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redgloss

May. 21, 2010

Under rating threshold (show) fR0z3nS0u1, Isn't ?lvl=10&code=g12:4f3;y12:10f3;p12:5f3;b11:5f2;r13:5f0;c12:6f3;c12:7f3;c12:8f3;c12:9f3; simpler?

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(2)

Dodderz

May. 21, 2010

Under rating threshold (show) Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]

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(2)

Finale

May. 21, 2010

Under rating threshold (show) its very hard to work without variables

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(1)

andrewasmith

May. 21, 2010

Under rating threshold (show) @Kaos pulse - it means you have to accept strings if the binary interpretation gives an odd number. Google will turn up numerous articles on how to read binary if the hints in game aren't enough, but in this case it simply means you need to check if the last symbol is 1, which is represented by blue.

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(1)

fR0z3nS0u1

May. 21, 2010

Under rating threshold (show) Gnusluap, holy ****, how do you make THAT work? O_o It's as simple as ?lvl=10&code=g12:4f3;c15:9f3;c15:10f3;c15:11f0;c14:11f0;c13:11f0;c10:6f2;c10:7f1;c10:8f1;c11:6f2;b11:8f0;c12:6f3;q12:7f3;p12:8f3;c13:6f0;c13:7f2;r13:8f2;c14:6f0;i14:7f4;c14:8f1;c15:7f3;g12:5f3;y15:8f3;

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(0)

Gnusluap

May. 21, 2010

Under rating threshold (show) My solution for stilts: ?lvl=10&code=p12:4f3;g11:4f3;g13:4f3;r13:5f2;b11:5f0;p10:5f0;p14:5f2;c9:7f3;c9:8f3;c9:9f3;c9:10f3;c9:11f2;c10:11f2;c11:11f2;c13:11f0;c14:11f0;c15:11f0;c15:10f3;c15:9f3;c15:8f3;b14:6f0;r10:6f2;y9:5f3;y15:5f3;p11:6f0;r11:7f0;y10:7f0;y14:7f2;b13:7f2;p13:6f2;c12:5f3;c12:6f3;c12:7f3;g12:8f3;y12:10f3;p12:9f3;r14:4f3;b10:4f3;c9:6f3;c15:6f3;c15:7f3;

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(-1)

kaos_pulse

May. 21, 2010

Under rating threshold (show) I like the game, but i'm confused in Milidogs, what does "Accept odd binary strings" means ?

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(1)

morbious37

May. 21, 2010

Under rating threshold (show) Great game! 5/5. I was so proud of myself when I beat the "copy a string but with green at start and yellow at end" level.

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(0)

Zebediah49

May. 21, 2010

Under rating threshold (show) Not sure how I pulled this off, but an implement of bubble-sort for level 27 (rocket planes): ?lvl=27&code=p9:5f3;g12:4f0;c11:4f0;c10:4f0;c9:4f3;p14:6f7;c13:5f2;c14:5f3;b15:6f0;c13:7f3;q13:4f7;c15:7f2;c16:6f1;c16:5f1;c16:4f0;c15:4f0;c14:4f0;c16:7f1;c11:8f1;b8:5f2;r10:5f3;c9:6f3;c10:6f0;c9:8f3;c10:11f2;c11:11f2;c13:6f3;c11:7f1;q11:6f5;g12:6f1;c11:5f2;c12:5f2;c9:7f3;q9:11f3;r8:10f2;p9:10f7;b10:10f2;p11:10f5;r12:10f0;c11:9f1;p13:9f7;r13:10f2;c15:10f2;c16:9f1;c16:10f1;i13:8f1;c14:10f2;b14:9f1;c9:9f3;c14:7f2;r12:9f2;r14:8f0;c12:8f0;c16:8f1;

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(0)

crazyguy_co

May. 21, 2010

Under rating threshold (show) Mute button doesn't work? Seriously, why make one then?

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(0)

pel6413

May. 21, 2010

Under rating threshold (show) @y2clay14 this is a bit simpler: ?lvl=5&code=p12:10f7;p11:10f7;c12:7f3;c12:6f3;c12:5f3;c12:4f3;c12:8f3;p12:9f2;c11:11f2;

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(-1)

y2clay14

May. 21, 2010

Under rating threshold (show) My Solution for "Robobugs" ?lvl=5&code=p12:4f3;c11:4f0;c13:4f2;p10:4f0;c8:5f2;c9:5f2;c10:5f3;p14:4f2;c16:7f1;c16:6f1;c16:5f0;c15:5f0;c14:5f3;c12:8f3;c12:5f3;c12:6f3;c12:7f3;c12:9f3;c12:10f3;c10:9f2;c11:9f2;c14:9f0;c13:9f0;c14:6f3;p14:7f3;p15:7f2;c14:8f3;c15:8f2;c16:8f1;c8:7f1;c8:8f1;p9:7f0;c9:8f0;p10:7f3;c10:8f3;c10:6f3;c8:6f1;

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(1)

z4srh

May. 21, 2010

Under rating threshold (show) Fun! One suggestion - give a sample input/output for each. You can get it by running the blank machine, but still.

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(1)

alan_keemdale

May. 21, 2010

Under rating threshold (show) Just found that when you make a cross by using two conveyors, robot will follow same the direction he entered this crossroad. Helps a lot when you're stuck because of color assimetry

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(0)

Dark_Shuyin

May. 21, 2010

Under rating threshold (show) LouWeed that isn't a bug, that code is wrong. you are making the robot go forth 1 step for every blue, back 1 step for every red (s like count from 0 to 3, you can count forever just adding +1 +1, then -1 -1, +1 +1, -1 -1, ...

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(0)

XLNT

May. 21, 2010

Under rating threshold (show) Thats about it. Everything else I constantly wish for (like switches or multiple writing bands) would ruin the Turing aspect of the game. It' amazing how little equipment one needs, although some things are hard to wrap your had around if you are used to variables and predefined functions (string comparision etc.). I also liked the music, and the fact that I played this over 10 hours straight is another proof that a good concept is more important than fancy graphics. More levels would be apreciated, especially in the mid-range, the last levels are just to tough for me. So overall, amazing work, one of the best at Kong. P.S.: Do you know "Engineer of the people"?

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(1)

XLNT

May. 21, 2010

Under rating threshold (show) Great game. At first I thought it would be another "program the robot" game, but its way more than that. It starts out way to easy (just moving the robots), soon gets challenging (moving parts of the input string around) to ridicoulosely hard (adding numbers and stuff). Though I like it very much, I have some things I'd like to have: (1) ALL permutations of the branches, sometimes I dont want the neutral to be in the middle (2) conveyors sensitive to entering, e.g. that will move the robot left or right, depending on what side it enters.

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(1)

Sharsnik

May. 21, 2010

Under rating threshold (show) Ooof... Judiciary and Ophanim are getting to be rather ridiculous.. If anyone needs hints for any other levels, I have working, but not ideal solutions

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(-1)

magikaru

May. 21, 2010

Under rating threshold (show) Quite honestly, this is one of the best puzzle games I have ever played.

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(3)

MadBoat

May. 21, 2010

Under rating threshold (show) please include debugging tools. :p I have a bug in my RoboSpies design that I can't find :( great game. I think they're ought to be a hard mode where the computer tries a lot more strings behind the scenes, and if the player's design fails any conditions it ought to have succeeded, it robo laughs at you.

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(1)

moocowpong1

May. 21, 2010

Under rating threshold (show) @dan_t: Zero is natural according to some conventions, including the mathematician convention. Not sure which convention CS people use, but zero natural is not incorrect, just ambiguous.

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(0)

Scone

May. 20, 2010

Under rating threshold (show) I just noticed that the total parts statistic doesn't reflect the number of parts I actually used in the level. For level 1, it says I used 1 part when I had 3 conveyors. For level 2 it says I used 10 parts when I had 3 parts when I used 4 conveyors and 1 branch.

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(1)

Scone

May. 20, 2010

Under rating threshold (show) A fantastic test of logic and looping skills with the added difficulty of not allowing wires to cross.

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(0)

dan_t

May. 20, 2010

Under rating threshold (show) Level Robospies: accept natural powers of 4. Zero is not natural, so value 1 should be rejected.

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(3)

rbuccigrossi

May. 20, 2010

Under rating threshold (show) Wonderful game! Congratulations on a challenging fun game that enticed me to stay up way too late.

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(0)

poofacedmonkey

May. 20, 2010

Under rating threshold (show) Its probably very good, but the tutorial doesn't seem to explain anything.

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(2)

anozir

May. 20, 2010

Under rating threshold (show) Nevermind, had to do a few edits.

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(0)

Kimhojung

May. 20, 2010

Under rating threshold (show) So what is the purpose of this game?

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(0)

DrunkenJester

May. 20, 2010

Under rating threshold (show) Needs a much better tutorial. Even after fiddling around for a while I couldn't figure out what the hell was going on. Looks like it has potential though.

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(0)

LouWeed

May. 20, 2010

Under rating threshold (show) JohnSteel is correct, there is a bug. This code should work for all input on Robolamp (level three) -- but it doesn't: ?lvl=3&code=p12:7f2;p12:6f2;c12:5f3;p12:8f2;c12:9f3; Awesome game anyways; don't sweat the (currently) 3.6 rating; all the best games (money seize, colourshift) have ratings between 3.5 and 4

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(-2)

anozir

May. 20, 2010

Under rating threshold (show) Is it just me or is Androids and Teachers! the same objective? I used the same machine. lol

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(0)

Mather

May. 20, 2010

Under rating threshold (show) the tutorial dusent explain proply :(

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(-1)

voodooattack

May. 20, 2010

Under rating threshold (show) God; my mind is melting, and I like it!

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(1)

Zebediah49

May. 20, 2010

Under rating threshold (show) It took me roughly two rounds to fully understand how to use these things (IE how to make something approximating memory registers). After that, it was good fun :D

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(1)

wei00007

May. 20, 2010

Under rating threshold (show) Ibnstructions need some work, but besides that it was great : D I just couldnt get past the first level.

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(1)

jman10012

May. 20, 2010

Under rating threshold (show) OMG this game is complecated.

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(-1)

Spreadeagle135

May. 20, 2010

Under rating threshold (show) Most sophisticated game I've ever seen on kongregate. I've taken some comsci classes and this is just like it. I love it. great concept.

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(1)

DubiousMerit

May. 20, 2010

Under rating threshold (show) @Emulous: The strings of colors accompany the robots. Sometimes you have to output a specific pattern of dots, while other times you just evaluate the string and accept or reject based on it. The criterion is written in white at the lower left. For level 1, the criterion is to accept every robot that shows up - just make a conveyor from the round start to the square exit at the bottom. For level 2, the criterion is to accept a robot whose string starts with a blue. So you need to design a process that will read the first color on the tape. If it's blue, send it on to the exit. If it's red, dump it to the side. The actual tapes don't show up until you hit the triangle icon to test your device. You have to plan you systems on a series of "if, then" branches - if the dot is blue, I do one thing, if it is red I do something else, the net result being to send the proper ones to the exit, while rejecting the others.

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(0)

Emulous

May. 20, 2010

Under rating threshold (show) Where does it say what the output is supposed to be? Seriously what do I have to do to win. Can someone explain what I'm supposed to do. I know that I am supposed to send a robot to the end but whats with the strings. Poor documentation = 0.

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(1)

fizzle

May. 20, 2010

Under rating threshold (show) Great game. Alan Turing would be proud.

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(1)

gukinator

May. 20, 2010

Under rating threshold (show) wait, disregard that i figured it out

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(0)

urmelhelble

May. 20, 2010

Under rating threshold (show) Would need an interactive tutorial.

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(0)

Kalirren

May. 20, 2010

Under rating threshold (show) Awesome game. Nice take on building a quasi-Turing machine.

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(0)

sylux16

May. 20, 2010

Under rating threshold (show) this is confusing! i wish i had the patients to understand this! it would be cool!

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(0)

hammie170

May. 20, 2010

Under rating threshold (show)

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(-5)

gukinator

May. 20, 2010

Under rating threshold (show) the game is still sort of fun, regardless of impossiblilities, ill give it a 3/5, maybe 4

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(-1)

gukinator

May. 20, 2010

Under rating threshold (show)

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(-7)

HoopleDoople

May. 20, 2010

Under rating threshold (show) A fantastic game with two minor flaws. 1) Insufficient explanation of game mechanics. Took a few missions of hands on testing before I fully understood the tools available (e.g. that you can cross conveyors). This shouldn't be that hard to fix. 2) The levels can get extremely difficult, such that one might have no clue how to even approach it. Including a way to access a hint for each level would be appreciated.

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(2)

Lazarenth

May. 20, 2010

Under rating threshold (show) I am a junior software engineering student at Milwaukee School of Engineering. When I played the first 3 levels I thought this would be another dumb "programming" flash game. It is actually very good and making MY head hurt! Good job!

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(2)

lwoodbur

May. 20, 2010

Under rating threshold (show) ok, I write computer programs with extensive loops daily, and this game is crazy. Kudos to the guys who made this

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(1)

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