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5) (personal feedback) i was almost clicking the game away at level 2 but then i did read some posts before and wondered how could anyone rate it 5 and add it in his favorites. so i kept trying till i figured out what didnt show up in your own explanations. to comprehend: it is a nice idea of a programming-game, but it needs to be much more player-friendlyness for even these people who dont see it and understand it by given gift
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1) the mute-buton doesnt work, 2) the game gives a very hard starting. you should make a small learning by doing and explain e.g. that there is a machine condition in each level. 3) it took me quite some time to figure out that you can re-watch the info stuff. if a level shows a new info it shall be re-shown again if you havent finished it and start again (or make a button), 4) it also took me some time to notice that the drag-over-text pops up a more large drag-over-text when you drag the mouse at this button for a while. it makes it kinda useless because people dont wait for secounds and secounds again just in hope an already existing drag-over-text shows even more drag-over-texts.
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Hmm...the Malevolance engine "Sees what you did there" now. A good upgrade from the last time I played.
Now I have to solve Androids for ALL cases now instead of only strings of only up to 7 in a row.
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Good game but devilishly difficult, I like it. Took me a while to figure out what was going on. I think the game would benefit greatly from better tutorials or game explanation.
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Think what we could do If we had an infinitely big grid! We could build a whole calculator. It's almost like minecraft in 2D.
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Bug: robotanks is bugged, it wants me to accept 15 (first 4 blues) while the game tells me to only accept greater than 15
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@wntrmt The binary switch changes whether the level uses binary logic or not. Milidogs and Robotanks use binary. Robocars and Roboplanes do not.
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I've gotten so addicted to this game that I have begun programming it into my TI calculator. And once I finish that, I'll finally have something to do in psychology class!
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@Eclecto: The level pack might be made from user content I guess ... let's see if the author makes it one day. User content isn't bad as it is, though.
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What would be cool would be to have not just 1 grid but several grids that pass outputs of one grid to another like little 5x5 grids in a big 3x3 grid. Mostly for people in groups who actually wanna take this to a new level like making something that can find the square root of a number :P (i'm pretty sure i couldn't make something like that but i would like to see how long it would take for a machine to do that)
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@J4AWildstar
This is no flaw. All problems are solvable.
Yes, you can solve Androids for infinite sequences.
"It wants blue followed by the same number of red, so I try clearing it and reprogramming blue red, and it's not happy"
This is the wrong way. You are supposed to check the string in that level, not change it.
for example if the input is "bbrr" then it should be accepted. If it is "brrbrb" it shall be rejected. Changing a string in a level where you are only supposed to check it for specific properties won't influence your result.
Hope I could help.
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A fantastic game. Love the binary sort of logic thing.
The bad stuff:
Not enough instruction. Sometimes I have to click several times to get my click to register.
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There are definitely some significant flaws. Take the android level for example. It wants blue followed by the same number of red, so I try clearing it and reprogramming blue red, and it's not happy. If it wants the sequence unchanged, you could need infinite blue detectors followed by the exact same number of red. This can't work in a finite area. If I program it to add red equal to the number of blue(in example, starts as blue, ends as blue red), it still complains. What does it actually want?!?
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man, i keep falling back into solving specific patterns instead of the algorithm behind them. its hard, its awesome, its 5/5 stars.
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I understood Light-Bot and got it very well. I just cannot comprehend this game and am stuck on the Robolamp level. :( I need more detailed if-statements to make this work.
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I have no idea how this game is suppose to work, there's nowhere near enough instruction for me to even grasp at the concept of how this works.
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Oh how i want to kill you , malevolence engine , but you compliment me so well when i succeed , i'll spare your life for now
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This game is 5/5, once you understand what you are supposed to do. But sadly it is not explained well (there should be one example). I loved and finished it, but I have studied algorithms in college, otherwise it would be extremely hard to think about loop patterns.
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The instructions are too vague and leave too much to be interpreted. So frustrated, but determined to beat it, since I never give up on a puzzle game
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I'm a computer science grad student currently taking an course in automata and computational complexity, and I just discovered this game. This is fantastic! :D :D
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@cronft No it isn't. You don't have to be a programmer to be good at this game. It has some programming logic, but not thousands of lines of obscure code that comes with actual programmind.
It's a puzzle game. You've been playing too much Toss the Turtle.
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I thought this was the hardest game ever. I've been at it for over an hour and only beat 7 levels. Then I discovered you can swap the B/R branch with spacebar. That changes everything! Wow. I'm shocked I got as far as I did.
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It's very difficult to tell what the hell this game is about when you start playing it. Persevere, tho, it's a neat Turing machine style puzzler.
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There's a big ambiguity in the RC cars level that, if misinterpreted, causes the level to be unsolvable (I only stumbled across the correct solution while attempting to test how the newly-introduced printers worked). The required output for the level is "The input, but with the first symbol at the end." What I understood the requirement to be was the original sequence PLUS the first symbol at the end, but what it really wants is the original sequence with the first symbol MOVED from the beginning to the end. If this could be changed I'm sure it would save a lot of people a LOT of frustration!
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so this is a game for programers uh?
obviusly, this isnt the tipical game for normal people
if at least the explanations of how work the game whas more clearly.... could be more enjoable
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The Malevolence Engine can kiss my butt if my solutions take too long, as long as they work. It's not like you're paying me or anything! Besides, if recent events are any indication, politicians cause everything to slow down...
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Amazing game. At first I had no clue how to solve any of the levels, but slowly I started to grasp the concepts. This game really stimulates your brain.
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My "brilliant" solution to Robobugs...
?lvl=5&code=i12:5f1;i12:4f7;p12:6f3;p10:7f0;c11:6f3;c11:7f0;c10:8f0;c9:8f1;i9:7f0;c9:6f1;c9:5f1;c9:4f2;c10:4f2;c11:4f2;c8:7f3;c8:8f3;c8:9f3;c8:10f3;c8:11f2;c9:11f2;c10:11f2;c11:11f2;p14:7f2;c13:4f3;i13:5f1;c13:6f3;c13:7f2;c14:8f2;c15:8f1;i15:7f4;c15:6f1;c15:5f0;c14:5f0;c11:5f3;c16:7f3;c16:8f3;c16:9f3;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c13:11f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;
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@Raz22 Hey, the same thing happened to me on the Robo-children level! ?lvl=18&code=c12:4f3;c12:5f3;c12:6f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;p9:7f3;p10:7f3;p11:7f3;p12:7f3;p13:7f3;p14:7f3;p15:7f3;c12:3f3;c8:7f0;c7:7f1;c7:6f1;c7:5f2;p15:5f4;p15:4f4;p15:3f4;p15:2f4;c16:7f2;c17:7f1;c17:6f1;c17:5f0;c16:5f0;c15:6f3;c9:6f3;p9:2f6;p9:3f6;p9:4f6;p9:5f6;c8:5f2;
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KalebGrace, you are wrong- an empty string or a string of a length of 1 actually is alternating colors. To prove it, here is the definition of alternation- the following rule must apply for a string to be alternating: 'for any given object in the string, the following object must not be from the same kind of it's predecessor '. For this reason, string of the length of 0 or 1 suffice the rule above in the 'empty way': for any object in a string of a length of 0 or 1, there is no following object, and there can't be two sequential objects from the same kind. And that's why an empty string or a string of a length of 1 is alternating colors.