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Sven12

Dec. 15, 2011

Under rating threshold (show) I don't know even the 10 level... :(

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(4)

Spellweaver

Dec. 15, 2011

Under rating threshold (show) A minimal number of simple rules can result in great complexity...Very satisfying. 5/5

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(2)

Developer response from Onefifth

I love the beauty in simplicity, I'm glad my attempt to share this concept seems to be getting through.

Dragonice

Dec. 15, 2011

Under rating threshold (show) Arghhhhhh!Creeper feels like exploding its brain when playing this game!

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(-2)

DRAGonLINE

Dec. 15, 2011

Under rating threshold (show) totally confused

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(0)

Rhioc

Dec. 15, 2011

Under rating threshold (show) I do love the 'Hah game! In your face'-feeling that appears when I finally figure out an ace.

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(2)

Developer response from Onefifth

I tip my hat to anyone who works through it without a guide :)

Delai

Dec. 15, 2011

Under rating threshold (show) Love the idea!

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(0)

Sum2k3

Dec. 15, 2011

Under rating threshold (show) I don't get the new rule.. :/ somethings wrong ..or I am

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(-2)

Miskov51

Dec. 15, 2011

Under rating threshold (show)

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(-11)

slurpz

Dec. 15, 2011

Under rating threshold (show) Ace for the last level: Right white moves left, middle brown moves left, new middle brown moves up+left, new middle brown moves right, right white moves left+down, new right white moves left+down, left brown moves to the middle.

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(61)

DragonsGoMOO

Dec. 15, 2011

Under rating threshold (show) Thanks. Thanks a lot for making me stay up 1.5 hours past my designated bed time during FINALS week! But I finally beat it. Ah. Gonna sleep good.

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(2)

Developer response from Onefifth

Sleep is for the weak! :P Best of luck with finals!

GoldenSunEagle

Dec. 14, 2011

Under rating threshold (show) Managed to get the ones people are having the most trouble with. 39 aced and stuck on 3-10. Argh. I love the game though, but I feel the middle levels in the fourth chapter got REALLY easy considering some of the earlier ones were much more difficult. Except for a few difficulty spikes both up and down, this is a really great game. 5/5

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(4)

Developer response from Onefifth

Level balance is super tricky! After a couple days making levels it's hard to remember what's hard and what not!

JKuang

Dec. 14, 2011

Under rating threshold (show) First ten levels: I rock! Next chapter: Oh man... Wait, I got i-... No... Dammit...

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(52)

Developer response from Onefifth

There's a 3rd chapter/rule-set tucked away on the mobile phone version, and I promise you it's not easier ;D Check the description for a link.

Ilkugar

Dec. 14, 2011

Under rating threshold (show) Fiddled around with the last level and finally beat it with the best rating after deciding to do something radical; I went back to do it again and couldn't remember how I beat it @_@

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(5)

New999

Dec. 14, 2011

Under rating threshold (show) Already on Level 20 and i have no idea how to beat it. Seriously, this is a great game, but the last level of every chapter just makes you want to use a walkthrough, and because there is no walkthrough right now, level 20, for me, is my personal brain melter. Still, the game is unique and good, just that the difficulty is very evil to me sometimes.

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(5)

Developer response from Onefifth

No evil intended, just wanted to make sure you felt rad when you finally figured it out!

samjack41

Dec. 14, 2011

Under rating threshold (show) very challenging game amzing idea though! WELL DONE! although i am stuck on level 9 whickmeans im pretty lame :/

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(0)

savvysavage

Dec. 14, 2011

Under rating threshold (show) I actually enjoy the absence of an undo button. It requires me to plan ahead and learn from my mistakes. Anyways, excellent game. Love the concept, the music/sounds, and the art! 5/5

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(2)

Developer response from Onefifth

That's what I was going for. Thanks for the compliments :)

aronzei

Dec. 14, 2011

Under rating threshold (show) Harder than I expected. :|

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(4)

Memorex77

Dec. 14, 2011

Under rating threshold (show) This game is amazing! It's a shame I utterly suck at it.

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(3)

MoopMonster

Dec. 14, 2011

Under rating threshold (show) Tip for last level ace: Remember that the two white pieces have to be touching each other at all times, and just keep fidgeting regardless of the move count, once you manage to solve it the long way a few of times the answer should become apparent. Also keep in mind that a black piece has to be the last move.

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(5)

Developer response from Onefifth

This puzzle in particular has only one piece that is left in a "valid" position when solved, that piece has to be moved last. Same goes for 2-10. I found that a good way of thinking about them.

SoulCross19

Dec. 14, 2011

Under rating threshold (show) A very well done, unique and challenging game. The best part is that the simplicity of it belies just how difficult it really is. Keep up the good work and definitely give us more like it.

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(2)

Developer response from Onefifth

I'll try!

selfy100

Dec. 14, 2011

Under rating threshold (show) Fun little puzzler. The music makes it stand out. Gorgeous.

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(0)

Friz

Dec. 14, 2011

Under rating threshold (show) 2-10 solution: Move middle right coin to top middle. Move bottom left coin to top left circle. Move left coin in 2nd row to top right. Move top middle coin to empty circle on right. Move last coin to last empty circle.

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(6)

laylahame

Dec. 14, 2011

Under rating threshold (show) I got perfect on the every level except the last one T_T been trying for hours !! I think I need a break ... I'll be back tomorrow

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(0)

Developer response from Onefifth

See you soon! >:D

lucas4654

Dec. 14, 2011

Under rating threshold (show) i finished levels that i dont know how to finish, my hand just move the coins xD

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(2)

Friz

Dec. 14, 2011

Under rating threshold (show) 2-9 solution: (All moves count from left to right) Move 2nd coin to the top right. Move coin in 3rd circle to top right. Move top left coin to 5th circle. Move top coin to 3rd circle. Move 4th circle coin to 2nd circle. Move 3rd coin to empty circle.

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(6)

Fansay

Dec. 14, 2011

Under rating threshold (show) As we make moves the green bars light up. perhaps an easy way to undo would be to just click on the appropriate step? Is this easier to immediately implement than a separate button?

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(3)

Developer response from Onefifth

The way it works now, there's no storage of steps... and undo button would shuffle coins around the same way the reset button works, so you would end up at an undone formation, but the coins would not move backwards one step. Fixing this is a lot of work and I felt the current behavior would make the button super confusing.

JSilvis

Dec. 14, 2011

Under rating threshold (show) This is going to be one of those puzzle games like Upbot goes Up or Electric Box 2 that's just going to drive me insane. I'm on lvl 8 and I know it's going to get just retardedly hard. It is a good concept though.

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(0)

Kazuka

Dec. 14, 2011

Under rating threshold (show) I've just gotten to the 3rd set of puzzles, and I must say this game is astonishingly brilliant. I'm a sucker for a good puzzle game, and this one has everything I want and more. It looks great, the difficulty is excellent, and the music is absolutely perfect. This is easily my new favorite puzzle game. 5/5!

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(0)

Developer response from Onefifth

I'm glad the effort was not wasted, it's awesome to get these kinds of comments :)

Grote

Dec. 14, 2011

Under rating threshold (show) Playing with a 52 card deck IRL is as pointless as arranging coins IRL, great game aside from some difficulty issues. I can plainly see you tried not to make it too much like Chinese Checkers, but larger levels would be more of a challenge than trying to do it in 5 or 6 moves.

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(2)

Developer response from Onefifth

Totally, we were restricted in board size because we were trying to develop for mobile devices at the same time. That's a really good idea for a future design though.

sooperpalooza

Dec. 14, 2011

Under rating threshold (show) This has all the makings of a great puzzle game! Kudos to you onefifth! Its easy on the eyes and has a simple user interface. Its also easy to pick up on, yet can require a lot of challenging thinking, all using no more than 3 rules (depending on what you see as a rule). The dev did an awesome job of raising the difficulty at a rate that was challenging, yet fun. I really enjoyed it! My only requests are 1) undo button 2) shading in the possible spots where a piece can be dropped once you pick it up. This would help a lot with thinking of a strategy.

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(2)

Developer response from Onefifth

You can't leave out tdresser, he did a solid chunk of the coding. I'll go ahead and take credit for a good chunk of the design though :P I chose snapping over shading because I didn't want to give away possible moves too easily. Sometimes realizing where you could place a piece is part of the fun. Regarding undo, I think taco767676 said it really well in his comment. Thanks for playing :)

vinniemp24

Dec. 14, 2011

Under rating threshold (show) wow, after searching for ages trying to find a walkthrough in the last level i gave up, came back to the game trying to bash my head through it, failed a bit more then just kept throwing things around and all of a sudden it worked.... how the heck you managed to think of these puzzles is beyond me!!

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(3)

Developer response from Onefifth

The majority of them were designed on paper using crokinole pieces. I'm glad you made it through the last level without a guide! Well done!

charrrlie

Dec. 14, 2011

Under rating threshold (show) "oh, this hard badge is so easy" s what I thought until I got to the last level T_T

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(1)

taco767676

Dec. 14, 2011

Under rating threshold (show) I think if you add an undo button... it would need a limit of how many times you can undo like 2 or 3. If it were to be unlimited, I would end up spamming different moves and undoes just to make it perfect. You know? I think this game is perfect how it is. I don't even know what numbered level I am on so I can't get any help on it except for when I have a person nearby. Simple, but truly well made.

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(4)

Developer response from Onefifth

Totally. I think that was an original reason for not adding undo, that and it's just a lot of extra work :P Thanks for the compliments!

talltrea

Dec. 14, 2011

Under rating threshold (show) I cant see why this game is getting such a low rating its better then more TD or MMOs, RPGs elect. A game that can keep you entertained for hours... Also with great music to! 5/5

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(4)

Developer response from Onefifth

I can understand not being in the mood for puzzle games, I can't really complain about the current rating :) Thanks for the support!

Dude_22

Dec. 14, 2011

Under rating threshold (show) There are not enough puzzle games like this one :P Fun and challenging, reminds me a little bit of the golf tee game a cracker barrel except without removing anything lol

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(0)

boxfireape

Dec. 14, 2011

Under rating threshold (show)

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(-3)

Developer response from Onefifth

It's awesome until you have to call your game "Coins for iOS" on the app store because of conflicts :P

underthepale

Dec. 14, 2011

Under rating threshold (show)

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(-5)

WoodenCheese

Dec. 14, 2011

Under rating threshold (show) Sweet game, a level creator would be pretty awesome.

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(1)

9B3ll

Dec. 14, 2011

Under rating threshold (show) at first i thought the hard badge was the easiest hard badge, untill i didnt recieve it nd noticed they all had to be aced D:

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(5)

Vizuna

Dec. 14, 2011

Under rating threshold (show) This game is like chess. It encompasses the idea of maximising efficiency with every single piece such that they work together in tandem to achieve a win in the best and fastest possible way. In particular, positioning is super important in the later levels. It lets you do things you wouldn't have imagined was possible :)

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(5)

Developer response from Onefifth

Insightful, I like that way of looking at it :)

ballzac

Dec. 14, 2011

Under rating threshold (show) could listen to that music for hours, luckily didnt quite take that long to get hard badge though

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(2)

dan131m

Dec. 14, 2011

Under rating threshold (show) Thank you for making a clever and challenging game instead of another stupid TD / MMORPG / etc and then paying Kongregate to get it badges. There should be more like you in the world.

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(8)

Developer response from Onefifth

I am unaware of any process of bribing Kong to get badges. Thank you for the kind words <3

shadoww3737

Dec. 14, 2011

Under rating threshold (show) damn. hard badge is super hard

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(3)

ellion0815

Dec. 14, 2011

Under rating threshold (show) brian orveolad, but fnially all pfecret

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(3)

Vizuna

Dec. 14, 2011

Under rating threshold (show) Wow 35 is killing me

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(2)

Jshiz

Dec. 14, 2011

Under rating threshold (show) A hint button might be nice. All in all awesome game 5/5.

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(2)

missuschainsaw

Dec. 14, 2011

Under rating threshold (show) No clue at all. Very lost.

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(3)

binxiantan

Dec. 14, 2011

Under rating threshold (show) omg chinese words

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(6)

mhoffer

Dec. 14, 2011

Under rating threshold (show) 248 ppl got the hard badge. wtf?

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(6)

manodjow

Dec. 14, 2011

Under rating threshold (show) it's an amazing game but if your turn off the music you're losing most of it. The music is just perfect for this game

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(2)

Developer response from Onefifth

I let Taylor make whatever he felt suit the theme and provided a little feedback for the instruments. I'm convinced he's a wizard.

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