Under rating threshold (hideshow)
damn androids D: is there ANY way of counting?? I tried adding green/yellow to work out something, and looping didn't seem as the solution... Someone give me A CLUE, pl0x
Under rating threshold (hideshow)
@Orangatuan: OUTPUT means that _all_ of the robots must be accepted, ACCEPT means only the robots that match are accepted. That should make things easier to understand. As for hints, the game's freeform enough so that multiple solutions are easily possible, if varying in efficiency. Just walk your way backwards through the problem and figure out what needs to be checked and what needs to be changed.
Under rating threshold (hideshow)
Yes, it uses binary numbers :) but the actual number (of the current test input/string) is also shown at the bottom of the input panel.
Under rating threshold (hideshow)
why does this not work for milidogs? ?lvl=11&code=c12:5f3;c13:6f1;c13:5f0;p12:6f3;p10:7f3;c11:6f0;c10:6f3;c11:7f1;c9:7f1;c9:6f1;c9:5f2;c10:5f2;c11:5f2;c12:7f3;c12:8f3;c12:9f3;
it says accept odd, and this rejects it when the code is two. why is that wrong?
Under rating threshold (hideshow)
Also is there a way to get hints rather than the full solution? I would much rather be pointed in the right direction and solve it myself when I get stuck
Under rating threshold (hideshow)
I suggest redo-ing some of the output law descriptions as they are somewhat confusing and are sometimes hard to actually know what they mean, for an example, level Roboplanes says "OUTPUT: All the blue, none of the red" Which I took to mean reject any robot with a red which is wrong. I would suggest the message "Remove all the Reds, Keep all of the blues, Accept all robots" instead
Under rating threshold (hideshow)
Some help on the binary levels,-- 1. milidogs: accept strings that end with a blue dot-- 2. robotanks: accept strings that have four other dots after the first blue dot.-- 3. soldiers: add three red ones to the end of the string (yes this is as easy as it sounds)-- 4. robospies: accept only the strings that have (a total of) one blue dot, followed by a odd number of red dots incl zero.-- 5. officiers: build a machine that changes the last red dot into a blue dot or if it ends with a blue dot, the last string of blue dots into red dots and the dot before the last string of blue dots (so a red dot or no dot) into a blue dot. this is quite hard to build actually even if u understood my explanation :3-- 5. general: same as officiers but switch red and blue everywhere. -- hope this helped and good luck !
Under rating threshold (hideshow)
lol... bridges... i can tell you, police! is hard without them... possible though ^^ why cant this be explained somewhere like screen filling? ^^
Under rating threshold (hideshow)
Played this almost a year ago, wanted to try it out again... But I can't seem to figure out how to lay two conveyors on top of one another perpendicularly? It just erases the one that's there and replaces it =( This is making some levels impossible and others extremely difficult
Under rating threshold (hideshow)
@bufar: There's an extra-length string in that level - you failed that particular string, but everything else passed.
Under rating threshold (hideshow)
Oh! You can use the buttons by the toolbar to flip the branches so the colors are on the opposite sides! No wonder some of these seemed impossible. Man, I bet I can reduce the size of some of my old solutions by a third now that I know that.
Under rating threshold (hideshow)
@Darvious: the "alternating" creiteria for robobug is interpreted by the malevolence engine to mean "no two adjacent symbols the same color". You just need to see what the machine wants in those special cases and adapt your design to match.
As for other things you don't know, try the fact that you can approach a branch from any side, not just the 'top'. This makes the later designs much more compact, in your case try hooking two branches up side-by-side so that a bot with alternating colors bounces in between the two. I'll leave the rest up for you to figure out...
Under rating threshold (hideshow)
THIS GAME PLEASES THE MALEVOLENCE ENGINE. THE MALEVOLENCE ENGINE WOULD RATE THIS A FIVE IF THE MALEVOLENCE ENGINE WAS NOT BUSY DESTROYING YOUR LOVED ONES.
Under rating threshold (hideshow)
RoboBugs: Accept ONLY if the tape has ALTERNATING colors. A single blue or a single red isn't an ALTERNATING bot since the other color isn't present. This game is slowly working it's way to a 1/5 rating from me.
Under rating threshold (hideshow)
Awesome tutorial. It's taken me 3.5 hours to crawl through the first 6 levels, and I am just now finding out about bridging conveyor belts through Kongs comment section. I wonder what else I don't know about that will make the game a little easier? You are very lucky I get obsessed when I get frusterated or else I would have given up on this awesome game 2 hours ago. 4/5.
Under rating threshold (hideshow)
Does anyone know how to make a "counter" to count the number of blues? (Which could be used to reprint or examine them and compare to red)...
Under rating threshold (hideshow)
@sometimestommy: First time I saw this game, I figured it was Zach with a different account. This game is not at all from Zachtronics Industries. The creator even goes as far to say that Zach was an "Inspiration" for this game.
Under rating threshold (hideshow)
I can't seem to put two conveyors on the same square any more. Is this an intentional change, or am I forgetting how to do it? Not having it is making the earlier levels way more difficult than I remember them. @RankEleven - For level 3 it is fairly simple. If the tape has 3 or more blues, move the robot onto the accept platform. If it doesn't, dump it on the ground. The tape doesn't have to look any particular way when it is accepted for that level.