Under rating threshold (hideshow)
As for the game being 'uncertain' it would be more useful to learn this lesson both by continuously losing and by continuously winning [since most people assume winning is the point]. It would also give the player a better feel.
Under rating threshold (hideshow)
I was like 8 years old when we got the Odyssey 4000. It had eight different "games" on it that were controlled using a slider on the front. You could switch games in the middle of a game and it would still keep the old score. I would switch from tennis to basketball just to mess with him.
Under rating threshold (hideshow)
"No game can be played without the interaction of the player." some game designers should learn this, if you have a non-interactive part where RNG comes in, I have 90% chance of winning and I lose 5 times in a row, that's when I stop playing. That's for creating this game <3.