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Note: faster respiration means that when you pick up molecules, it's turned into energy much faster than normal.
Unfortunately, respiration is so inefficient that only about half of the actual pre-converted energy actually makes it into your energy bar.
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In general, melee tactics will get you killed, and ranged tactics only postpone your death if you cannot fire fast enough to kill them before they start humping your organism like crazy while you are helpless and unable to simply push them or run.
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As for the general game, molecules are mostly hard to see (save for the pitch black ones) and give so little energy that it usually takes more energy to move your organism to get it, your organism's speed is so pitiful that it can't outrun anything and can hardly overtake nutrients, and the mouse targeting reticle starts skipping and moving itself around if I make tight circles. Either make molecules more energy restoring, cut out the dang movement energy burning period, or make the base organism speed higher.
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The "Enhancer" description is a lie. Most of the abilities are really, really bad and not agressive at all, plus it doesn't actually start with a weapon ability. Bullets cost a ton, fire slower than the bosses fire them, and do less damage than acid! Blades are too short to cover your entire body, which means that while you're spinning and burning tons of energy, you're not hitting anything without taking major damage. Extra recovery per nutrient is so tiny I can't tell if it's having any affect, the vacuum field special's range and pull strength hardly works at all, and protection against viruses is mostly useless because I hardly encounter any viruses. On the whole, this is the suckiest class ever.
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Cool game, nice ideeas but..
The energy..it drains too fast.
I have no problems with the weapon controls, except that I found spikes a bit funny, you shouldn't take damage when you ram with them.
I would suggest making the cells you divide into to have a mind of their own, would make the game more easy in this regard. It should have more visual representation of skills, membranes and stuff.
At the achievements, when you unlock them I see we get some new skins for the cell, it would be nice to know -exactly- what we get.
All in all, a good idea but needs much much work.
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needs a bit more explanation on skills, its very confusing. And plz, assign the space bar to shoot, its very annoying to use the keyboard and mouse in the same time
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i think the gun thing is to hard to use, like sometimes a enemy comes up to one of my corners i cant shoot, i try to turn then it follows that blind spot...
mabye if u made it so a gun can shoot more sideways?
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Feedback pt 2: 6) The Regeneration upgrade seems underpowered -- +0.5 HP / nutrient at the max level?
7) Describe how the daylight mechanic affects the levels. It's only mentioned that it does, but not how (unless I missed something?)
8) A quibble, but you have daylight going the wrong direction - e.g., the west coast of the US sees dawn before the east coast.
Hope these help. Good effort thus far, and could be a pretty cool game when you get out of beta. 4/5, keep up the good work!
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Feedback pt 1At the expense of duplicating other reports, the following improvements can be made:
1) Describe explicitly how to split cells.
2) When you split cells, the weapons on the "parent" are locked. I presume this is a bug, not a feature. :D
3) Have the Guardians keep spawning antibodies, rather than making the pod disappear --- this is especially important in light of (2).
4) The controls for selecting new pods could use some improvement, though I'm not sure how offhand -- maybe allow assigning keystrokes to switching different weapons? At the very least, though, if you want players to switch pods during play, then don't require them to kill the current pod and then select the new one in 2 discrete steps. In the words of Yatzhee, the less clicks the better. :D
5) Descriptions on the upgrades need clarification / expansion and especially statistics. (I presume "Breathing" is the energy use due to movement?)
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Game is much too confusing to play. What is energy and how do i get more of it. why do i have three pods. How come when i use spikes it still hurts me to touch stuff. Does the editor at the beginning do anything? What is the little things im collecting and what do they do? Also the interface is hard to see and tell what is what
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Controls are awful. tidal drifts are irritating (why does every game HAVE to have drifts now?). i don't understand the purpose of collecting the little pixels that float around, since they don't raise hit points even with the corresponding skill.
so another flashy game with no substance. 2/5
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I have a some kind of problem were i spend points in a skill and then the description of that skill will get stuck on the screen. Also another thing is the way difficulty is rated is kind of off a little. I had more trouble doing some normal missions and had no problem with "Hard" boss fights.
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i have seen some grammar errors and mispellings actually just to be brought to your attention the description for the morphing spike says it allows you to build spikes that can be shooted. it should be shot. i havent played very far into it buy there might be more. great game i like these sort of rpg like games where you can choose your design like bubbe blaster
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The Boss: Kollos has minions which are able to endlessly divide. While an interesting gameplay mechanic, it quickly cripples any system.
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The game was...nice.
However the controls were horrid. Got way complicated with 3 way attacks, and every now and then the mouse wouldn't respond and I'd lose all control of the pod. Not to mention you use up energy way too fast to do anything at points other then bump into cells for damage.
Great ideas and concept, however a horribly execution of the ideas.
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from what ive played, its a very good game and has great design. But it seems very complex and hard to work, which makes it less fun. 4/5 overall for design and style.
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so many bugs! first sometimes whe u click on a pod it brings up the box and tells u wat it is, that box doesnt alays go away and it wont leave until u refresh the page, then on the map boiling gyser on normal ur supposed to kill everything but wen u do it still says that u have to kill one more. because of that i tried to kill my cell that i divided from and wen i killed that cell it made me lose, so even wen u divide if and of ur old cells die its a complete loss even though u could have like 5 still alive . . .
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Nice pixels, but I could swear... This game isn't any fun. I mean really, think about it. It's too easy, and... Well I just don't like it.
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there was a typo on the mission briefing thingy or w/e you call it on "black velvet" it said "wich" instead of "which" something yyou guys might want to fix
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This is an excellent game. It has it's similarities with Spore, but yet adds its own twist on it. I love the Skill Tree idea and the options on the Map/Area layout so you can choose which Map/Area you would prefer to partake in next. All in All a great game and I give it 3 thumbs up (?).
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screw the guy who criticized the game for not explaining how to split your cell and then failing to do so in his comment after he had clearly figured it out.
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Awesome game, reminds me of bubble tanks, but waaaaay cooler. Nice use of both melee and range attacks, and it presents a unique set of challenges. 5/5 and favorited :D