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-_- this is kinda sad. in mission 4 ross was getting clobbered by the imperial forces so he sends about 5 dropships towards the fortress, and despite the 10 dropships (enemy) at the fort and the hundred undamaged guns the game is still won because we captured the fortress for half a second.... perhaps it should be capture and hold?
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The issue with not being able to select multiple units seems to be associated with the Command key on mac. If you cannot select multiple units, try pressing Command and then try selecting multiple units again. This fixes the problem for me
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Regarding my previous comment about not being able to select multiple units, only seems to happen in Safari. Game works fine in Firefox
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To those who are having problems on the Stealth Mission: at the end move around the edge. The large mass of ships spawning there will move to the center, go behind them.
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when i see this game i think starcraft two. thats nothing BUT good news for a reveiw score. 4/5 for no fullscreen. 5/5 if my incompetence subsides and i find that option
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It seems fun have noticed some serious problems with game play. ai is way to powerful at the second level it seems to out produce you no matter what you do, in addition to previously stated bugs i think if these issues can be fixed it will be a great flash rts
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Reminds me to the old PC game, Reunion. It's really hard to adapt to a flash game, sadly this is a bad try. You should try to start again from scratch, the concept is fine, the graphics are good, but everything else is failed.
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controls and camera are a pain. dropship system make feel like playing phage war. add some bugs and i think thats all. game as potential but all this points kill it for me. 2/5 that can become a 4/5 with some work
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Some features could be added like a function to zoom out/in as well as special commands for the ships. Things like patrolling from one point to another would be cool.
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tip for dropship charges: don't sit and leave troops at bas (except howitzers) charge enemy forces if you want to disable their dropships (and escorts) before they arrive, a fleet hovering over a planet usually only get 1-2 dropships before they start landing, but a fleet that attacks the squad directly usuaslly gets them all
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Overhelm the last wave of enemy in mission 5 and push them back to the spawn---enemy suddenly appear out from nowhere and kill both Earl and my corvette---me:what the f**k
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yes the ships just flying and letting themselves be attacked and destroyed without returning fire makes this game much less fun