Under rating threshold (hideshow)
Ways to abuse the game...
1.In a 1v1vHowever many others, go into a corner and mass for about 2 minutes. That's enough time for you to build an extremely large army, and for your opponents to be whittled down to just a few squads.
2. In a situation where you are supposed to destroy 1 enemy then destroy all others, use your starting squads to flank the enemy's starting squads, and send the reinforcements to do the same. After that, follow step one.
Under rating threshold (hideshow)
Great game and easy understanding game-play. But control is quite bad (esp. map scrolling). (3/5) Multiplayer feature will be even more wonderful!
Under rating threshold (hideshow)
1) I truly wish there was more explanation of the mechanics. It's frustrating having to repeat a level because you didn't realize, say, that the acceleration circles also provide a temporary attack boost.
2) You should really be able to see the whole map in a single screen. Not being able to see a good opening off-screen really adds fake difficulty.
Under rating threshold (hideshow)
Tips: Go to a corner youre the most safe there. Let them kill eachother first and spawn some pixels then kill them off. Easy game :)
Under rating threshold (hideshow)
a good thing to know when your doing more than one opponent
let them kill each other while you build up your army. it works!
Under rating threshold (hideshow)
Also, I have NO IDEA what that "immunization" thing does, nor do i really care seeing as i haven't seen it have any sort of effect on the game at all. It just gives your units a white highlight as far as i'm concerned (and as far as you've bothered to explain). And where does that bombing run come from? You just decided to have a level where we were attacked by... nothing? I just don't get it.
A few things you could do: Explain what the hell is going on with more than just half of the things you've put in the game. Give the AI some sort of options, let me choose whether i want them to chase after enemy units and how far. Allow move orders to exist throughout "battle" with another pixel legion. Keep the music though, i've found that to be pretty good besides the fact that it's like 3 tracks. The game is frustrating enough that the music relaxes me.
Under rating threshold (hideshow)
I just realized that Pixelante made other games that I also liked, specifically Dragon Age Legends and ImmorTall. Too bad he was last on Kongregate on Jan. 21, 2014 and he hasn't update his website since Sept. 30, 2014.
Under rating threshold (hideshow)
Wow that was a fast Medium badge. Once I realized that I could just use the same blob to hunt the others, it finished quickly.
Under rating threshold (hideshow)
Great design. A promising title with some gameplay issues that prevent it from being fully enjoyable.
The units don't always do what I tell them to, autoattack is annoying, scrolling levels are hideous.
Under rating threshold (hideshow)
Armies chasing after stray units makes them stupid. If I tell them to defend the base, they should stay at the base. Maybe add in a feature to stick to the base if it's nearby. Also, the base should take priority if you are clicking on it. It's hard to move your base out of danger when your units are spread out on top of it. I also think that if you issue a specific move command, your units should follow that command regardless of where the enemies are. It gets very annoying needing to resend orders 5-6 times per group because they keep encountering other enemies just within range. Fix these things and it's an easy 5.
Under rating threshold (hideshow)
There is too much unit to control at the end, impossible to send a global invasion quickly and efficiently. Need a tool to select more than one unit !
Under rating threshold (hideshow)
anyone else let their imagination fly while naming the colored pixels their official names my pixels were red and i thought "World War 2!!!!" and called them german soldiers
Under rating threshold (hideshow)
I would love to see a level editor. And if you find a way to make this in a good multi-player thing, it would be awesome
Under rating threshold (hideshow)
The worst flaw in this game are the scrolling stages! They're hideous! Hardly can follow up with anything the way it's done. Should always be a zoomed out view or at least give the option.
Under rating threshold (hideshow)
crappy controls ruin what seems to be an interesting concept. With base movement as important as it becomes in the later levels, there needs to be an assured way to select the base and not one of the squads around it.
Under rating threshold (hideshow)
Good fun, but actually quite easy, got the hard badge without too much problems.
Some pointers though:
-The way your groups go off and wander off when you're trying to keep them back and defend is annoying
-Selecting only one at once is tedious, and the way that sometime you can miss selecting a new group, and it pulls the one you've just sent off back and does that route
-Not being able to cancel a route mid draw
-The AI is really thick, it tends to get it's armies stuff behind a wall and so it makes its base really vulnerable meaning sometimes it's just a matter of waiting until enough of their armies out the way before attacking. Or the way they don't use portals intentionally
-Some levels you need to be really luck on :/ Not a massive fun
Under rating threshold (hideshow)
Good luck beating levels 18 on without a walkthough. Speaking of which, here's one for the boss/badge... https://www.youtube.com/watch?v=pxXgp2Pruuw
Under rating threshold (hideshow)
The only good thing I can say about level 24 is that you can skip to it, but having the BOTD be the Medium badge? No. Also even if there WERE a way to do this, the game isn't interesting enough for me to try more than 3 times. I'm glad you made this game. I see a lot of people enjoying the trial and error nature of figuring it out, but I'm not one of them. 4/5 solely because you didn't make the BOTD be the easy badge. The rest of the game is well done.
Under rating threshold (hideshow)
Great game, but whenever I try to flank my pixels are like "NOPE SIR WE WILL SLAM HEADFIRST INTO THE ENEMY AND TAKE LOTS OF CASUALTIES INSTEAD!"
Under rating threshold (hideshow)
Nice game, but the AI is too easy and also the interface is too hard. The entire time you're repeating orders, because you can't select several units and they always forget where they're going. Also the large levels are evil, either zoom out or speed up the scrolling.
Under rating threshold (hideshow)
i thought the 2nd level was impossible until i figured that i only had to take out the leader
the game itself is great it's just the controls that suck.
and what many many games have is that the computer can control every unit at once, while the player can only use 1 unit at a time, no idea if it is at all possible to fix that in any game so i guess i just have to outsmart it.
Under rating threshold (hideshow)
Also, the pixels need WAY more AI. You send an order and they ignore it most of the time. Or act alone and fck up the strategy.