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To all the guys that find the lack of mute button disturbing - playing this game without the sound is missing the whole point of it.
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Idea is not of an ideal freshness, but the game is fine and polished. The ingenuity of making music out of the actual gameplay is heartwarming. Could be a bit longer, with more levels and some additional parts. 4/5 the game ended way too early.
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Honestly, it's kind of difficult for me to tell the brown and the red apart so I find the later levels difficult because I have to determine which gates are safe and which aren't through trial and error. If the colors were more distinct, like red and blue or something, it woud make the game much more playable for someone like me.
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This game was quite the jam, but the later puzzles were easier than the ealier puzzles. Loved how every 5 levels had its own beat, which got better the further you go through them. 5/5 would jam to this.
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I would like to be able to erase just one mirror and not have to reset the wholes thing. Go longer and harder and will be great. 5/5
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as much as i love the music, i'm trying to watch a video while i play and i really wanna turn the music off lol and can't seem to :*(
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Great game! Needs a mute button or some kind of volume control. Sandbox mode would be a great addition, perhaps in a sequel? :D 5/5 favorite. :)
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This was annoyingly easy. It is also weird that there is only one level that requires timing in the placing of a mirror (which is either four or five to few or one to many). This game doesn't need a sequel, it needed a longer developing time. However, if there comes a sequel, I hope there will be more and harder levels. I'd play it in the hope not to be disappointed again.
I didn't like the music, and i fear you've got stuck there, trying to make the levels sound nice (which I didn't hear, I muted my entire computer).
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Only one real complaint, the red levels were much easier than the green and blue ones. I think I liked everything else about the game. Good job and I hope to see a sequel.
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@ElboLeto and @kingrrex; We're in 2014 and i still can't believe that some people can't manage to understand when music is integrated into the gameplay( which explains why there is no mute button) Anyway... I just wanted to say to people to think before writng any comms on a game... I hope that this message will be understood...
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I can't believe it's 2014 and flash game developers still think THEIR music is better than OURS. Respect my choice to keep listening to my music while playing your game, please.
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I LOVE how the energy shots / bouncing become part of the soundtrack. Though I did find the middle levels were harder than the later ones, this is a very fun puzzle game. Hope to see more in the future!
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Fun little game; Despite its short length, I'm giving it a 4/5. Will change to 5/5 if you make it so you can keep listening after clearing a level. :)
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I read the instructions looking for a mute button, only to discover that I was apparently playing a music game. Weird - I thought it was just a reflection puzzle.
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uneven difficulty, different techniques (e.g. timing) used on only a couple of levels. Let's hope the app version has better designed levels, and that those improvements end up coming back here some time
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Legend: If you use the obvious method you need at least 1 or 2 more dots to get through so you need to trap more dots in a loop before triggering the door. Use the two repeaters at the beginning and end of the loop and you're there!