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boring, stupid and repetitive. i like the quotes at the beginning of the levels, or i would have given only 1 star, instead of two.
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i think removing the set speed, movement grid, and unlimitied snake length takes away all of the challenge and classic feel from this game. you dont have a "stylish arcade game with fresh mechanics" here, all you have is an un-original new age game with an old school name trying to get its shot at internet fame. (like the rhyme? i thought it was a nice touch)
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I miss some sort of scorekeeping. It should be easy to implement. It will also make it more
interesting to play the same level again. Now you finish it at flawless and dont look back.
Shame, because I like the game...
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Great graphics, great idea, its just the controls that let the whole thing down for me. As someone has probably said give the snake a maximum speed, so that it follows the mouse, but not that the snake is the mouse. Just a personal note I prefer the snake on the opening sequence than the snake in the game. 4/5.
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Somehow you managed to make a game that is somehow both Zen, and action-filled. What the. :O
<3 *fives* Was a wonderful little game. Camled me down a lot even though I kept dying trying to Flawlessly beat the second half of the stages. :) The graphics style is awesome and reminds me a lot of the DS game TWEWY.
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Great small game. Good music, excellent visual presentation, simple and elegantly executed. Bravo!
You need an instant restart level button, for people who obsessively want to get flawlesses.
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Fun enough kind of 15 minute game.
The quotes don't actually relate back to the gameplay/plot in any way shape or form and seem really silly in a "Oh and hey, here's some quotes I like" kind of way that has nothing to do with anything.
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The game loses all functionality on hardcore mode. The only reason its managable on Normal is because you can loop back on yourself. Taking that function away and increasing enemies is beyond hardcore. Also the fact that the head can move in any direction the mouse takes, but the tail is forced follow in a limited circle is a bit counter productive in my eyes. all in all. a great take on a classic. I look forward to a possible sequel, with perhaps a bit more streamline control over the snake. 4/5
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I was playing in regular mode to the end, and when I was at the boss, the orbs stopped coming. Under frustration, I just rammed the boss, then I wasn't able to move.
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This is, albeit frustrating at times (flawless), a fun and original game. Coordination and multitasking are key skills to the game and it can be very hard!
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Beautiful little game. I found the normal difficulty to be a bit too easy, but I see there is a hardcore unlock. I really enjoyed how the controls force you to move in serpentine patterns to avoid being hit.
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am i the only one that thought the game was really easy the only lvl the was any hard was the boss and the first time u hit your self in harcore mode
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also, hardcore is just retarded hard. i get it hardcore, but to take away a big mechanic of basic movement is just insane
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should bunch up if you move mouse back and forth. there is literally not enough space to get your tail out of the way sometimes
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What would make the game more fun, would be to add a powerup that would allow your snake to spit venom/poison at your enemies...anyway's great game XD 5/5
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Hardcore mode needs to be explained, it took me four attempts on level 1 to figure out what I was doing wrong.
Also, the snake needs to move like in Oroboros: that is, each segment follows the last, otherwise it is very difficult to avoid enemies in tight spaces with such a long tail: the end never moves!
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Pretty sweet mechanics for a snake game. Adds a whole new degree of movement and detail from the old. although, the snake should, as mentioned above, follow the path traced by the mouse, not be attached to it. Other than that, short and fun game, 5/5.