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Come on man.. Do you really think mass producing all those robots was fair? Look at how much metal you've wasted building them, and don't forget how much metal you used to make credits, which you put in every robot so they would spill everywhere once I shot them apart. Step up your game plan, robots.
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AWESOME i love robots and upgrades and explosions and noises and coolness and- maybe i should just say "its a good game"
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Bah, i hate when games use their own mouse pointer, it adds cursor delay for very little aesthetic improvement, not worth it at all imo. Regardless, this is a good game. It's nothing new, but I enjoyed playing through it.
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a couple of suggestions: 1) put an arrow or some kind of indication for money outside of the screen. it's extremely easy to kill an enemy far enough and for the "my precious" achievement it's a pain. 2) make the hp have a different color until the first damage taken, i often don't notice a damage because of regeneration and a lot enemies to kill
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If there wasn't money collecting than this game would be even more boring. Creating conflicting reasons to go to move in different directions is part of what makes this type of game at all interesting. Still, it's a tired old mechanic, something more interesting to encourage movement would be nice.
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Short but fun game, which is better than a long game I don't want to finish. A sequel or a couple more levels would be greatly appreciated though.
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pretty fun, with an intense boss battle. Though I never died, it would have been cool to have some power ups within the levels. Great job though.
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good game, I enjoyed playing it - however it did frustrate me that I didn't see the cursor sometimes because it blended into the pile of enemies. a different color tone for the cursor might help.
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Robot Private: Sir, all 100,000 of our robot soldiers and our mega-robot was destroyed. Robot Commander: Damn! How big is there army? 200,000; 1,000,000?! RP: No, sir, it says here that it was just one soldier with triple-blasters...
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Easiest way to get "My Precious" for my fellow completionists out there: Get fully upgraded, go back to Level 10, HOLD YOUR FIRE. Shoot only the enemies directly in front of you, strive to NEVER kill anything offscreen. If you do, run up to the edge of the screen and your magnetism will pick up the money. Don't worry about taking damage, your upgrades will sustain you at this point.
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I agree with goldcitrom that it kept my interest to the end and was a pretty fun game. Just I agree with that maybe a little more weapons or perks would of been a little bit of the Icing on the Cake ;)
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Accidentally right clicked and lost complete control of movement. I could still aim but all keyboard input was disabled. Careful with that.
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at first thought this game would be like the rest you know slow enemies low damage no shooting then 30seconds in i got swarmed on the first level O.O
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If you lost your savegame on Robot Legions, rename chat.kongregate.com/gamez/0014/4755/live/robot_legions.swf to robot_legions_kong.swf
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Nice little game, would be nice to have had a hidden level once you reached all achievements or a special weapon or a cut scene...anything really...
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The biggest complaint I have is the color of the enemies and bullets. The way that every enemy is colored the same with minor shape changes makes it really hard to determine which one's I should be targeting first because they all just blend together and look the same once you have more than five on the screen. Also, the color of some of the projectiles are so close to the background image (for the semi-colorblind like myself) that it makes it stupidly difficult to see them heading in. If I could actually see them this would be even more of a cakewalk than it already was. Not an enjoyable game for the reasons listed above.
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Nice game 4/5, thought of a lot of things should be in a #2, like upgradeable specials(slow, shield, teleport), an upgradeable special bar(amount of specials allowed), and nukes(clears screen, amount increase per upgrade). Slow, the duration of slow is increases. Shield, the amount of damage the shield can take goes up(color changes as well). Teleport, the amount of clicks per special bar goes up, also deals damage to enemies in the area of teleportation(goes up with each upgrade). One special at a time. Other weapons would be cool like a pistol, machine-gun, shotgun, rocket laucher, tesla-gun. Pistol, regular damage, and firing speed, a multishot. Machine-gun, low damage, high firing speed, critical shot. Shotgun, high damage, low firing speed, pellet spread. Rocket laucher(explodes), very high damage, very low firing speed, explosion size. Tesla-gun(shot chains to enemies), very low damage, very high firing speed, amount of enemies that can be chained.
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The boss explosions (both the 50% and the final one) caused terrible lags for me. During the rest of the game I didn't experience any lags (at least none that bad).
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Suggestions for the Dev: A forcefield would be nice, even if it only absorbs one hit. It's so frustrating to lose my 'perfect' for a level because one thing slipped past. Also, a way to penetrate enemy forcefields, for the same reason.
Suggestions for players: Don't by health or regen. There's no need. The point is to not get touched, so just beef up your weapons and speed to get the perfect ratings.
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So it seems like a good tip would be to get the "my precious" upgrade before you get multishot. Because when you're firing out three spreading bullets of death, chances are they're going to hit one of the super-weak enemies before they even come on to the stage, and you're not going to notice, and the money they drop is going to disappear before you realize it.