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Please make the system remember my autofire setting. Pressing tab again at the beginning of every level is a nuisance.
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Fun game, it's a great time killer. It has a good difficulty ramp, but the lack of weapons and stages make it seem repetitive. Overall, I liked it :)
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The upgrades don't make sense. They make you more powerfull, but they go up in price so ridiculously fast after an upgrade, that you're basically forced to upgrade everything else, which combined barely reaches the price of the higher upgrades. There's no real tactic to the upgrades and it's just grinding for cash.
It looks great though, runs smoothly, it's fun for a little while but doesn't give you any incentive to keep upgrading towards an end that is seemingly meaningless.
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In every game like this i always get a few point into fire attack+ damge then i go straight for magnets xD picking up things always get me to suicide haha
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man what is this crap im sorry it is a good game but thats all it will be were's the lasers, rockets,canons, bazzokas, the upgrades are crappy needs more too simple like you just put it togeather in a day or something and fyi ALL ROBOTS CAN SHOOT LASERS AND ROCKETS how can you forget that.
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Great game...once you have all upgrades thats when you go for achievements. Yeah like most other people wish there was more of everything and maybe change the way you look after each upgrade that would be cool. Anyways i give it 4/5
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3/5 Game quickly lost my interest around level 5, when it became extremely hard to get a perfect score. The quality of your gun is extremely poor compared to the sheer number of robots and shooting robots coming at you. Nowhere to escape and make a stand.
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Meh. Nothing that makes this stand out from any other similar game. The collecting is annoying, the enemies are boring and the upgrades predictable.
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good game, very good for waisting some time. Only issue is the aiming while moving. tends to freeze up a bit when moving, then again, that might just be me.
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needs a quality setting for those of trying to play it on less powerful computers. Game lagged when too many enemies/shots/cash was onscreen at once. Otherwise it is just a standard shoot everything and pick up cash game. Unoriginal but solid so 3/5 with +1 if quality settings are added.
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Good game, very clean in lok an gameplay, upgrades work well (like it that it stays same blaster but get way more blastier).
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Nice game, but like others say, more content (weapons/perks/bosses/game modes) would be nice. Also you have a good looking lightweight UI, and great graphics, so +1 for that. 4/5
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The best thing this game could use, along with a survival mode is a differently colored cross-hair. I can't count the number of times when I couldn't find where I was pointing my robot.
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Oh and different ammo types like frost and poison, explosive and piercing rounds. Each lvl should have objectives that would be a cool addition to extra achievements. Screen should be bigger too with lots more enemies on the screen, oh and more enemy types and bosses and stuff. I thought of other stuff but this is already a lot, but whatever i liked the game i hope if you make another you take some of what people post.
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Nice game 4/5, thought of a lot of things should be in a #2, like upgradeable specials(slow, shield, teleport), an upgradeable special bar(amount of specials allowed), and nukes(clears screen, amount increase per upgrade). Slow, the duration of slow is increases. Shield, the amount of damage the shield can take goes up(color changes as well). Teleport, the amount of clicks per special bar goes up, also deals damage to enemies in the area of teleportation(goes up with each upgrade). One special at a time. Other weapons would be cool like a pistol, machine-gun, shotgun, rocket laucher, tesla-gun. Pistol, regular damage, and firing speed, a multishot. Machine-gun, low damage, high firing speed, critical shot. Shotgun, high damage, low firing speed, pellet spread. Rocket laucher(explodes), very high damage, very low firing speed, explosion size. Tesla-gun(shot chains to enemies), very low damage, very high firing speed, amount of enemies that can be chained.
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this is the chuck norris experiment made into a game. this is how chuck norris trained 007 how to obliterate everything that moves without getting hit.