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decent game can't give more than a 3/5 mostly for the reasons in the top comments. Controls aren't well designed and AI needs some work, but with a good update the game could be a lot better
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Very challenging, love the concept, very good overall, but there are a few things that inhibit it's quality, such as the dropships, they ignore all of your men and fly straight to the planet like a kamikaze. The enemy will send dozens, and I don't like how they over power you so easily.
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Resuming: It needs fullscreen or more/less zoom button. Needs checkpoints, Rally points, maybe hotkeys, needs bug/glitchs fixes (like deselecting squad when we are moving the map) and those dropships can't just capture a planet. maybe if fighters have priorities, attacking dropships first or something like that...Anyway, it's a good strategy game, has a good story, and it has variated missions. Good Game 5/5 as i look forward to a better sequel.
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mission1: i conquered as second planet the enemys planet. as conquered the last (second miners planet) , triggert event to conquer the enemys planet. well, there are no enemies in this sector no more. all is mine. i am king of doomed kingdom with no way out. cntr + C on doomed planet doenst work either. well, if u do strategic game rebyata, consider more than one strategy for triggers (: and yeah: add: CNTR+C for planetes! zoom in out (or zoom out 100%!), ship grouping cntr+1...0 + recall 1..0. selecting diffrent unite type on screen : yxcvb select different unit type on map: alt+yxcvb deselect shift+yxcvb / alt+shift+yxcvb .
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Level 3: Part 1, use mini map to avoid detection. Get repair ship and get transport back. Part 2, Get your group in formation and proceed to top right of map transport. Get your group in a tight formation again and proceed down to extraction. Go through mini clip... Then proceed down with extreme caution. As soon as you see the massive wave approaching from east (a trigger when you get to certain area) reverse direction immediately. Wait for the corvettes to pass and proceed down right side of map taking a few stragglers out. Use your allied forces as cannon fodder and slip behind them. Go to bottom of map, and avoiding the corvette again... send all your ships to the extraction with one click. Now deselect troops so you are only controlling attackers and keep clicking around the transport to keep them protecting the transport/cannon fodder until extraction. Works every time.
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more on mission 2: place 15ish howitzers half or up to a planet width toward the enemy in a stack. put a stack of 5ish repair behind them. and a stack of 8ish interceptors behind those and you. build population on your planets as a buffer. now ur defended.
make 3 stacks like this to attack as well. howitzers, repair, interceptors. approach the enemy stepping slow as you get near so that you draw and zap most of its fighters and interceptors before its howitzers get yours. unfog the attack lanes and you won't get surprised. ai is persistent, not creative when targeting, eg you can move up troops. learn when the 1 time convoy comes and restart if you loose the 2nd planet. this got me m2 in just under an hr.
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Mission 3:
After u find the second HVU move downwards. When u arrive at the third square ur friendly forces will start to attack. Quickly, move to the far right side. make sure the HVU is at the end of ur collum, all figthers are up front, some are a bit left. Move forward one square by another. This is essential. Some enemys will spawn directly infront of u, a bit to the left. If u set ur fleets up in the proper way, ur fighter will attack the incoming enemys. Make sure u don't move, otherwise the fighters won't attack. U gonna loose some fighters, but the HVU should stay untouched. Continue to move downward at the far right side. Watch out for the enemy radar. A friendly force will spawn at the bottom left, and start attacking the enemy. Carefully make ur way to the southeast corner and continue moving to the evac point. Make sure u stay at the far bottom of the map while moving untill u r right behind the evac point.
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Also, defensive turrets should prioritize based on closest enemy, not the first enemy they attacked. It's a cheap tactic to send one wing if light fighters, while their drop ships slide right in unobstructed.
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To beat level 6: Step 1: Build 3 troop carriers and send them to the 3 planets with a 1/3 of your original attack force. While they are sending, build a power plant and then a lab. Research Geology and Energy upgrades. Build intercepters/heavy fighters and fighters. Don't bother with defensive ones as they are too slow. Now when your transports take the 3 planets build a power station on them and then build a plant. Build a few fighters while upgrading power station again. By the time you build one mine or so you should be able to get purifying facilities. Switch to that and fusion centers as they get upgraded. Now keep sending the ships your original planet built out to defend the planets in 1/3's. When your resources start getting low on that planet start making fusions and purifying facilities. Be sure to upgrade society too to build towers for population for when transports get by and in mean time build a few bio domes.
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One of the best RTS's I've ever played, it is quite difficult, but requires thought and time, rushing at the enemy base will get you killed, and sitting back and relaxing will simply allow the enemy to overpower you eventually. An excellent RTS, I hope to see more. However the select and de-select mechanics are tedious, you do get used to them, but it can be annoying at times, still. It is one of the best flash games I have ever played. 8.5/10
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could be 5/5, but it is not ballanced enough. stage5 is super tough, and it is f'ed up if i loose after building for 20min only because 1 ship with troops lands on my planet. should make different difficulty levels for every stage.
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and for lvl 2 get the middle planet, spam stuff there and swarm dropships with interceptors. You want nothing but repair ships, dropships, howitzers, and interceptors.
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an awesome game with the best graphics i ever saw for a flash game, interesting but short, it would be amazing if the dev added a multiplayer too ! that would be my best day, or maybe begin able to make the special ships like kronos battleship and the recon ship, maybe a little bit more maps and missions, its really unlucky that this game is short :/
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It's interesting how the AI reacts to you building fighters and sending them at them off-screen, since fighters and scouts are the only units able to deal damage off-screen. Unless I'm missing something.
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-_- this is kinda sad. in mission 4 ross was getting clobbered by the imperial forces so he sends about 5 dropships towards the fortress, and despite the 10 dropships (enemy) at the fort and the hundred undamaged guns the game is still won because we captured the fortress for half a second.... perhaps it should be capture and hold?
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The issue with not being able to select multiple units seems to be associated with the Command key on mac. If you cannot select multiple units, try pressing Command and then try selecting multiple units again. This fixes the problem for me
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Regarding my previous comment about not being able to select multiple units, only seems to happen in Safari. Game works fine in Firefox
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To those who are having problems on the Stealth Mission: at the end move around the edge. The large mass of ships spawning there will move to the center, go behind them.
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when i see this game i think starcraft two. thats nothing BUT good news for a reveiw score. 4/5 for no fullscreen. 5/5 if my incompetence subsides and i find that option
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It seems fun have noticed some serious problems with game play. ai is way to powerful at the second level it seems to out produce you no matter what you do, in addition to previously stated bugs i think if these issues can be fixed it will be a great flash rts
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Reminds me to the old PC game, Reunion. It's really hard to adapt to a flash game, sadly this is a bad try. You should try to start again from scratch, the concept is fine, the graphics are good, but everything else is failed.
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controls and camera are a pain. dropship system make feel like playing phage war. add some bugs and i think thats all. game as potential but all this points kill it for me. 2/5 that can become a 4/5 with some work
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Some features could be added like a function to zoom out/in as well as special commands for the ships. Things like patrolling from one point to another would be cool.