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interesting game... but i really really don't like the ruby cost for respecing... which should be changed between pvp and pve ... atleast add a dual spec... honestly you lost a player (me) because of this.
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Loading Screen Text Error. "Keep Going? Off Course!" Should either be "Off Course? Keep Going!" or "Keep Going? Of Course!"
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I played up until the game demanded that I pay 50 rubies if I wanted to change my name *in the character creation screen*...... ok, that is excessive. Yes I read the thing where it said that my first name-change only was free, but I figured that would let me change it more than once while I was creating my character. Now I see why people hate Nexon, even though I have been charmed by and enjoyed The Grinns Tale.
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The fact that you have to join a guild in order to get the hard badge is bad enough, but since really no-one accepts members, players are pretty much forced to spend rubies to make a guild and get the hard badge. You have made (bribed) the first hard badge on Kong that people actually have to pay in order to get. 1/5
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The recommended levels are completely off once you get into your teens. On some levels that are 3-4 levels above me, I have absolutely no problem. On others that are 1-2 below me, even with a bunch of potions I can't make it past 2/3 of the way (I'm looking at you snow levels...). Please improve the recommendations.
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Will be good that there is a bank in guild where we can place items. Then should be good that guild master can upgraded it for more slots. (Click + if you are full of items)
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pvp is redicolous as long those expensive potions r able zu be used. so not the stronger wins. the one whith the best potion wins. way to expensive to win ich such a figth
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what the hell happened to your servers? I played this game awhile ago and liked it a bit, but now I have normal enemies or players randomly jumping behind me when I click on them, making spells constantly miss for no apparent reason.
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I got a suggestion... I think the Potion usage at PvP should be disabled, or at least Limited... Personally, i think its pretty stupid to keep losing at PvP, with the same thing ALL the day, just because the Enemy haves "Practically" infinite items just for being an NPC at the same time...
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The item system is lacking in so many ways.
-First, if you want an item limit, make it reasonable, i got to lvl 4 before it filled completely.
-Second, equipped gear shouldn't show in the inventory annd you should be able to sort shop items in some way or another.
-Third, if one cannot use filters to sort their inventory effectively, let us move the items around and sort it ourselves.
Thank you for noticing and/or considering it.
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Arcane Rift in short blurbs:
-Ya needz a guild.
-Player must be level 10 or higher.
-You get buffs or debuffs before starting a floor.
-The first floor (F1) has level 11 mobs.
-The floors get harder w/ higher level mobs.
-The mobs in the Arcane Rift dealz more dmg than normal.
-The 10th floor (F10) has 2 bosses.
-Recommended Level to attempt the HARD BADGE: 24+
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This game is very pretty and has inventive character / enemies, and that's the ONLY reason I'm giving it a 3 instead of a 2 or 1. THe inventory restriction is absolutely ridiculous, especially since there is no place to store your excess items, and you KNOW you're going to need all of those crafting items later. Clothing and equipment should NOT take up inventory slots - doing do is a cardinal sin of gaming. The ability to move while attacking would also be nice, but that's admittedly more of a nitpick.
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The ability to filter or sort items in the shop by required level, weapon class, cost, and payment method would be nice.
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Level recommendations aren't a good indication when you can easily beat missions 10 levels higher than yourself with outdated gear, and then have more trouble on a supposedly easier level that's 5 levels lower than you after upgrading your gear, it's all about what kind of unbalanced enemies you encounter and recommendations don't always reflect that.