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Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]
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@Kaos pulse - it means you have to accept strings if the binary interpretation gives an odd number. Google will turn up numerous articles on how to read binary if the hints in game aren't enough, but in this case it simply means you need to check if the last symbol is 1, which is represented by blue.
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Gnusluap, holy ****, how do you make THAT work? O_o It's as simple as ?lvl=10&code=g12:4f3;c15:9f3;c15:10f3;c15:11f0;c14:11f0;c13:11f0;c10:6f2;c10:7f1;c10:8f1;c11:6f2;b11:8f0;c12:6f3;q12:7f3;p12:8f3;c13:6f0;c13:7f2;r13:8f2;c14:6f0;i14:7f4;c14:8f1;c15:7f3;g12:5f3;y15:8f3;
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My solution for stilts:
?lvl=10&code=p12:4f3;g11:4f3;g13:4f3;r13:5f2;b11:5f0;p10:5f0;p14:5f2;c9:7f3;c9:8f3;c9:9f3;c9:10f3;c9:11f2;c10:11f2;c11:11f2;c13:11f0;c14:11f0;c15:11f0;c15:10f3;c15:9f3;c15:8f3;b14:6f0;r10:6f2;y9:5f3;y15:5f3;p11:6f0;r11:7f0;y10:7f0;y14:7f2;b13:7f2;p13:6f2;c12:5f3;c12:6f3;c12:7f3;g12:8f3;y12:10f3;p12:9f3;r14:4f3;b10:4f3;c9:6f3;c15:6f3;c15:7f3;
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Great game! 5/5. I was so proud of myself when I beat the "copy a string but with green at start and yellow at end" level.
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Not sure how I pulled this off, but an implement of bubble-sort for level 27 (rocket planes): ?lvl=27&code=p9:5f3;g12:4f0;c11:4f0;c10:4f0;c9:4f3;p14:6f7;c13:5f2;c14:5f3;b15:6f0;c13:7f3;q13:4f7;c15:7f2;c16:6f1;c16:5f1;c16:4f0;c15:4f0;c14:4f0;c16:7f1;c11:8f1;b8:5f2;r10:5f3;c9:6f3;c10:6f0;c9:8f3;c10:11f2;c11:11f2;c13:6f3;c11:7f1;q11:6f5;g12:6f1;c11:5f2;c12:5f2;c9:7f3;q9:11f3;r8:10f2;p9:10f7;b10:10f2;p11:10f5;r12:10f0;c11:9f1;p13:9f7;r13:10f2;c15:10f2;c16:9f1;c16:10f1;i13:8f1;c14:10f2;b14:9f1;c9:9f3;c14:7f2;r12:9f2;r14:8f0;c12:8f0;c16:8f1;
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@y2clay14 this is a bit simpler:
?lvl=5&code=p12:10f7;p11:10f7;c12:7f3;c12:6f3;c12:5f3;c12:4f3;c12:8f3;p12:9f2;c11:11f2;
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My Solution for "Robobugs"
?lvl=5&code=p12:4f3;c11:4f0;c13:4f2;p10:4f0;c8:5f2;c9:5f2;c10:5f3;p14:4f2;c16:7f1;c16:6f1;c16:5f0;c15:5f0;c14:5f3;c12:8f3;c12:5f3;c12:6f3;c12:7f3;c12:9f3;c12:10f3;c10:9f2;c11:9f2;c14:9f0;c13:9f0;c14:6f3;p14:7f3;p15:7f2;c14:8f3;c15:8f2;c16:8f1;c8:7f1;c8:8f1;p9:7f0;c9:8f0;p10:7f3;c10:8f3;c10:6f3;c8:6f1;
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Just found that when you make a cross by using two conveyors, robot will follow same the direction he entered this crossroad. Helps a lot when you're stuck because of color assimetry
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LouWeed that isn't a bug, that code is wrong. you are making the robot go forth 1 step for every blue, back 1 step for every red (s like count from 0 to 3, you can count forever just adding +1 +1, then -1 -1, +1 +1, -1 -1, ...
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Thats about it. Everything else I constantly wish for (like switches or multiple writing bands) would ruin the Turing aspect of the game. It' amazing how little equipment one needs, although some things are hard to wrap your had around if you are used to variables and predefined functions (string comparision etc.). I also liked the music, and the fact that I played this over 10 hours straight is another proof that a good concept is more important than fancy graphics. More levels would be apreciated, especially in the mid-range, the last levels are just to tough for me. So overall, amazing work, one of the best at Kong. P.S.: Do you know "Engineer of the people"?
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Great game. At first I thought it would be another "program the robot" game, but its way more than that. It starts out way to easy (just moving the robots), soon gets challenging (moving parts of the input string around) to ridicoulosely hard (adding numbers and stuff). Though I like it very much, I have some things I'd like to have: (1) ALL permutations of the branches, sometimes I dont want the neutral to be in the middle (2) conveyors sensitive to entering, e.g. that will move the robot left or right, depending on what side it enters.
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Ooof... Judiciary and Ophanim are getting to be rather ridiculous..
If anyone needs hints for any other levels, I have working, but not ideal solutions
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please include debugging tools. :p I have a bug in my RoboSpies design that I can't find :(
great game. I think they're ought to be a hard mode where the computer tries a lot more strings behind the scenes, and if the player's design fails any conditions it ought to have succeeded, it robo laughs at you.
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@dan_t: Zero is natural according to some conventions, including the mathematician convention. Not sure which convention CS people use, but zero natural is not incorrect, just ambiguous.
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I just noticed that the total parts statistic doesn't reflect the number of parts I actually used in the level. For level 1, it says I used 1 part when I had 3 conveyors. For level 2 it says I used 10 parts when I had 3 parts when I used 4 conveyors and 1 branch.
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Needs a much better tutorial. Even after fiddling around for a while I couldn't figure out what the hell was going on. Looks like it has potential though.
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JohnSteel is correct, there is a bug. This code should work for all input on Robolamp (level three) -- but it doesn't:
?lvl=3&code=p12:7f2;p12:6f2;c12:5f3;p12:8f2;c12:9f3;
Awesome game anyways; don't sweat the (currently) 3.6 rating; all the best games (money seize, colourshift) have ratings between 3.5 and 4
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It took me roughly two rounds to fully understand how to use these things (IE how to make something approximating memory registers). After that, it was good fun :D
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Most sophisticated game I've ever seen on kongregate. I've taken some comsci classes and this is just like it. I love it. great concept.
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@Emulous: The strings of colors accompany the robots. Sometimes you have to output a specific pattern of dots, while other times you just evaluate the string and accept or reject based on it. The criterion is written in white at the lower left. For level 1, the criterion is to accept every robot that shows up - just make a conveyor from the round start to the square exit at the bottom. For level 2, the criterion is to accept a robot whose string starts with a blue. So you need to design a process that will read the first color on the tape. If it's blue, send it on to the exit. If it's red, dump it to the side. The actual tapes don't show up until you hit the triangle icon to test your device. You have to plan you systems on a series of "if, then" branches - if the dot is blue, I do one thing, if it is red I do something else, the net result being to send the proper ones to the exit, while rejecting the others.
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Where does it say what the output is supposed to be? Seriously what do I have to do to win. Can someone explain what I'm supposed to do. I know that I am supposed to send a robot to the end but whats with the strings. Poor documentation = 0.
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for the third level, it says, you win if all robots with three or more blues win, a robot could have the code r,r,r,r,r,r,r,r,r,r,r,r,r,r,r,b,b,b and that would be a passing robot. but there is no way to account for that because we are using tiles. nevertheless, since the game is flawed, the level is passable. you should think through some of these descriptions more....
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A fantastic game with two minor flaws. 1) Insufficient explanation of game mechanics. Took a few missions of hands on testing before I fully understood the tools available (e.g. that you can cross conveyors). This shouldn't be that hard to fix. 2) The levels can get extremely difficult, such that one might have no clue how to even approach it. Including a way to access a hint for each level would be appreciated.
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I am a junior software engineering student at Milwaukee School of Engineering. When I played the first 3 levels I thought this would be another dumb "programming" flash game. It is actually very good and making MY head hurt! Good job!