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@Jdtdragon
you get penalized for defenders/collectors that sit there and do nothing (thus the 'unused' tag). Since this game is all about strategy, you get dinged if you place a defender in a useless spot or dont sell back a collector after the resources have expired
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ok great game no need for balence and it would be awesome to be expanded on it took me maybe 15 minutes to play through it was a cake walk for the most part but i have to say that if another was made i would most definetly play it through
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For some reason, when I zoom in on the game it produces a black box that obscures 3/4 of the game screen, is this supposed to be happening?
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This game was easy. Just ignore the Block unit it's useless the middle one is the best for defending your plant and collectors. While the cheap ones are good for defending a single collector that is kind of out of the path of the flying thingys
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Just out of curiosity, why do you get penalized for unused collectors/defenders? Should it not be an accomplishment and more difficult with less used?
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Lol i looked at this comment before i played it was a WTH momement
Jull_GC
Feb. 18, 2011
Very nice. i quickly learned, it's best to just use the blop on ur main self, get a slurper max upgraded, and get a blop to defend that collector. That should easily give you max plan growth.
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This is a DEMO you have to go to http://www.sciencemuseum.org.uk/climatechanging/rizk.aspx to get the other 15 levels. Good game, lame posting.
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Should have put up the full version. After Level 5 it becomes much more challenging and requires real strategy while the five on here at most require rushing to get the plant to grow.
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Terrible interface. No real risk involved. Not sure where the designers came up with that as a concept. The cheapest wells have one of the better outputs. The most expensive turrets have much more health, and instead of repairing you just need to upgrade them when they get low for massive efficiency.
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idk why people are saying it is hard.... it seems like there should be more lvls to me and thought were like the starting 5 like in a series of like 25-50
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Great game, but I think if you added names to the the defenders, when you click on them, then it would let me look at which one I have.
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It would be useful to see how much energy(in numbers for example)are in the sources and how much to fill your plant. Great game.
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As far as I know spores aren't attracted to other object, other than perhaps adhering.
So they should follow a consistent pattern depending on the wind..
2/5
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not quite a good game to short, movement on the screen sucks would be better if ya could move the area ya can see with arrow keys instead of mouse, the killer plants are to agro.
1 out of 5 stars
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Very nice. i quickly learned, it's best to just use the blop on ur main self, get a slurper max upgraded, and get a blop to defend that collector. That should easily give you max plan growth.
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Just noticed WHY my quality dropped. This game is using 60% of my processor....and this is a GOOD computer. What the hell sorta programming you've done I don't know, this game is NOT that complicated.
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The UI is horrible. Just because it looks flashy doesn't mean it's a good idea, kept accidentally placing things in the wrong place, and then unable to trade in. Also quality dropped to low for no apparent reason.
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This is a great defender game, it of course needs more levels but the concept is very refreshingly new with a solid defender style game. Very well made and I'm looking forward to additional levels
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Really enjoying it. Only comment is that it needs a restart level button -ive messed this level up and am just sat waiting for the plant to die
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I think most people that are saying it's too hard or it needs balancing might not understand the risk vs rewards feature. It took me a couple times then it dawned on me what I was doing wrong. It's perfectly balanced, we just need to analyze the map and figure out what resource is worth going for and what to stay away from.
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A few suggestions that I think would make the game a lot better
1. Shield should be able to be regenerated. Maybe 1 every 15 seconds at least, but shields should regenerate.
2. If 1 isnt done, there should be a robot that repairs shields.
3. There should be an offensive bot. One that would shoot at the spores, or at the trees to kill them.
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Great concept, but it really needs some polishing. The levels are in need of some major balancing, and the prices need to be re-determined; the second and third defenders are almost-useless due to their price, and repairing is not worth the cost until the defender reaches the max level. The graphics are actually very well done, though.
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It's hard. Needs either more starting coins, or a better coin collection rate. I found that later levels were easier than earlier ones beacause of the starting amount of coins.
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Money collection is way to slow. My defenders are overwhelmed before I can get enough money to repair them. Like the idea, but it really needs to be balanced better.