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Robot Private: Sir, all 100,000 of our robot soldiers and our mega-robot was destroyed. Robot Commander: Damn! How big is there army? 200,000; 1,000,000?! RP: No, sir, it says here that it was just one soldier with triple-blasters...
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Easiest way to get "My Precious" for my fellow completionists out there: Get fully upgraded, go back to Level 10, HOLD YOUR FIRE. Shoot only the enemies directly in front of you, strive to NEVER kill anything offscreen. If you do, run up to the edge of the screen and your magnetism will pick up the money. Don't worry about taking damage, your upgrades will sustain you at this point.
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I agree with goldcitrom that it kept my interest to the end and was a pretty fun game. Just I agree with that maybe a little more weapons or perks would of been a little bit of the Icing on the Cake ;)
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Accidentally right clicked and lost complete control of movement. I could still aim but all keyboard input was disabled. Careful with that.
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at first thought this game would be like the rest you know slow enemies low damage no shooting then 30seconds in i got swarmed on the first level O.O
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If you lost your savegame on Robot Legions, rename chat.kongregate.com/gamez/0014/4755/live/robot_legions.swf to robot_legions_kong.swf
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Nice little game, would be nice to have had a hidden level once you reached all achievements or a special weapon or a cut scene...anything really...
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The biggest complaint I have is the color of the enemies and bullets. The way that every enemy is colored the same with minor shape changes makes it really hard to determine which one's I should be targeting first because they all just blend together and look the same once you have more than five on the screen. Also, the color of some of the projectiles are so close to the background image (for the semi-colorblind like myself) that it makes it stupidly difficult to see them heading in. If I could actually see them this would be even more of a cakewalk than it already was. Not an enjoyable game for the reasons listed above.
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Nice game 4/5, thought of a lot of things should be in a #2, like upgradeable specials(slow, shield, teleport), an upgradeable special bar(amount of specials allowed), and nukes(clears screen, amount increase per upgrade). Slow, the duration of slow is increases. Shield, the amount of damage the shield can take goes up(color changes as well). Teleport, the amount of clicks per special bar goes up, also deals damage to enemies in the area of teleportation(goes up with each upgrade). One special at a time. Other weapons would be cool like a pistol, machine-gun, shotgun, rocket laucher, tesla-gun. Pistol, regular damage, and firing speed, a multishot. Machine-gun, low damage, high firing speed, critical shot. Shotgun, high damage, low firing speed, pellet spread. Rocket laucher(explodes), very high damage, very low firing speed, explosion size. Tesla-gun(shot chains to enemies), very low damage, very high firing speed, amount of enemies that can be chained.
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The boss explosions (both the 50% and the final one) caused terrible lags for me. During the rest of the game I didn't experience any lags (at least none that bad).
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Suggestions for the Dev: A forcefield would be nice, even if it only absorbs one hit. It's so frustrating to lose my 'perfect' for a level because one thing slipped past. Also, a way to penetrate enemy forcefields, for the same reason.
Suggestions for players: Don't by health or regen. There's no need. The point is to not get touched, so just beef up your weapons and speed to get the perfect ratings.
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So it seems like a good tip would be to get the "my precious" upgrade before you get multishot. Because when you're firing out three spreading bullets of death, chances are they're going to hit one of the super-weak enemies before they even come on to the stage, and you're not going to notice, and the money they drop is going to disappear before you realize it.
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I love shooter upgrade games anyway... It felt perhaps a bit small, but I shan't let that subtract from my rating. I really enjoyed the clean graphics and the simplicity of gameplay. 4/5.
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The lag when the boss is dying is awful. I had no lag at all throughout the game except when the boss is exploding. Maybe less screen-shaking would do ;)
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Choppy animations make this game utterly unplayable. When you get the boss to 0% or 49% HP, expect the game to freeze.
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Pretty sweet game, but it was a little bit easy. I liked the idea of the last boss, but maybe an additional stage of him would improve it.
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I had 39% left on the boss, but the progress meter went to 100% after killing a random robot, and it ended the level (and gave me the badge). I must have depressed the poor thing.
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I'll also add that it should be far more obvious when you take damage; with no sound or visual to accompany it, and with the regeneration perk (needed for all achievements), I would sometimes finish a level only to discover that I had in fact taken a hit, and just not known about it because it was weak, there was no sound/visual effect, and I regenerated the damage before I saw it.
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I like that all the upgrades are about equally useful. I like the variety of enemies & the way they are combined to make a battle tougher. Dislike the need to walk over cash...