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I like how if you let your solutions that tried the malevolence engine's patience but still work run long enough, it accepts the answer anyway but yells at you for incompetence.
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great game, but the level goals are not always clear: "the input, but with the last symbol moved to the front" (Robomecha) means something different than "reverse order". took me some time to notice that i just got the goal wrong... otherwise this is a really great game!!
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Finished the the game, but only just realised that robots do not have to go in the empty side of junctions. That would have made it seriously easier.
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If you enjoyed this game, now go and play this:
http://edu.selfip.net/content/?jQuery:Gachimator
please upvote so ppl can see
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Sure I know it's a part of the game, but not the one I enjoy the most, and not the most important one. I just want one more space in each direction to avoid situations when I spend 15 mins to be able to fit in one more writer (metatron...)
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buzz_killington1 said : "The game could use more space imho. I have the algorithm figured out,but im very bad at the layout of elements" ; In fact the putting your algo in an optimized sagittal form is part of the game, but I agree that an "infinite board" mode would be fun to toy around with and convenient for tests.
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The game could use more space imho. I have the algorithm figured out,but im very bad at the layout of elements, so more than half parts is usually conveyours for me, and i spend ages trying to connect all the parts properly. one more square on both axes would fix it for me :)
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Am I retarded or is academics the most difficult of normal levels? I did it but with n factorial time, so naturally the engine is out of patience :) metatron im coming for you
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XD Ok I take it all back I love this game. It took me longer than i'd have liked but i solved Seraphim and judiciary! now i'm buzzed. 5 star
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The thing that i don't like is the lack of clarity on some points. Like begins and ends in the same colour implies two spots minimum. And its often unclear what an empty string should do.
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How the hell are you supposed to supposed to solve “Orphanim”?? ^^
IMPOSSIBRU!! ;) What’s next? Simulating arithmetics?
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If you like this, you gonna love SpaceChem. Really, no spam, I just love the game. But beware as it’s as hard as it is fun.
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I like the Malevolence Engine, it is like a really good debugger; it not only finds errors in your design it shows you exactly where those errors are.
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It's one of my favorite games, but I remember that when I first played it was very confusing. Perhaps that is why it is underrated.
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Geez. "Ophanim" is seriously the hardest puzzle I've solved in seven years. I cannot believe I solved it in this lifetime.
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If you are stuck look at the lines on the level select screen, they show you which simpler problems you need to use concepts from to solve the more advanced problems.
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Wow... I'm stunned by the possibilities of this simple game. Sometimes I'm really frustrated, but in the end I'm happy when i solved it. This game is a stroke of genius.
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Too much junk information and effects. Focus on having a centered easy access tutorial. When that is done THEN you can start spitting out bumbo jumbo.
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so uh... I didn't realize until waaaaay into the game that you can rotate EVERYTHING, not just conveyors! SO MUCH BETTER NOW.