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Legend: If you use the obvious method you need at least 1 or 2 more dots to get through so you need to trap more dots in a loop before triggering the door. Use the two repeaters at the beginning and end of the loop and you're there!
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For anyone who, like me, thought this game had no really difficult or even challenging level, try the Android version. Really, it's evil. Some levels are just hell. But still, with the beautiful graphics and the awesome melodies ad rhythms you create from that, you never feel really frustrated and you never get mad.
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Fun game, short and easy. I don't really understand why you would put by far the hardest level on level 5, though. There is definitely untapped potential here for some really challenging levels.
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Love the idea of creating music from the gameplay mechanics, and it sounds beautiful all the way through. Could definitely use a sequel with more advanced gameplay mechanics and UI!
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Last level as disappointing : expected a hard one, but was one of the easiest.
But the game is great. I hope there will be a sequel with a little more challenge.
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I like the idea behind the game, but it's wayyyyy too short! There should be more levels where you need to time the moment where you build something (like in the last level). And to make this more manageable: Hotkeys instead of drag/drop!
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i like the game and, as said before, it has great potential. it seems as the introduction leading up to the game where the finale is the 1st level. i would love to see this as a sequel and have more amazing little tricks to learn (like maybe an activator that signals every time something passes over it. this would promote infinite circuits). overall, i found this a bit too easy and i hope for a greater challenge in future levels. 4/5 :)
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Please implement a sandbox mode, or a custom level creator! A mute button would also be appreciated. As amazing as the music is, we should be given the choice of whether or not to have this most intriguing and fulfilling musical game experience.
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Great game. 4/5. Only downside is not enough levels and they all seem too easy mode. This has great potential and seems incomplete as is.
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The game feels kinda unfinished. Rather than the standard puzzle finale that combines all the previous difficulties, level 16 seems like the standard super easy new concept level instead, since it DOES introduce a new concept: closing doors.
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Level 10 is kinda hard... the other ones are possible to be solved without bigger troubles. Level 10 should be the last one!
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Level 5 is easy; sometimes you shouldn't try the most direct option.
Perhaps the creator of this game could incorporate some of the features of Prisme Saga into the sequel.
http://www.kongregate.com/games/kor6k/prisme-saga
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The outpost level took me a while to solve....I was in the correct path at first, then I went on to a different path because I thought it wasn't working out...after a while I went back to the original path and then solve it....
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This was but frustrating. The drag/drop is inconvenient. The background was annoying, especially the dark blue. It would have been better to allow a click/click drop instead of spending so much time on the background. Also, big pet peeve of mine is the sound. The undo button isn't an issue for me, but it is unacceptable to not have a mute button!
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This is REALLY well done. Beeing on Kongregate since 2008 this is exactly what i'm looking for nowadays. I agree it is a bit easy but I don't think that's where this game needs to excel. Bringing new and interesting twists to already known games is what keeps Kong interesting. And this music-subtheme is just that. Love it
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so wait, why didnt the final level invovle lasers, if you think of the entire game as a "class" and the last level of the series a test of all you learned whats the point of learning to deal with lasers if it wont be on the final "test"