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You first time playing: Auto-attack? Sounds good!
Your army: Attack! Even though there's a bombing zone!
You after some seconds: Oi wait! Sh...Hey comeback!
Bombing zone: *facepalm* We have bombing markers yet they still attack
You: Now I hate auto-attack -.-
Your mind: I hate myself more ...
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I'm happy to see some extra levels after the game has been completed, but most of the challenge missions seem to be blind luck, and don't require any particular skill. Rather, they depend on the random bombing runs or a "luck-of-the-draw" AI move.
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Tips: Go to a corner youre the most safe there. Let them kill eachother first and spawn some pixels then kill them off. Easy game :)
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anyone else let their imagination fly while naming the colored pixels their official names my pixels were red and i thought "World War 2!!!!" and called them german soldiers
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Good game. The auto-attack can prove to be annoying. Such as when a unit of like 300 pixels attack a group of ten, while theres an entire army on the other side of them.
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*watches as the other pixels fight while i amass an army*huh looks like that orange one is a problem...i will destroy him soon*watches as i beat him*HAHA SUCKAH MY AWSOME GREEN PIXELS BEAT YO NOOBS.And that is how i beat the level that i just completed while writing this comment.
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I love the idea of this being multiplayer, but I quickly come to realize, that it would become games of 3 on 1. The only way it could be done is via specialized maps and more then likely 1v1 games just based on the fact that humans can interact with each other in ways that pre-programmed AI do not.
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Really great game, but it's annoying when i'm sending my pixels to the enemy base and they see other pixels and ignore my command.
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It would be nice if my pixels would look for groups to join, i often end up with 8 tiny groups instead of 4 bigger ones i can manuver easier, and its really annoying when you lose because your pixels wouldn't get across the red squares/out of the bomb zones, maybe add a small command panel somehwere, where it has charge/retreat/stealth/normal behavior buttons that make your selected group ignore enemies (good for charging past said zones of despair and pain D:), retreat bake to teh base(god for if you got flanked and need help at base), run for cover from enemies(nice if a medium group is trying to sneak behind the enemies entire army), and go back to the normal AI (for when you just wanna have them act like normal) I think this would help with trying to flank and levels like base buildings where you might accidentaly leave a large army on the red feilds because you needed to help your other forces, and when you come back that big army is about 10 pixels...
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tip: if you and your opponent have equal pixels, start double clicking your units rapidly, you'll have the same amount of pixels, but you'll get flanks way more often
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The controls for this are very clunky. Because the pixels auto attack anything that comes nearby it becomes almost impossible to maneuver in a way that lets you win.
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good game make your own kingdom pick your color make your strategy and fight for honor for the color of the kingdom all hail the king
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woo hoo! got this board beat! all I have to do is... WAIT! WHERE ARE YOU GOING! DAMN IT DOTS NO! STOP! STOP! STAHHHHPPPP! crap....
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Okay... I LOVE this game, but sometimes I don't even see the point in telling my army where to go. I give them a pretty simple command, and they get distracted by another enemy... "Hey, my defense is chasing that fleeing 5 pixel army. Let's get it!" Meanwhile I'm defending against 3 other bases... :\