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Great game, but whenever I try to flank my pixels are like "NOPE SIR WE WILL SLAM HEADFIRST INTO THE ENEMY AND TAKE LOTS OF CASUALTIES INSTEAD!"
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if ur troops would move like u tell them to it would be 5/5 game but they dont its rather luckbased and u need an average of 4 commands to tell them what to do
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due to the annoying issues stated in multiple posts, I cannot justify giving 5 stars, since in my opinion, having flaws like that decreases ranking/rating. I know this won't overall impact the game's score, but this should be kept in mind for how to improve upon this concept in the future, and also to those who pass it with five stars. generally, five stars indicates there are no flaws, except when the critics/players just rate it on the basis of... "well, it has/does..." This seems to be the former. Don't get me wrong, I very much like and appreciate your concept, but the annoying/quirky control system is going to have to put this at a 3 for me (in honesty, it's a 3.5, but kong lacks the partial star system except in the grand total)
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Wow, I remember playing this game 6 years-ago when it came out, and it's still 5 stars today, and will continue being 5 stars because of the point of using pixels the graphics will never be considered bad, it has good music, and wonderful gameplay.
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La verdad es que este tipo de juego no me gusta pero este sin dudas me encanto aunque los niveles "justos" son mas injustos que justo pero muy buen juego
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Amazing game, but we need more control. They can be set to guard the base then end up attacking two enemy bases when you're not looking (then get obliterated and set you up to die)
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I beat the challenge round "The Vortex" by literally doing nothing. I started out by moving my base into one of the corners and then I spilled a soda. I effectively quit playing while I cleaned it up and when I got back I was dominating.
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I get it, it's a pillow, now I have to wait to earn it because I stayed up late and got the badge of the day before seeing one.
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Great game. But some levels are based on luck, if the AI decided to gang up on you, well, you're screwed, especially the Dodgeball challenge, if 2 of them charge at you, you'll die instantly, not to mention that the charge mechanic are hard to do right, I almost always miss my shot.
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so it appears to be no Kongpanion for todays Badge of the Day. Not sure if this is a bug kong devs are going to look into or if there is not a kompanion this week.
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5/5 game but 3 things i want in the game or in the next pixel legions if you are gonna make it (P.S its just my opinion ok) 1) Level editor because we can experement a bit or just play on the levels, 2) multiplayer mode: It would be nice to fight against other players instead of bots & it makes it more challenging 3) random levels should have bigger bases and pixels ( better damage + spawns bigger pixels (bigger = more health for both base and pixels) , slower spawn rate + slower speed for the pixels and base) or smaller ( Less damage + spawns smaller pixel (smaller = lower health for both base and pixles) , faster spawn rate + faster speed for the base and pixels)
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I have a tip for anyone stuck on endless eight. GET IN YOUR CORNER AND DONOT TOUCH ANYTHING. when there is only one guy left send all your troops there and he should die before youve sent them all.
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another thing that could be great is the posibility of changing colours of the HQ and the troops, but, just like the others say, the auto-attack should be changeable, and like QuakeZero27 says all of that (or most) changes could make the game improve.
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...aaaand now that i have the hard badge, I can happily say that I will never have to deal with this POS ever again... Lvl 29. "Pixilante hates you" - Phenomenale! Now please don't bother to call yourself a developer in the future. We most certainly won't!
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Easiest map to see the ridiculousness of this game? 28. "Dodgeball" - somehow one group of enemies can wipe out your entire army - from the start (restart a couple of times, its ve been gold.
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Most of the difficulty is the controls. They hardly work and you NEED them to work in order to precisely get crap done. I've got pixel masses going back and forth like morons because the stupid thing won't select another mass when i drag on it. so lame.
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what the hell do I have to do to get the unexplained damage boost my enemies have? it's infuriating to lose when I outnumber a group of enemy pixels THAT I'M FLANKING.
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Certainly a good game. I think many people would love to see a level editor, or some sort of extra levels to encourage a community feel, though. One major improvement would be multiplayer. I am not a programmer, so I don't know whether that's possible, but if it is, then that would make the make far better. Another improvement as far as the game goes would be a larger map. Having a larger map would encourage a longer game and a higher challenge. Adding more levels would give the game a more fresh feel, too. 10/10 game. Really good.
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Far too often I find myself losing not because of poor tactics, but because of either pixels and/or my base not moving where or how I want them to (Or moving when I don't want them to) or slow scrolling costing me valuable time and pixels.
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Sadly... not giving paths but just telling where to go is often the key to winning, since they bug out following paths
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my base keeps moving in random directions and getting itself killed. I have tried not clicking, I have tried clicking. It's made me hate the game would do 0/5 but alas 1/5. Makes game frustating and not fun at all
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flake is the key, attack by doing both opposite side kills faster, also, not alway good to be in power serge (from one of level). As for wishing more of this, hoping for multiplayer or map editor and share to others.