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right now i havent played the game but when i read"Take control of a powerful alien lifeform, that has been buried for aeons…waiting to unleash its unique powers." i thought war of the worlds
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It seems and looks like a very good game. Unfortunately, it seems to feel very laggy. Controls are difficult and unresponsive when the game slows down. Perhaps something could be done to make it a little better on this aspect. :)
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One thing I noticed is that there are several grammar and spelling mistakes in the text, but otherwise a very solid game, and as another post mentioned the skills need clarification. 4/5
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Good game with a lot of interesting ideas, but the horribly sluggish controls really bring it down. You've got a good concept here but the gameplay needs some serious work.
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Got stuck on the Australia(Geyser) level. It told me I had one enemy left to kill but there were no enemies left.
Could also use some UI work in explaining what all is going on.
Other than that, amazing game.
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Difficulty is incredibly inverted. At low levels, the game feels impossible and nothing seems to die while you're collapsing. By the end, primarily in preserver, using only a spike and two shields and passive abilities, the 10th challenge can barely scratch you. What?
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I see alot of potential on this. As a beta product, this appears to be in almost perfect condition. As alot of people have said, make enemies and objectives ALOT more visible. Another thing I like is how in-depth the customization is. 4/5 right now, but with some improvements...
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A great game ruined by a couple problems, the controls remind me of Bubble Tanks, in other words, horrible. Mouse-based controls would be much easier. And telling the difference between your cell, other cells and nutrients is nearly impossible because the background is too light. 3/5
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Wow. Great idea to include areas which draw you in and are unescapeable. Especially since there doesnt seem to be an abort/exit button. :/
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Please, please, put some kind of indicator in the game itself that you can split your cell by clicking on the area inside the "pod" buttons once it's filled up with green. It took me FAR too long to figure that out, and I don't think I missed any tutorial warnings. Even if I did, it should be mentioned in the description, perhaps. And then there's the issue with switching between them using Tab...
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Okay, maybe I'm just an idiot, but I see no way to divide my cell. Cell division is mentioned all over the place, but the tutorial doesn't mention how to do it, and it isn't listed in any controls.
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umm, just something i noticed, in the World map hintbox that appears after completing the kill one cell mission, under day and night, "strategical" is not a word.. use strategic instead
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(pt. 2)
General Gameplay: Why does the Guardians pod despawn when all guardians are used rather than spawning new ones? Do melee attacks work when you ram an opponent or just when you time your click correctly at a melee range? Slow the game down, just slightly, and some of this will become less of an issue. Otherwise, very nice job, both in the setup and execution of levels and gameplay.
A note about difficulty... it can be misleading. Some "HARD" levels will leave 2 minutes on the field with all enemies dead and the cell at nearly full health, where some "NORMAL" levels may take multiple tries. The curve is off.
-Muga
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On multiple fronts... (TWO PARTS)
BUG: 1: Attempting to change shape or color may freeze the game. Not always, but occasionally. 2: Creating a clone while using the defensive ring A: can kill your clone and B: will not allow any further use of the original cell's pod. This means you can be UNABLE to use ANY pods for the remainder of a mission.
READING: The pod descriptions and ALL other evolution uses need to be clarified. Badly. For example: do the flagella hit even when retracted? Do all attacks take energy? Which ones hit harder? What does +25 strength mean? Why doesn't cell collision seem to increase health, as promised? How does armor stack up?
(end pt. 1)
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gameplay: need better classifikation of lvl, there are some easy really heavy and some heavy free-play, better game-play line (not heavy @start, some easy choose..) and little bit more tree-balance, some skills are really useless and better skill-description were also nice, what to hell do breathing for example? better to see whirbel there, its every time just "lets swim in to find" anyone, some lvls are bugget, but that is easy to see just by play game just once, anything to see behind map and some frigs were also nice, some more bonuses in trees if u choose only one, not take from all a little bit
!please add Multiplayer (2vs2 4vs4?) mod and some get skills+upgrate over it -modus (any quake-like deathmach or defend the mother-cell modes were really great Ideas)
musik: great!
grafik: really nice! map + skill really good!
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Hmm... I don't fully understand the gameplay, but you may want to reconsider having "Tab" be one of the commands. For me at least, pressing Tab while playing Flash games simply causes the browser to focus on some other aspect of the website.
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It's enjoyable, but a little more contrast between the background and pickups/enemies/currents would be nice as they are very often difficult to see. That and a little more explanation about what some of the evolution talents actually do and you've got a solid game.
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Game could be fantastic, already has much of the work done, but it needs a bit more explanation of how the weapons work, and for one, hitting something with your spikes should NOT damage you as well. That eliminates the point of it as a weapon. As it stands, 3/5, but could easily make it to 5/5 with a bit of work and changes, the engine is fantastic, and coding/programming appears good too, just a bit more fixes and functionalities and the game would be amazing.
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Liked what I was able to play, but tried to load up the evolution screen and it froze on me. Also had the same trouble with the customization screen when I tried to change the color.
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it sounds like a awesome game , but everytime i click to change colour the entire customisation thingy dissapears , but the colours are still there..i had to refresh!