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soul4hdwn

May. 19, 2010

Under rating threshold (show) my roboplanes code is shorter and faster to run hehe ?lvl=26&code=c12:6f3;p12:7f3;c11:6f2;q11:8f0;c12:8f0;c11:9f2;c12:9f3;g12:5f3;b11:7f1;c13:7f1;c13:6f0;

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(0)

vergilius

May. 19, 2010

Under rating threshold (show) mecheng_analyst: Don't you just have to check the last bit (ones place)? It worked like I expected it to at least.

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(1)

thawinner

May. 19, 2010

Under rating threshold (show) androids only using blue and red :D ?lvl=17&code=c12:2f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c11:2f2;c10:2f2;c9:2f2;c8:2f2;c7:2f2;c6:2f2;b6:4f1;b6:6f1;b6:8f1;b6:10f1;b6:12f1;p12:3f3;p11:3f4;c11:4f0;p7:4f7;c6:3f1;c7:3f3;c8:3f0;c9:3f0;c9:4f1;c10:4f0;c8:4f3;c8:5f3;p8:6f7;c7:6f0;c6:5f1;c6:7f1;c6:9f1;c6:11f1;c9:6f3;c9:7f3;p9:8f7;p10:10f7;c8:8f0;c7:8f0;c10:8f3;c10:9f3;c9:10f0;c8:10f0;c7:10f0;c11:10f3;c11:11f3;c11:12f0;c10:12f0;c9:12f0;c8:12f0;c7:12f0;c12:4f3;c12:5f3;c12:6f3;c13:2f0;c14:2f0;c15:2f0;c16:2f0;c17:2f0;c18:2f0;c18:3f1;c18:5f1;c18:7f1;c18:9f1;c18:11f1;r18:4f1;r18:6f1;r18:8f1;r18:10f1;r18:12f1;c13:12f2;c14:12f2;c15:12f2;c16:12f2;c17:12f2;c13:11f3;c13:10f3;c14:9f3;c14:8f3;c15:7f3;c15:6f3;c16:5f3;c16:4f3;p13:3f6;c13:4f2;c14:4f2;c15:4f1;c15:3f2;c16:3f2;c17:3f3;p17:4f7;p16:6f7;p15:8f7;p14:10f7;c17:6f2;c16:8f2;c17:8f2;c15:10f2;c16:10f2;c17:10f2;

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(0)

vergilius

May. 19, 2010

Under rating threshold (show) PleasingFungus: Thanks for the reply. My problem was mostly figuring out what everything did on the first few levels. For one thing, I wasn't using the conveyor belts correctly, ex I would try to turn a corner and the pieces would fall off the edge. Also, I didn't figure out that things didn't have to go in the unmarked end of the sorting nodes until relatively deep in. Basically, what would have helped a lot is seeing an example of a solved puzzle in each of the tutorial stages--"Here's what this part can do, now you try." A lot of times the game tells us what a part can do, but doesn't show it very well. Once I caught on though things were pretty intuitive, it was just that initial hump. I guess the only other thing is that I wasn't sure what the hotkey labels were for the parts at first--I thought they were the number I had in inventory until I noticed they didn't decrement as I used them.

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(3)

mecheng_analyst

May. 19, 2010

Under rating threshold (show)

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(-4)

candlefrontin17

May. 19, 2010

Under rating threshold (show) mmmm, sweet delicious logic

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(1)

Emiel112

May. 19, 2010

Under rating threshold (show) Academics! My quite complicated but working solution ;) ?lvl=23&code=i9:3f5;c9:4f3;i9:6f0;c9:7f1;b10:4f2;c10:5f1;i10:6f0;i10:7f0;c10:8f1;i11:4f3;q11:5f0;q11:8f0;c12:4f3;p12:5f3;c12:7f3;p12:8f3;c13:4f0;q13:5f2;r13:7f0;q13:8f2;c14:5f3;i14:6f5;c14:7f0;c14:8f1;i11:3f4;c10:2f0;c9:2f3;c10:3f2;y12:2f3;g12:3f3;c13:6f2;c14:9f2;c15:9f1;c15:8f1;c15:6f3;c16:4f1;c16:3f0;c15:3f0;c14:3f0;c13:3f0;y8:5f0;c11:2f0;c11:7f0;c13:9f2;y16:7f2;q8:3f3;q16:5f2;c9:5f0;c15:7f2;c12:6f0;c11:6f0;c8:6f3;c8:7f3;c8:8f3;c8:12f3;c8:13f2;c9:13f2;c10:13f2;c11:13f2;p8:10f3;q8:9f2;q8:11f0;b7:10f2;r9:10f0;p7:4f1;r6:4f2;b8:4f0;c7:5f1;c17:7f1;p17:6f1;r16:6f2;b18:6f0;r17:5f0;b7:3f2;

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(0)

Pheredhel

May. 19, 2010

Under rating threshold (show) Hmm,anyone done the substitution to proove it's turing complete (assuming infinite space / string)? not sure if a DEA + infinite queue works for a turin mashine or if it's less than that really intrested if it is provable.

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(0)

mahnat

May. 19, 2010

Under rating threshold (show) 2 Honza8D In mathematics, there are two conventions for the set of natural numbers: it is either the set of positive integers {1, 2, 3, ...} according to the traditional definition; or the set of non-negative integers{0, 1, 2, ...} according to a definition first appearing in the nineteenth century.

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(0)

sevpay

May. 19, 2010

Under rating threshold (show) Amazing Game! Great Puzzles! Needs a better tutorial though... :( Still 5/5 for me

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(14)

Honza8D

May. 19, 2010

Under rating threshold (show) oh i get it now, my poor english failed me again.

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(0)

Taolas

May. 19, 2010

Under rating threshold (show) For 28 I used yellow to mark the end, then assumed the first/last symbol would be red and recoded it. If it ended in red, it would delete the yellow and finish, ended in blue it would delete yellow, delete red at start, put a green + blue at the start and re-code it all again.

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(0)

Honza8D

May. 19, 2010

Under rating threshold (show) found a bug, it wants only natural powers of four, but it says 1 should be accepted, while 1 is 4^0 and 0 is not a natural number.

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(0)

k43n

May. 19, 2010

Under rating threshold (show) cant beat it right now think i have to pull an all nighter sometime soon 5/5

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(1)

anitaviz

May. 19, 2010

Under rating threshold (show) Robospies: ?lvl=16&code=c13:5f0;c12:4f3;p12:5f2;c12:6f3;c12:7f3;p12:8f3;c12:9f3;c12:10f3;c13:7f0;p13:8f2;

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(1)

Vorlap

May. 19, 2010

Under rating threshold (show) is nobody having trouble with lvl 28?? i just can't get it right...

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(-1)

SoulSlaughter

May. 19, 2010

Under rating threshold (show) Look at my solution for RoboTanks and try not to laugh =D ?lvl=15&code=c12:3f3;p12:4f3;c13:4f1;c13:3f0;p11:4f0;i10:4f6;c11:3f0;c10:3f3;c10:5f3;c11:5f0;p10:6f3;i10:7f5;c9:6f3;c9:7f2;c11:7f2;c11:6f3;c12:7f2;c13:7f1;c13:6f2;c14:6f1;c14:5f2;c15:5f2;c16:5f3;p16:6f3;i16:7f1;c15:6f3;c17:6f3;c17:7f0;c15:7f3;c15:8f3;p15:9f3;i15:10f1;c16:9f3;c16:10f0;c14:10f0;c13:10f0;c12:10f3;c12:11f3;c14:9f3;

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(1)

Enthernalcz

May. 19, 2010

Under rating threshold (show) Roboplanes code: ?lvl=26&code=p12:5f3;b11:5f3;c11:6f2;p12:7f3;c12:6f3;b11:7f3;c12:8f3;c11:8f2;p12:9f3;b11:9f3;c11:10f2;c13:5f0;c13:9f1;c13:8f1;c13:7f1;c13:6f1;

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(1)

Anslab

May. 19, 2010

Under rating threshold (show) I'm trading spies for police or officers

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(-1)

Enthernalcz

May. 19, 2010

Under rating threshold (show) Robostillts solve for those who can't do it: ?lvl=10&code=p12:4f3;y11:11f2;y12:10f3;y13:11f0;c13:6f2;c11:6f0;p10:6f0;p14:6f2;c10:7f2;c11:7f2;c12:7f2;c13:7f2;i14:7f7;i15:6f4;c15:7f1;c14:8f0;c13:8f0;c12:8f0;c11:8f0;c10:8f0;c9:8f1;c9:7f1;i9:6f0;c8:6f3;c8:7f3;c8:8f3;c8:9f3;c8:10f3;c9:11f2;c10:11f2;c16:6f3;c16:7f3;c16:8f3;c16:9f3;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c8:11f2;g13:4f3;g11:4f3;b11:5f3;r13:5f3;c14:5f0;c10:5f2;c15:5f0;c9:5f2;g12:5f3;c12:6f0;

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(1)

SoulSlaughter

May. 19, 2010

Under rating threshold (show) This is the hardest game on Kongregate. And one of the best. 5/5

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(0)

PleasingFungus

May. 19, 2010

Under rating threshold (show) Comment split in two for length reasons: Shrag: the problem with generating patterns randomly is that the game would have to know whether the patterns it generated were acceptable or not. That is... somewhere between "very hard" and "impossible." It's related to "http://en.wikipedia.org/wiki/Halting_problem" :this. Vergilius: I know I was a bit terse in places, especially when it came to the binary. What in particular struck you as obtuse or poorly explained?

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(5)

PleasingFungus

May. 19, 2010

Under rating threshold (show) Developer here! Can't reply to everything, obviously - and this isn't a very good space to reply at all (if you want to guarantee that your suggestion/complaint will be replied to, try the "tigsource feedback thread":http://forums.tigsource.com/index.php?board=6.0 or "http://www.formspring.me/PleasingFungus":formspring!), but here's a few things. CeruleanDragon: there are actually longer tooltips that appear if you hover over the items in question (or anything, for that matter!) for longer. If you didn't find those, though, that's my fault as a designer, not yours as a player. I'll look into explaining that better.

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(12)

Vorlap

May. 19, 2010

Under rating threshold (show) nice solution Hackenslacker!!

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(0)

Shrag

May. 18, 2010

Under rating threshold (show) great game but it would be better if there was a mode where patterns would be generated randomly since there's a simple workaround, to pass a level you don't have to make a machine that does what it's supposed to but instead a machine that accepts/rejects test patterns and wouldnt work for any other pattern beside the test ones

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(0)

vergilius

May. 18, 2010

Under rating threshold (show) Steep learning curve isn't helped by a sparse tutorial. Could use visual examples. My programmer friend tells me that playing this is basically programming a Turing Machine...I asked her "how would you write a program to see if a bit string alternated between 0 and 1," thinking it was an analogous question to one of the levels, and it turns out it wasn't even an analogy, it was what was actually going on in that level, lol. Haven't finished yet, but my initial impression is that the game is difficult, but rewarding.

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(6)

HelloLion

May. 18, 2010

Under rating threshold (show) This game makes me feel stupid. 5/5

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(3)

nogard

May. 18, 2010

Under rating threshold (show) ophanim looks butt-f*ck ridiculous hard. I think I'm going to take my subtractor from before, but it'll take a bit of modification.

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(1)

captortn

May. 18, 2010

Under rating threshold (show) Brilliant game!

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(1)

Taolas

May. 18, 2010

Under rating threshold (show) It'd be nice if there was a hard mode where more test patterns get sent through. My solutions for a few maps (like engineers) are silly cause the patterns aren't complex/varied enough.

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(1)

Jigokuro

May. 18, 2010

Under rating threshold (show) mute doesn't work right. It turns off the first time, then comes back on and the button stops working at all.

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(2)

Hackenslacker

May. 18, 2010

Under rating threshold (show) Androids! ?lvl=17&code=p12:3f3;p9:3f0;c11:3f0;c10:3f0;c8:1f2;c9:1f2;c10:1f2;c11:1f3;c11:2f2;c12:2f3;c12:4f3;c12:9f3;c12:10f3;c12:12f3;c12:11f3;c10:8f0;b11:8f0;p12:8f3;c10:7f0;c11:7f0;q9:7f0;q12:7f3;c10:6f3;c12:6f3;c12:5f3;c10:2f3;q8:3f0;p8:7f0;r8:8f3;c9:5f0;c8:5f0;c7:5f0;c8:9f0;c7:9f0;c6:9f1;c6:8f1;c6:7f1;c6:6f1;c6:5f1;c6:4f1;c6:3f1;c6:2f1;c6:1f2;c7:1f2;c9:4f3;r9:6f2;p15:3f2;c13:3f2;c14:3f2;c15:4f3;c15:5f2;c16:5f2;c17:5f2;c18:5f1;c18:4f1;c18:3f1;c18:2f1;c18:1f0;c17:1f0;c16:1f0;c15:1f0;c14:1f0;c13:1f3;c13:2f0;q16:3f2;y16:4f3;c14:2f3;c9:9f0;c9:8f3;c13:7f2;c14:7f2;q15:7f2;c15:8f3;c15:9f2;c16:9f2;c17:9f2;c18:9f1;c18:8f1;c18:7f1;c18:6f1;g9:2f2;y15:2f0;b15:6f0;c14:6f3;p16:7f2;b16:8f3;r13:8f2;c14:8f2;g8:4f3;c8:2f1;c16:2f1;c16:6f1;c8:6f1;

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(1)

ChaoticAgenda

May. 18, 2010

Under rating threshold (show) Brilliant and creative. The solution to each level is a visual representation of what a computer would do if it were programmed to follow the objective. It was difficult and fun, 5/5.

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(2)

brianaofskye

May. 18, 2010

Under rating threshold (show) I didn't understand how the robots worked at first, but now I get it. Cool game!

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(0)

Innominate

May. 18, 2010

Under rating threshold (show) I love pretty much everything about this game. 5/5

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(2)

singularity

May. 18, 2010

Under rating threshold (show) drawing one of these may help: http://en.wikipedia.org/wiki/Finite_state_machines

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(2)

singularity

May. 18, 2010

Under rating threshold (show) I really enjoy programming type games. 5/5

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(1)

Musickid43

May. 18, 2010

Under rating threshold (show) skip that, did it in less ?lvl=17&code=c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:3f3;p11:3f3;p13:3f3;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:2f3;p10:3f3;b9:3f2;p14:3f3;r15:3f0;

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(2)

Musickid43

May. 18, 2010

Under rating threshold (show) Androids with only 27 parts ?lvl=17&code=c12:11f3;c12:12f3;c12:10f3;c12:9f3;c12:8f3;c12:7f3;c12:5f3;c12:4f3;c12:2f3;c11:2f2;c10:2f2;c13:2f0;c14:2f0;p12:3f3;p11:3f3;p13:3f3;q12:6f7;q11:6f7;q13:6f7;c11:5f2;c10:5f2;c13:5f0;c14:5f0;b10:6f1;r14:6f1;g10:3f1;y14:3f1;

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(-1)

superdudo

May. 18, 2010

Under rating threshold (show) PleasingFungus? ew.

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(-1)

Amagineer

May. 18, 2010

Under rating threshold (show) Your mute button is broken.

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(1)

TwilightTopHat

May. 18, 2010

Under rating threshold (show) I wasn't certain by the description, but this game is awesome!!!!

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(0)

Taolas

May. 18, 2010

Under rating threshold (show) Is it cheating to tailor a track just for the tests given? I think it can be fastest when you do that.

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(0)

wyldmage

May. 18, 2010

Under rating threshold (show) Small "bug". The first time you finish Engineers, you get the little bonus, but the game forgets to record your score. Thankfully, it keeps your project table, so just have to go back and 50x speed it to have the score properly recorded.

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(0)

Tuqui

May. 18, 2010

Under rating threshold (show) Ugly android level ?lvl=17&code=p12:2f3;p13:2f3;p14:2f3;p16:2f3;p15:2f3;p11:2f3;p10:2f3;p9:2f3;p8:2f3;c12:3f3;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;p7:2f2;p7:3f2;p7:4f2;p7:5f2;p7:6f2;p7:7f2;p7:8f2;p7:9f2;p7:10f2;p7:11f2;p17:2f0;p17:3f0;p17:5f0;p17:4f0;p17:7f0;p17:6f0;p17:8f0;p17:9f0;p17:10f0;p17:11f0;p17:12f1;p16:12f1;p15:12f1;p14:12f1;p7:12f1;p8:12f1;p9:12f1;p10:12f1;p11:12f0;p13:12f2;p13:11f2;p13:10f2;p11:11f0;p11:10f0;p11:9f0;p13:9f2;c7:1f2;c8:1f3;c16:1f3;c17:1f0;c18:11f0;c18:12f1;c6:12f1;c6:11f2;c11:13f0;c10:13f1;c13:13f2;c14:13f1;

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(1)

123awesome123

May. 18, 2010

Under rating threshold (show) This game is legendary.

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(14)

CeruleanDragon

May. 18, 2010

Under rating threshold (show) I'd really love to have seen better in-game information/help on the various parts. On the 3rd level are two new items "Select!" and "Input!", neither of which are explained anywhere that I can find. I'd assume they'd be on the page with the [?], but they're not. I figured them out, but maybe just a little popup when you hover over them or something? Otherwise, it's a nicely done puzzle game. Definitely puts the mind to work. 5/5

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(60)

tibtob

May. 18, 2010

Under rating threshold (show) really hard, but love it 5/5!

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(9)

NollieFlipX

May. 18, 2010

Under rating threshold (show) Great Game! Id be happy with some better art but i's very good. I felt like programming visually XD

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(3)

R_i_d_d_l_e

May. 18, 2010

Under rating threshold (show) Simply love it, though I don't think the mute works.

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(2)

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