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Comments for Born of Fire TD

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kisamerolz

Jun. 15, 2010

Under rating threshold (show) nice. 4/5. needs achivments and somewhat upgraded sequel.like more then 2 skills at a time, maybe an online game might be good, will take more time to make though,

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(1)

meop79

Jun. 13, 2010

Under rating threshold (show) I'm tired of slogging through endlessly repeating levels hoping that someday my characters will level up high enough to defeat this stupid game! Fix The Grinding BS!

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(0)

fightelmo

Jun. 13, 2010

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(-10)

Aiglet1

Jun. 12, 2010

Under rating threshold (show) Great game. But it definitely needs some improvements. Sadly, I doubt we'll see them. Way too much grinding. I spent 5 hours grinding on levels. Which is slightly too much. Regardless. Amazing game, rated a 5/5. :) Keep up the great work piron.

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(6)

StoneysLounge

Jun. 11, 2010

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(-13)

1up_

Jun. 10, 2010

Under rating threshold (show) I like this game, having only two skill lots makes for interesting play.

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(2)

Desinokara

Jun. 10, 2010

Under rating threshold (show) Good game. Was skeptic in the beginning, but it kinda gets under your skin. :D

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(15)

DaemonNic

Jun. 08, 2010

Under rating threshold (show) To much grinding. And for what? Better skills? Noooooo, you can only use two! It really would help if there were less skills per charachter (I said, per CHARACHTER, as in, different skills for each one, to make them all more special) equipment for each charachter (more customization, please) stats (like STR for mellee charachters, INT and DEX for more range based on the magic and bow sides respectively, and CON for more health or less damage taken) and the lower number of skills to be more effective. And as impolitelad said, one or two passive abilities per charachter (like say, Fire of the Demon, increases damage and fire resistance) would go a long way. As in, take this from average TD with a somewhat original thing going on, to an awesome TD with an original thing goin on. Just my two cents. And wall of text I suppose.

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(10)

Impolitelad

Jun. 08, 2010

Under rating threshold (show) The addition of passive abilities would go a long way. A few ideas for the next one... 1. Make a second one :D 2. Make the story line prominent 3. Defined paths 4. more flavorful levels, the current designs are good but pushing the envelope never hurt. 5. almost everything whatabrain said ;P All and all this is a great game, and i really hope we all see more of you work. bump for greater justice

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(8)

dungeongeek

Jun. 07, 2010

Under rating threshold (show) Good game, lots of good comments, how soon until we see Born of Fire II? How about a 1.5?

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(0)

Velhariel

Jun. 07, 2010

Under rating threshold (show) Need Badges :]

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(0)

kipar

Jun. 07, 2010

Under rating threshold (show) Lol, in hell campaign easiest level is level 10.

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(2)

Donotopenbox

Jun. 06, 2010

Under rating threshold (show) needs achievements

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(-2)

Porkammf

Jun. 06, 2010

Under rating threshold (show) Please, read our comments and try a Born of Fire TD II.

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(9)

NinjaOfSteel

Jun. 06, 2010

Under rating threshold (show) Love the game as a good pass time or while watching tv. The problem with the game is just that, I can easily play while not even paying attention. I can set up the map hit 4x and let it roll. Reason why is that im grinding Tyrant Halls now, I did the same with every other level as well, and its not the best way to work this game. There are different settings (Normal, Hell, Impossible, and Why is this even here!) So why make it so long and monotonous just on normal? Like the game, the style, the concept, and just about everything. Exept for the constand grinding of levels just to barely pass the next one. If the game was only more fluid then I would say that this would easily be a game that could end up in conversations with Cursed Treasure, Desktop TD, or Bloons Defense but the with all the grinding that is need to move to the next level I think that it will remain a common game with moderate fans and an average rating.

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(2)

Arcitens

Jun. 05, 2010

Under rating threshold (show) Good concept, poor implementation. Also, alt+click on the skill tree doesn't work for me. (Linux, Firefox)

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(2)

nunca433

Jun. 05, 2010

Under rating threshold (show)

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(-12)

nunca433

Jun. 05, 2010

Under rating threshold (show)

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(-11)

nunca433

Jun. 05, 2010

Under rating threshold (show)

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(-8)

chippi

Jun. 05, 2010

Under rating threshold (show) awesome game with a refreshing new concept. and the grinding for exps is ok as long as i can do other things at home such as dish, cooking, cleaning up, or go shopping. =)

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(-2)

RazuhlAlAnfa

Jun. 05, 2010

Under rating threshold (show) Good addition to the gameplay. Could you add the cooldown display to the skill select window, so you can select skills that are ready? And maybe make the portal skill arbitary, so if a hero has it skilled it can be used without selecting it, that would speed up juggling. One thing i was wondering about is, are the descriptions for the shield maiden stats in the guide correct? It says she has 10 mana/sec regenaration at level 25 and that should allow usage of tier 1 and 2 electric skills without loosing mana(9 mana/sec) but at lvl 30+ she still looses mana(no cooldown buff or anything on her).

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(-1)

Lukasz27

Jun. 05, 2010

Under rating threshold (show) Hardcore tower defence game...long grind....game for months... good idea but crap game balance ...

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(2)

piron

Jun. 05, 2010

Under rating threshold (show) @blackscreen: no, it's not a bug. he takes a more direct path ;) @fnumb: there is no active penalty for repeating a level, however, as your heroes level increases, the difference toward the monsters level increases as well, so there is a small xp penalty. @patapon: shield maiden is an umbrella term for any warrior woman, be it with sword, spear, bow or dual daggers :p @all, regarding the strategy issues: the first normal missions are meant to make any player know the game and the details like skills, "juggling" and so on. later normal missions and rest of the campaigns, however, cannot be finished even with 50 level heroes, unless you actively manage your heroes and their skills.

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(0)

KiwiBob

Jun. 05, 2010

Under rating threshold (show) Treat it like an interactive idle and its reasonable good.

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(2)

fnumb

Jun. 05, 2010

Under rating threshold (show) the experience received goes down if you repeat a level? for a game that's so reliant on grinding that seems like an odd penalty

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(2)

HitmanM24

Jun. 04, 2010

Under rating threshold (show)

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(-15)

Blackscreen

Jun. 04, 2010

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(-4)

roylink6

Jun. 04, 2010

Under rating threshold (show) it does not tell you to start the wave at the begining.... not enough time to set up it automatically goes

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(-1)

Xerthil

Jun. 04, 2010

Under rating threshold (show)

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(-5)

MetalheadTin

Jun. 04, 2010

Under rating threshold (show) BADGESSSSSS !!!!!!! thumbs up if you want badges =)

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(2)

cupramen

Jun. 04, 2010

Under rating threshold (show) kinda interesting but there isn't much strategy involved. ranges are really short and mazes are hard to cover so all you really do is grind until you can one shot the mobs and then stack all your towers up because of the high number of aura abilities. i see potential though, if you cap tower levels per stage and make the game more strategic. one thing that would be useful also is to have a DPS meter to rank the towers at the end of a stage or something so people can see how well their skill build is going. also the whole shieldmaidens having passives and no one else having them thing hurts it a lot. with the micro system in this game id rather just grind out levels and use two simple abilities than level up a bunch and try to use them all

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(5)

Zovencedo

Jun. 04, 2010

Under rating threshold (show) too much grinding, to be honest.

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(3)

axsax

Jun. 04, 2010

Under rating threshold (show) This game needs badges so that the 60 hours i spent loving this game will have meaning!

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(3)

thy1995

Jun. 04, 2010

Under rating threshold (show) This game need badges...

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(2)

Oneiron

Jun. 04, 2010

Under rating threshold (show) Bellorn the king is number 1 :D

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(3)

xorandor

Jun. 03, 2010

Under rating threshold (show) Little bug: while reading storyline for levels - moving the slider with mouse scrolls the map in background instead of box content, however slider arrows work.

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(4)

ejcastillof

Jun. 03, 2010

Under rating threshold (show) really good, but too hard to level up

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(1)

Vaetrus

Jun. 03, 2010

Under rating threshold (show) The archers [shieldmaidens] have a huge skill tree advantage just with the addition of passives. Once over Lv30 skill points become moot for everyone else. And after that you just want hp tanks to endure your way through all the levels. Unless you expected everyone to watch the weaknesses and continuously swap skills mid-waves?

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(3)

Taolas

Jun. 03, 2010

Under rating threshold (show) If you're looking for strategy, you can find plenty of it in the hard modes - hell and eternal damnation. Also, the tough levels are not necessarily the high ones. Army of darkness level 9 is good too.

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(-2)

ColinQ

Jun. 03, 2010

Under rating threshold (show)

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(-3)

Mhyque

Jun. 03, 2010

Under rating threshold (show) Liked it but got pretty bored with the last few levels...

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(3)

MrKytra

Jun. 03, 2010

Under rating threshold (show) Creatures don't die when health reaches 0

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(2)

Blackbelttx16

Jun. 03, 2010

Under rating threshold (show) this is awsome, i love the ability tree... but, leveling up takes for ever after awhile, it gets old real quick.

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(182)

ColinQ

Jun. 03, 2010

Under rating threshold (show) upgrades shud offer bonuses to other grades. like diablo 2 the way if u pump ice itl improve the final ice attack.

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(0)

pineapplesauce

Jun. 03, 2010

Under rating threshold (show) I have to say that this game rocks. Some tweaking on it could be done of course. For instance, mage spells that don't do damage are pretty pointless in my opinion. Mages could use some passive or passives. Synergies with elements could also be a very good option. The other classes seem to be okay. It would be good to have the basic attack in addition to two spells for future versions. You could tweak the basic/auto attack to be weaker or increase the monster hit points/armor to compensate. Thank you for making such a cool game. Come up with a business model for version two. I love to program in flash if you need a hand.

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(3)

Taolas

Jun. 03, 2010

Under rating threshold (show) I really like the extra modes, they add a lot to the game. Took me forever to beat eternal damnation on the first stage... had to constantly switch up skills on the last waves. It's also nice how sometimes there are tons of guys and other times you have fewer, stronger ones. No one skill spec seems the best for everything.

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(-2)

Cymes

Jun. 03, 2010

Under rating threshold (show) There is one thing I have to complain about - The recharge time of teleportation skills is making them useless. It should be significantly reduced , if not put to 0.

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(1)

El_Erico

Jun. 03, 2010

Under rating threshold (show) Interesting game, definitely a bit different from tower defense games that I'm used to. My only gripe is that I can't adjust their skills from the map screen, which is annoying, 'cause I'll be staring at the skill tree wondering what to use, then, hey, you won! Ah, well, good, 'cause that means I'll spend precious seconds in the start skilling up. Other than that, it's a good game that has a few flaws that need to be fixed. Hopefully, Piron, you'll browse the comments and get an idea of what else needs adjusting.

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(1)

Dragon_Killer123

Jun. 03, 2010

Under rating threshold (show)

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(-3)

Cosworth

Jun. 03, 2010

Under rating threshold (show) ниче такая игрушка. не хватает граффона и малек продуманости. достаточно лвл. и повторение героев тоже не очень.( а за не похожесть надругие ставлю 5

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(-2)

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