two brothers, Conjoined at the hand..... One common goal.... To render eachother unconscious... Wrestle Jump! Coming to a theatre near you!
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Ridiculously addictive... like alarmingly addictive. Simple concept, but tons of fun. The rotating arenas, arena placement, and ice tiles keep things interesting.
Jumping Juan Flash should have been and easy badge. Also, I find myself doing some sort of head bobbing dance nearly the entire time I play.
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I would love to see a mode to this game, where one hit doesn't end the match, but counts as damage, and you have to deal certain amount of damage to win. Depending on the hit's speed it could measure the amount of damage. Is that possible?