Under rating threshold (hideshow)
my roboplanes code is shorter and faster to run hehe ?lvl=26&code=c12:6f3;p12:7f3;c11:6f2;q11:8f0;c12:8f0;c11:9f2;c12:9f3;g12:5f3;b11:7f1;c13:7f1;c13:6f0;
Under rating threshold (hideshow)
androids only using blue and red :D
?lvl=17&code=c12:2f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c11:2f2;c10:2f2;c9:2f2;c8:2f2;c7:2f2;c6:2f2;b6:4f1;b6:6f1;b6:8f1;b6:10f1;b6:12f1;p12:3f3;p11:3f4;c11:4f0;p7:4f7;c6:3f1;c7:3f3;c8:3f0;c9:3f0;c9:4f1;c10:4f0;c8:4f3;c8:5f3;p8:6f7;c7:6f0;c6:5f1;c6:7f1;c6:9f1;c6:11f1;c9:6f3;c9:7f3;p9:8f7;p10:10f7;c8:8f0;c7:8f0;c10:8f3;c10:9f3;c9:10f0;c8:10f0;c7:10f0;c11:10f3;c11:11f3;c11:12f0;c10:12f0;c9:12f0;c8:12f0;c7:12f0;c12:4f3;c12:5f3;c12:6f3;c13:2f0;c14:2f0;c15:2f0;c16:2f0;c17:2f0;c18:2f0;c18:3f1;c18:5f1;c18:7f1;c18:9f1;c18:11f1;r18:4f1;r18:6f1;r18:8f1;r18:10f1;r18:12f1;c13:12f2;c14:12f2;c15:12f2;c16:12f2;c17:12f2;c13:11f3;c13:10f3;c14:9f3;c14:8f3;c15:7f3;c15:6f3;c16:5f3;c16:4f3;p13:3f6;c13:4f2;c14:4f2;c15:4f1;c15:3f2;c16:3f2;c17:3f3;p17:4f7;p16:6f7;p15:8f7;p14:10f7;c17:6f2;c16:8f2;c17:8f2;c15:10f2;c16:10f2;c17:10f2;
Under rating threshold (hideshow)
PleasingFungus:
Thanks for the reply. My problem was mostly figuring out what everything did on the first few levels. For one thing, I wasn't using the conveyor belts correctly, ex I would try to turn a corner and the pieces would fall off the edge. Also, I didn't figure out that things didn't have to go in the unmarked end of the sorting nodes until relatively deep in. Basically, what would have helped a lot is seeing an example of a solved puzzle in each of the tutorial stages--"Here's what this part can do, now you try." A lot of times the game tells us what a part can do, but doesn't show it very well. Once I caught on though things were pretty intuitive, it was just that initial hump. I guess the only other thing is that I wasn't sure what the hotkey labels were for the parts at first--I thought they were the number I had in inventory until I noticed they didn't decrement as I used them.
Under rating threshold (hideshow)
dont like some of the randomness and not sure the odd/even binary logic holds up. could use a lot more instructions and examples as perhaps some of us are using similar words with different definitions. a better help file is needed.
Under rating threshold (hideshow)
Academics! My quite complicated but working solution ;)
?lvl=23&code=i9:3f5;c9:4f3;i9:6f0;c9:7f1;b10:4f2;c10:5f1;i10:6f0;i10:7f0;c10:8f1;i11:4f3;q11:5f0;q11:8f0;c12:4f3;p12:5f3;c12:7f3;p12:8f3;c13:4f0;q13:5f2;r13:7f0;q13:8f2;c14:5f3;i14:6f5;c14:7f0;c14:8f1;i11:3f4;c10:2f0;c9:2f3;c10:3f2;y12:2f3;g12:3f3;c13:6f2;c14:9f2;c15:9f1;c15:8f1;c15:6f3;c16:4f1;c16:3f0;c15:3f0;c14:3f0;c13:3f0;y8:5f0;c11:2f0;c11:7f0;c13:9f2;y16:7f2;q8:3f3;q16:5f2;c9:5f0;c15:7f2;c12:6f0;c11:6f0;c8:6f3;c8:7f3;c8:8f3;c8:12f3;c8:13f2;c9:13f2;c10:13f2;c11:13f2;p8:10f3;q8:9f2;q8:11f0;b7:10f2;r9:10f0;p7:4f1;r6:4f2;b8:4f0;c7:5f1;c17:7f1;p17:6f1;r16:6f2;b18:6f0;r17:5f0;b7:3f2;
Under rating threshold (hideshow)
Hmm,anyone done the substitution to proove it's turing complete (assuming infinite space / string)? not sure if a DEA + infinite queue works for a turin mashine or if it's less than that
really intrested if it is provable.
Under rating threshold (hideshow)
2 Honza8D
In mathematics, there are two conventions for the set of natural numbers: it is either the set of positive integers {1, 2, 3, ...} according to the traditional definition; or the set of non-negative integers{0, 1, 2, ...} according to a definition first appearing in the nineteenth century.
Under rating threshold (hideshow)
For 28 I used yellow to mark the end, then assumed the first/last symbol would be red and recoded it. If it ended in red, it would delete the yellow and finish, ended in blue it would delete yellow, delete red at start, put a green + blue at the start and re-code it all again.
Under rating threshold (hideshow)
found a bug, it wants only natural powers of four, but it says 1 should be accepted, while 1 is 4^0 and 0 is not a natural number.
Under rating threshold (hideshow)
Look at my solution for RoboTanks and try not to laugh =D ?lvl=15&code=c12:3f3;p12:4f3;c13:4f1;c13:3f0;p11:4f0;i10:4f6;c11:3f0;c10:3f3;c10:5f3;c11:5f0;p10:6f3;i10:7f5;c9:6f3;c9:7f2;c11:7f2;c11:6f3;c12:7f2;c13:7f1;c13:6f2;c14:6f1;c14:5f2;c15:5f2;c16:5f3;p16:6f3;i16:7f1;c15:6f3;c17:6f3;c17:7f0;c15:7f3;c15:8f3;p15:9f3;i15:10f1;c16:9f3;c16:10f0;c14:10f0;c13:10f0;c12:10f3;c12:11f3;c14:9f3;
Under rating threshold (hideshow)
Robostillts solve for those who can't do it:
?lvl=10&code=p12:4f3;y11:11f2;y12:10f3;y13:11f0;c13:6f2;c11:6f0;p10:6f0;p14:6f2;c10:7f2;c11:7f2;c12:7f2;c13:7f2;i14:7f7;i15:6f4;c15:7f1;c14:8f0;c13:8f0;c12:8f0;c11:8f0;c10:8f0;c9:8f1;c9:7f1;i9:6f0;c8:6f3;c8:7f3;c8:8f3;c8:9f3;c8:10f3;c9:11f2;c10:11f2;c16:6f3;c16:7f3;c16:8f3;c16:9f3;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c8:11f2;g13:4f3;g11:4f3;b11:5f3;r13:5f3;c14:5f0;c10:5f2;c15:5f0;c9:5f2;g12:5f3;c12:6f0;
Under rating threshold (hideshow)
Comment split in two for length reasons:
Shrag: the problem with generating patterns randomly is that the game would have to know whether the patterns it generated were acceptable or not. That is... somewhere between "very hard" and "impossible." It's related to "http://en.wikipedia.org/wiki/Halting_problem"
:this.
Vergilius: I know I was a bit terse in places, especially when it came to the binary. What in particular struck you as obtuse or poorly explained?
Under rating threshold (hideshow)
Developer here!
Can't reply to everything, obviously - and this isn't a very good space to reply at all (if you want to guarantee that your suggestion/complaint will be replied to, try the "tigsource feedback thread":http://forums.tigsource.com/index.php?board=6.0 or "http://www.formspring.me/PleasingFungus":formspring!), but here's a few things.
CeruleanDragon: there are actually longer tooltips that appear if you hover over the items in question (or anything, for that matter!) for longer. If you didn't find those, though, that's my fault as a designer, not yours as a player. I'll look into explaining that better.
Under rating threshold (hideshow)
great game but it would be better if there was a mode where patterns would be generated randomly since there's a simple workaround, to pass a level you don't have to make a machine that does what it's supposed to but instead a machine that accepts/rejects test patterns and wouldnt work for any other pattern beside the test ones
Under rating threshold (hideshow)
Steep learning curve isn't helped by a sparse tutorial. Could use visual examples.
My programmer friend tells me that playing this is basically programming a Turing Machine...I asked her "how would you write a program to see if a bit string alternated between 0 and 1," thinking it was an analogous question to one of the levels, and it turns out it wasn't even an analogy, it was what was actually going on in that level, lol.
Haven't finished yet, but my initial impression is that the game is difficult, but rewarding.
Under rating threshold (hideshow)
ophanim looks butt-f*ck ridiculous hard.
I think I'm going to take my subtractor from before, but it'll take a bit of modification.
Under rating threshold (hideshow)
It'd be nice if there was a hard mode where more test patterns get sent through. My solutions for a few maps (like engineers) are silly cause the patterns aren't complex/varied enough.
Under rating threshold (hideshow)
Brilliant and creative. The solution to each level is a visual representation of what a computer would do if it were programmed to follow the objective. It was difficult and fun, 5/5.
Under rating threshold (hideshow)
skip that, did it in less ?lvl=17&code=c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:3f3;p11:3f3;p13:3f3;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:2f3;p10:3f3;b9:3f2;p14:3f3;r15:3f0;
Under rating threshold (hideshow)
Androids with only 27 parts ?lvl=17&code=c12:11f3;c12:12f3;c12:10f3;c12:9f3;c12:8f3;c12:7f3;c12:5f3;c12:4f3;c12:2f3;c11:2f2;c10:2f2;c13:2f0;c14:2f0;p12:3f3;p11:3f3;p13:3f3;q12:6f7;q11:6f7;q13:6f7;c11:5f2;c10:5f2;c13:5f0;c14:5f0;b10:6f1;r14:6f1;g10:3f1;y14:3f1;
Under rating threshold (hideshow)
Small "bug". The first time you finish Engineers, you get the little bonus, but the game forgets to record your score. Thankfully, it keeps your project table, so just have to go back and 50x speed it to have the score properly recorded.
Under rating threshold (hideshow)
I'd really love to have seen better in-game information/help on the various parts. On the 3rd level are two new items "Select!" and "Input!", neither of which are explained anywhere that I can find. I'd assume they'd be on the page with the [?], but they're not. I figured them out, but maybe just a little popup when you hover over them or something? Otherwise, it's a nicely done puzzle game. Definitely puts the mind to work. 5/5