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Although this is a fun game, I think the premise is a little too silly. I mean, really, tanks taking turns shooting and an energy barrier reflecting projectiles? Concept is good, but theme could be better.
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Fun little game, however some rethinking of the difficulty curve should be done. Perhaps a harder 10-25 range, and easier 40-50 range.
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This game is currently that easy that I don't even need the Anti-Matter shield after I get the sticky shield. Don't take that much damage after wave 10. Still worth 5/5 though!
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Another suggestion would be to have the anti-matter shield require the static shield first and have it drain energy when in use. That way if you rely on it too much you run out of energy and can't use the shield anymore. Would make it more strategic. Or have it that the anti-matter shield only blocks a percentage of the damage you would have normally taken.
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This game has a fair learning curve, but more enemies WOULD BE NICE.
You know, add an enemy every level, add new enemies every couple of levels. I know, it pushes your creative skills a bit, but a bit more detail & effort and this could be an award-winning game. Still worth 5/5 though!
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Interesting, for a little while, but gameplay quickly becomes repetitive and boring. That, coupled with incredibly easy levels and a tough-to-grasp control/angle system, makes for a game that takes too much effort for too little end result. The title screen was pretty freaking sweet, though :)
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Game is a little easy, but I found that on the higher difficulties, it actually built rather nicely. The only big problem is that the Sticky Shield (unbalanced, but vital) and the Anti-Matter Shield are controlled the same way, and I often found myself using anti-matter when I wanted sticky.
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Didn't really like the idea of reflecting the enemy's shots back at them... was just, I don't know, not really enjoyable. Could've been better with different game mechanics.
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The game mechanics is good and the idea is original, but the game is WAY too easy. My suggestion is either nerfing the reflected shots ALOT, getting more tanks on screen at once, decreasing money earned, taking sticky shield and anti matter shield out of game or anything that'll make the game harder... make them shoot 3x as often if you do not do any of the others, now that would be a challenge even with sticky and anti matter!
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Nice Idea, but yeah, add a few more features. Once I got the hang of the angle requirements, it got a little predictable. Nice tank artwork, too! I like the idea of each having it's own different projectile.
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by the time i started level 2 i would have payed more attention to one of those interactive advertisements. more options, and more challenges.
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Not enough enemies.. it's really repetitive and easy after you get the sticky shield. you definitely need more enemies. And the game should be faster paced... still a very solid and fun game.
4 stars.
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Fun to play, but it gets kind of boring after a while. It could use some more enemies and different upgrades.
I was going to complain about it being to easy, but then I remembered I picked the easiest setting. =p
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http://img117.imageshack.us/img117/9279/scr9ab2b8xe6.jpg
ignore the score i had to continue to show my money so i lost it all
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Meh? it was fun, it upgraded nice. But there was nothing else there. The same level over and over again. Needs more depth.
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Incredibly fun, upgrades were great, especially the bonuses.. well except the 25% defence ones, they seemed a bit of a waste really.
A bit too easy though
4/5
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Maybe static terrain elements...bunkers, walls, etc...might make this just slightly more interesting. The problem as I see it is that the essential gameplay doesn't change significantly as the game becomes more "difficult." The most interesting decision, for example, is whether to invest in a higher interest level early on for bigger payouts later...but the upgrades don't make that decision seem very important.
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A nice defense game. It got quite repetitive though, and as mentioned, the upgrades weren't "must haveable" There was an enormous gap prior to level 21 where no new enemies came out, I suggest adding one or two in between, didn't play much past.
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Great game, very addictive, I like your use of increasing enemy tank power and the increasing challenge for each few levels.