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@TreeSlayer7: The only way to fail is to have the first and last colors be different. This obviously isn't the case if the string is empty, so the empty string passes. So does single Blue and single Red.
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"ACCEPT: Strings that begin and end with the same color!"
To me, this means that empty strings should be rejected. But it says I should accept them!
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Haha... I tried to give an answer with an infinite loop in it, and it's feedback was "The malevolence engine is out of patience" :P
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I believe "Robobugs" is bugged. The robots have the thing on their strip that implies you can use a writer on them, but I don't have the option to place such a thing and the engine keeps sending me things that only fail because they have that stupid thing on them
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Found the background music, search for 'Shostakovich - Symphony No 9 in E-flat major, Op 70 - Spivakov' on youtube. 23 minute symphony, what's heard in game starts about 4 minutes in. Beautiful music.
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You really should have placed tips about bridges (hold shift while placing conveyor) and flips (press space before placing branch) in tutorial and Controls section. I've redone a couple of tight levels from scratch because I didn't know about flips and bridges >_
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Great Game! One thing though: It would be nice if we could swap the colour directions of the Branches when placing. Sometimes that's the only obstacle in making "nice" solutions.
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I like the game but I wish the maps were larger as they feel way too small and I can't try half the things I could actually make work.
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I'm a computer programmer, and I still don't understand this game. How do you create a short "pulse" with only a not gate and constant voltage?
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If they are certain enough of what robots are "good" to correct me when I do it wrong, then why did they hire me in the first place?
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My program almost works, there's just a small error. I know how to fix it, too, but I don't have the space. Maddening.
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I lkie how the sequences seem random, but in truth the machine knows exactly what is wrong with my construction and sends the sequences that exploit my error.
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@RedTomato wow you are right, the level isn't testing the possibility of an empty string. Trying to check that as you said made my solution much shorter lol.
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@RedTomato: I guess this level just isn't tested against empty string. I don't think there's any analysing being done on _how_ you solved a level, it's just tested with specific data - which isn't flawless as you pointed out...
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Well, maybe I'm not retarded, but have to read more carefully... Question dismissed anyway. Great game, now will be even better with bridges :)
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Hmm, maybe I'm retarded, but... how can you build crossing conveyors? When I try to put one perpendicular to the other on the same spot the old one gets overwritten. I tried different ways too, but nothing seems to work - yet I can see such things in user levels. It's annoying, 'cause I'm almost through this game and some levels would be like 4 times less complicated if I could do such a thing... Any ideas anyone?
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There's a bug in the Malevolence Engine. It classes zero length strings as odd, when zero is actually even. This can be seen easily on the Milidogs level (On level map, Second down in the first column of five levels). Level instructions: 'With Blue as 1 and Red as 0, accept odd binary strings". Expose the bug by a) building a straight path from the entrance to the exit, and testing with a zero string. This is (correctly) rejected. Then b) build a complete level, including routing the zero string straight to the exit. This is (incorrectly) accepted as flawless!
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For the "Teachers!" level (accept X blue, then X red, then X blue), if I choose X=0, MALEVOLENCE ENGINE tells me the algorithm doesn't work.
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The malevolence engine cannot check for all possible solutions (because that would take forever) so it checks the algorithm instead. BUT if the malevolence engine can already detect whether your algorithm is correct or not, then it knows how to write the algorithm. Conclusion: The malevolence engine is a lazy bastard who is doing this to waste our time. But this waste of time was so totally worth it. 5/5
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My only complaint about the game is the interface. It is unclear what everything does at the very start of the game (the tutorial is meh at best) and even after several runs the buttons don't feel intuitive.
Also the messages from the malevolence engine should stay up for longer as they are beautifully horrid.
Overall great game that makes me feel dumb.
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I love this game. It stomped on my preconception that I had half-decent logical reasoning skills. Every time I look at a puzzle, I think; "Oh, that's easy!" And then half an hour later, I'm staring at the same puzzle, thinking, "Well, if I try THIS approach, I'm SURE it will work!"
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@144325
Lmao, no. What's with all of the spaghetti conveyor-belt?
HEre's a much smaller solution:
?lvl=3&code=p12:5f3;c13:5f0;c11:5f3;p12:8f2;c11:7f3;c11:8f2;c12:7f3;p11:6f2;c12:9f3;
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Is this really what you're supposed to build in the 3RD FREAKING LEVEL?
?lvl=3&code=p12:5f3;p13:5f1;c11:5f0;c10:5f3;c14:5f3;c14:7f0;i13:7f6;c12:7f0;c11:7f0;p10:8f3;p11:8f1;c10:7f3;c9:8f3;c9:9f3;c9:10f2;c10:10f2;c11:10f1;c11:9f2;c12:9f2;c12:8f3;p15:8f0;p15:9f2;i13:9f7;c14:9f2;c15:7f1;c15:6f0;c9:7f3;c10:6f3;i14:6f1;c13:6f3;c13:8f3;c13:10f0;c14:10f0;c15:10f0;