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Glad to see more information on-screen about the controls now... the first time I played this through I finished the entire thing without realising you could make bridges.
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@ErikM The malevolence machine only checks strings about 12 colors long, if you make a machine that works with 0-12 long but doesn't work over 12 long strings, it will display that message.
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What does it mean when I get a message of "The Malevolence Engine sees what you did there." but the level completes green anyway?
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This game, every year or so I go back after I play another great puzzle game because this is the best puzzle game I have seen in forever.
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I have no idea what I'm doing. This game needs a help section where you can read again what part do what ... Even when I'm reseting the game I can't read the instructions again :(
Nice game though ;)
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Anyway, this is probably the best puzzle game I've ever played, true algorithmic logic programming, but I love the music too, and the humor is irresistible. "Robobears: Enormous metal polar bears! They like to catch fish, even though they can't eat any. It's disarming! Then they eat you."
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Got it, quite intuitive actually. I feel so stupid. After you get through the third level you understand how things work and really get the hang of it.
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That's it? I beat the third secret level, I was expecting a second ending. But no, I guess it was just the one ending with the other three levels for bonus content?
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Sorry to repeat myself, but after a few more hours I am so frustrated with constantly running into space restraints that I really feel I have to repeat my previous point. Please, please, please give me more space to play on. It's so incredibly frustrating when you have to shred something that was close to working because you simply don't have any space left at the point where you need to change something.
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I really, really love this game. I just wish building space wasn't so limited. In some levels finding the perfect layout is more of a challenge than the logic itself.
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I'm stuck on the third level. Good god, games like this and Codex of Alchemical Engineering make me realize how stupid I am.
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For those who are stuck in level 3,
?lvl=3&code=p12:5f7;c11:5f2;p13:7f7;c13:5f3;c13:6f3;c12:7f2;c14:7f3;c14:8f3;c14:9f0;c13:9f0;c12:9f0;c11:9f1;c11:8f0;p10:8f5;c9:8f3;c9:9f3;c9:10f2;c10:10f2;c11:10f2;
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Damn just solved it. Wow. I feel smart, probably not the fact of the matter, but it's nice to feel that way. The trick is to have a set up that checks for whether or not the tape has more than 2 dots, when it gets done checking, it should have already rejected everything that has less than 2 blue dots. Then it is a matter of the final check for a third dot. Which I leave to you, kind reader who has tolerated my jibber-jabber this long.
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to my mind, the only thing keeping this game from being super popular is the fact that the objectives and some of the mechanics are not clearly spelled out. the puzzles themselves are very interesting, but sometimes I had trouble figuring out what exactly I was supposed to be doing! still 4/5, though.
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@PoopLoops: You were told that Green and Yellow won't be beginning inputs during the presentation that introduced them.
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I really like this game, but for a mere mortal like me it was SOOOO hard it just stopped being fun when I reached Androids after many many hours playing... 4/5 anyway
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The instructions to each level could use a bit of work. For example, the Robostilts level says to put a green at the beginning and a yellow at the end. Okay, but it doesn't tell you that the input will ONLY be red and blue. That's very important to know. I know this game is old and won't get updated now, but I figured "what the hell". Great game once you figure out what you have to do.
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It doesn't accept "GR" instead of "". Weird, because it accepts "G..." instead of "..." and "R" instead of "". I guess it's a bug.
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Wow, this game made me feel stupid - C++ has seriously spoiled me!
I'll bet my father would eat this up, though - hailing as he does from the days of punchcard-driven computers :)
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5) (personal feedback) i was almost clicking the game away at level 2 but then i did read some posts before and wondered how could anyone rate it 5 and add it in his favorites. so i kept trying till i figured out what didnt show up in your own explanations. to comprehend: it is a nice idea of a programming-game, but it needs to be much more player-friendlyness for even these people who dont see it and understand it by given gift
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1) the mute-buton doesnt work, 2) the game gives a very hard starting. you should make a small learning by doing and explain e.g. that there is a machine condition in each level. 3) it took me quite some time to figure out that you can re-watch the info stuff. if a level shows a new info it shall be re-shown again if you havent finished it and start again (or make a button), 4) it also took me some time to notice that the drag-over-text pops up a more large drag-over-text when you drag the mouse at this button for a while. it makes it kinda useless because people dont wait for secounds and secounds again just in hope an already existing drag-over-text shows even more drag-over-texts.
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Hmm...the Malevolance engine "Sees what you did there" now. A good upgrade from the last time I played.
Now I have to solve Androids for ALL cases now instead of only strings of only up to 7 in a row.
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Good game but devilishly difficult, I like it. Took me a while to figure out what was going on. I think the game would benefit greatly from better tutorials or game explanation.
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Think what we could do If we had an infinitely big grid! We could build a whole calculator. It's almost like minecraft in 2D.
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Bug: robotanks is bugged, it wants me to accept 15 (first 4 blues) while the game tells me to only accept greater than 15
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@wntrmt The binary switch changes whether the level uses binary logic or not. Milidogs and Robotanks use binary. Robocars and Roboplanes do not.
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I've gotten so addicted to this game that I have begun programming it into my TI calculator. And once I finish that, I'll finally have something to do in psychology class!