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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..
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I've played through this. Twice.
And I still don't understand how in the heck this is supposed to promote climate science...
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Game is super easy...just use Block and Slurper only...and try to go near a spore plant that is already activated with Slurper so you don't create more risk....I would use 2 Blocks (one next to my plant and one next to the spore plant I will place slurper by) and a Slurper.
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Very tedious and boring game. Terrible terrible gameplay. Great graphics and sound, great feel.. but desperately needs more thought. Why don't my defenders heal? Ugh, overall it's like playing solitaire.. fun .. for a while.
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Didn't like the fact that some plants were already awake when I landed. Forces you into certain strategies. Reselling almost completely dead defenders, and immediately replacing is your best bet. Don't upgrade defenders until they are out of shields. I upgrade my gatherers only because it increases the rate at which I get coins. Didn't realize that everytime the plant eats a purple orb you get coins. Had to figure that out.
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Upgrading repairs it. Reselling doesn't take health as a factor. That alone allows for plundering strategies with would look like pyramid schemes IRL.
A major loophole in tutorials: The game didn't tell me that plant growth = coins. I didn't feel the need to upgrade resource leechers - they'll finish the job eventually, right?
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Thought this was a great resource collect game, I just wish you could look around by dragging the screen perhaps with left click and then menu with right click and it'd be great if defenders could move positions. Comments aside, an artfully mastered game!
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epic way to win works all the time:first thing get those collectors out the ones that grab the drop ones and upgrade them fully.Then grab the biggest defender and place it on the plant.If the collectors are in the path of destruction send a small guy over there to defend.When the alien plant defender gets near destroyed or cant protect the plant fully,upgrade it.At the end of the upgrading is when you can repair it.Best plan ever,works on all maps.Thank me if you can get past the maps.Call or message if you have questions :)
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Played the later levels at the Science Museum website, and while I do enjoy the game, it gets highly frustrating because your movement is so freaking slow. Unless you just happen to have everything perfectly lined up timing-wise, you're screwed. It's impossible to react quickly to unforeseen holes in your defense. Hotkeys would be VERY welcome. 3/5
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Here's the trick. You only need 1 or two collectors, upgrade them as much as you can quickly. IF the collectors aren't in any danger, just put one big defender on your base, so he covers the entire tree. Otherwise one defender on each attack path. Every time a defender is about to die, upgrade him. It's only 10 coins more, and it adds an extra shield for next time. Don't repair until they're maxed out. That's basically all there is to it.
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Bull game is bull
before i even started the plants start to attack?
Should not be that way other then that its a nice game.
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it jsut quiet easy man here is my plan first place your collector that not in teh spore route after that defend your plane with 2 beat ( coz it range dude ) when you defender almsot out of shield just sell it and replace with new one
note : place 2 collector in same place
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The game should really take the health of the protectors in mind when recycling. When you build a high level protector (140 coins afaik) and upgrade it once (for a total of 210 iirc) then you can recycle it to gain back 200 coins, losing just 10 coins, regardless of the amount of damage it's taken. A lot cheaper than repairing the thing for 70 coins a pop.
Also, the spores all directly head for the main plant. If you build your collectors out of the route between the spores and the plant, they'll never get attacked, making it an easy choice where you want to place them.
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epic game but i sorta wish you could send out a maybe expensive drone to disable a fungus thing. It would help alot when you get to the higher levels.
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Not a bad game, but very straight forward. I found myself throwing finese out the window, and using the good old pillage method. I.E. Use the choke points to hold the enemy into managable units, while you rape their resources. Do it that way, and you don't even need to think for most of it. Only one level did I have to change up. And thats because they attacked from 4 dirrections from the start.
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It's nice, and very fun, but I do think that the first level doesn't teach you enough. Upgrading and repairing, for example, are both very vital but not even mentioned.
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When using the menu sometimes it's hard to aim to the option I want and if I want to cancel sometimes i give the order of create something, otherwise good game.
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1 MORE LEVELS
2 UPGRADE SYSTEM ( skills you can develop tru levels, more defenders types )
3 DEFENDERS AUTO-RECHARGE ( i find it silly that upgrade system and recharge are almost the same thing )
4 MORE ENEMIES ( mushrooms, insects, whatever but MORE! )
5 POSSIBILITY TO KILL SPORE PLANT ( at a very expensive cost )
overall very good graphics and animations, too easy and incredibly too short ( finished in 15 mins or so... )
come on developers make it a great game, has good potentials 4*
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By looking closely at the roots below the plants, you can see them light up one by one. Once they are all lit, they will release a swarm of spores. This can really help you when you need to know what needs defense, when.
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For some reason it doesn't all fit in my play screen so I can only see part of it. That definitely makes it harder, since I can't read the instructions or anything. But otherwise it's a pretty nice game!