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Really fun game up through level 12. My only issues are the slowdown when the stage rotates and the jumping doesn't seem extremely accurate. Otherwise, I am thoroughly enjoying this game!
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Oh, I agree with Maggotheart; don't have the big traffic signal and such. Just display something like "level NN, press space to continue", and when you press space, that text goes away and the new level starts approaching in the distance. More like checkpoints than level boundaries.
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god... so... glitchy!!
every time i jump a land right by the corner, and fall!!! *barf*, oh and its a little dizzy...
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I really like this game. It's simple and fun. I simply can't get annoyed when I screw up, like I might in other games. It's inoffensive.
I can understand why some people might get bored after a while. It isn't the kind of game you want to play all the way through for several hours... you kinda have to take a break and come back to it.
Some ideas for a new version: challenges! And items you can pick up (a bit like meatboy or Nebulosa: you can complete the level normally, or you can complete it by trying to get all the items). That would work better if you were able to replay specific levels.
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Agreeing almost entirely with Mr. Rubix, was looking at a 5/5 until the last couple of levels, where this game's shoddy jump and landing detection will eat your brain alive. Also, if you are pressing more than one direction the jump key does not work (nevermind jump being mapped to the most unreliable key on the keyboard, as far as precise pressing is concerned).
Do yourself a favor and consume some sort of relaxing substance before playing this game.
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I think this is a great idea. It's not much to look at, but it's a little different from the games you usually find here.
Seriously...You people bashin this game. What do you want? Another tower defense game? I swear...
four out of five, hun.
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boring!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111
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Awesome, but could use a little variety. Like, ways to know that you're on another wall, and it'll make it feel more hectic. Which is a good thing.
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Fun for ten seconds.
Also, this is a very close copy of A REALLY old, REALLY hard DOS game. Not sure what it was called, but you had some kind of ship or car and you had platforms to run on \j jump off of. Some of them were PAINFULLY thick and the game was fast so you fell off OFTEN. if anyone knows this game, whisper \ shout the name to me. I feel like dosboxing..
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Like it...though it get a little old after 20 or so levels. Needs better instructions. Had to find out by accident that you can hit the wall to turn the game on its side.
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very repeatative and tiring. and as for mrrubix, the game might be messed up, but going so far as to say your timing is basicly perfect and that if you cant beat the game, then the game sucks. i think that might be thinking a little too highly of yourself. after all you should adjust to the game, not the game to you
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Its a good idea, but it seems "off" to where your character is vs. the ground, especially when you jump and the camera rotates. Needs some polish.
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I know this doesn't have much to do with the gameplay (which was fun :)), but I don't suppose you could make up a storyline for adventure mode? I'm curious to see how someone would apply reasoning to this game :)
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Don't care -- it's my own rating. The jumping system rears its ugly flaws on levels like 48-50 and the later levels of Infinity Mode. Levels should be hard because of the levels, not the mechanics.