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I have to say that this game rocks. Some tweaking on it could be done of course. For instance, mage spells that don't do damage are pretty pointless in my opinion. Mages could use some passive or passives. Synergies with elements could also be a very good option. The other classes seem to be okay. It would be good to have the basic attack in addition to two spells for future versions. You could tweak the basic/auto attack to be weaker or increase the monster hit points/armor to compensate. Thank you for making such a cool game. Come up with a business model for version two. I love to program in flash if you need a hand.
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I really like the extra modes, they add a lot to the game. Took me forever to beat eternal damnation on the first stage... had to constantly switch up skills on the last waves. It's also nice how sometimes there are tons of guys and other times you have fewer, stronger ones. No one skill spec seems the best for everything.
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There is one thing I have to complain about - The recharge time of teleportation skills is making them useless. It should be significantly reduced , if not put to 0.
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Interesting game, definitely a bit different from tower defense games that I'm used to. My only gripe is that I can't adjust their skills from the map screen, which is annoying, 'cause I'll be staring at the skill tree wondering what to use, then, hey, you won! Ah, well, good, 'cause that means I'll spend precious seconds in the start skilling up. Other than that, it's a good game that has a few flaws that need to be fixed. Hopefully, Piron, you'll browse the comments and get an idea of what else needs adjusting.
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ниче такая игрушка. не хватает граффона и малек продуманости. достаточно лвл. и повторение героев тоже не очень.( а за не похожесть надругие ставлю 5
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I dont see the same skill/logic as a traditional TD. you place 3 guys down and that's about all you do. you lvl up, but it's free, just clicking, no thinking.
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Everytime I have to grind to get more xp for the new lvl 1 hero (which I've just got to because the next level is exteremely hard to beat) I could swear each time I replayed the same level over and over the xp I gained was less. I'm not sure if I'm right or not but if I am if the game is going to make people grind why should we get less xp everytime and make it take even longer to do
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It's a great game but I'm sad to see theres no concentration on one enemy, that would really help when theres a baddie next to your portal and your Shield-maidens and kitsune fire the other way and then they die....
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Grindind is NOT content.
Strategy is not needed here, just put the heros all together at one place they can attack, and do that as long as they need to level up so they can do the same thing at the next level.
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Awesome game! The only thing I would suggest is to add "passive" talents to the trees and or allow points spent in the upper tier talents to strengthen the lower tier talents and make the lower tiers require "x" number of points in something above it.
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Too much grinding, not enough strategy. You can win the game by clumping your heroes together, maxing the speed, and doing the level over and over without looking at the screen. I like the idea of the teleport powers, but they weaken your hero (only two skills allowed, and that's one of them), are hard to use in the middle of a fight, and aren't really worth it when you can get more experience faster by looking away from your monitor and letting the heroes die a few times.
Suggested improvements:
- Monsters give less experience if they've been through the end-gate. This will encourage players to kill them early.
- Have a third available skill, which can only be used for "active" skills like teleport.
- Make it easier to level up. The game's not too long, but the grinding makes it _feel_ too long.
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i think this is almost as good as cursed gem. i like how you actually grind. you did a great job mixing a type of RPG feel into a TD. Congrats. 5/5
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This game is awesome. But the way that you have to grind maps over and over, kinda anoyies me. And there should be a other system with the skills. Ever playied Dragon Age Origins? The skill system which depends on a situration is really awesome. Just sayin'
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Kind of annoying having around 6-7 skills to use, but only able to use 2 at once. Would be nicer if there was "paths" for each unit, with modifiers for those paths instead of completely different things.
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This is fun. Good system, neat heroes, lots of powers. Good job 5/5
But why are the advanced levels so impossible? My characters are level 20 and they get owned.
(And yeah, more hero types would be cool)
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AHHHH! Bug. I beat a level but it won't register because there is a Naga "bouncing" up and down in its death animation.
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i think theres a glitch with low quality. maybe its just my computer, but on the map the first lvl's name is shrunken. You can still pull it up n everything tho
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is kasdeya a dude or a chick? lol. cuz the pic looks like an elven dude to me, n the character seems to be wearing a tube top... lol
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wow guys, glad to see ya got that message i sent saying i wanted to grind on the same 3 levels for hours on end, thanks! oh, and i loved how the new characters you get start at level 1, instead of the average level of your others, cause regrinding just to level the newbies was even more fun than the first time through 1/5
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Great game! I use both kings as mana and health batteries, so all other heroes don't care about mana and health. First levels in Hell mode at speed x4 become pure madness!
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Not as good as it could be. The idea is good but, im not into repeating every level 100 times to be able to defeat next one. because of that i give it 3/5
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One of the great things about this game, is no micromanagement unless you want it. No more plopping down a tower just to salvage a round, no constant leveling and releveling just to beat a level. The starting skills are amazingly good, don't under-rate them. Maxing out a free/cheap attack is unbelievably powerful until you get the mana regen to support more powerful spells. Shield Maidens are a little IMBA at high levels, but they and Kitsune would be nothing without kings. So it's all good. :)
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even if u place all ur units at the right place and u learn the wrong skill u will still lose and if u do not know wat skill to up u will lose tis game is too dependen on skill u should balance it
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Seems like there isn't much strategy to the game, you have to grind to beat levels not strategize? Although, it's a good concept, if only strategy held more of an impact in the game.
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A little problem with the wave tab. After pressing the next wave button, the wave after the first wave that is send out should go back to original speed and not be accelerated too. ie after pressing that button, wave A is send out but wave B should wait till the button is pressed before accelerating at speed above X4.