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Koekert

Mar. 29, 2011

Under rating threshold (show) This game is underrated because noobs don't know how to play it. :)

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(5)

LuRockz

Mar. 17, 2011

Under rating threshold (show) REAL PEOPLE PLAY THIS GAME?!

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(8)

murksi

Mar. 15, 2011

Under rating threshold (show) lol... bridges... i can tell you, police! is hard without them... possible though ^^ why cant this be explained somewhere like screen filling? ^^

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(2)

turingnow

Mar. 09, 2011

Under rating threshold (show) @bachan press the shift key while you click

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(5)

bachan

Mar. 09, 2011

Under rating threshold (show) Played this almost a year ago, wanted to try it out again... But I can't seem to figure out how to lay two conveyors on top of one another perpendicularly? It just erases the one that's there and replaces it =( This is making some levels impossible and others extremely difficult

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(1)

Slain087

Mar. 04, 2011

Under rating threshold (show) @bufar: There's an extra-length string in that level - you failed that particular string, but everything else passed.

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(3)

bufar

Mar. 04, 2011

Under rating threshold (show) The malevolence engine called me a cheater. How did I cheat?

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(1)

Ornithopter

Feb. 26, 2011

Under rating threshold (show) Whoa. Between that and a few other things I figured out, my robobear fewest parts just dropped from 42 to 17.

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(0)

Ornithopter

Feb. 26, 2011

Under rating threshold (show) Oh! You can use the buttons by the toolbar to flip the branches so the colors are on the opposite sides! No wonder some of these seemed impossible. Man, I bet I can reduce the size of some of my old solutions by a third now that I know that.

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(1)

asdfzxc

Feb. 25, 2011

Under rating threshold (show) This game is crazy hard and I can not figure out the later levels at all.

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(1)

Col_Tatticky

Feb. 12, 2011

Under rating threshold (show) @Darvious: the "alternating" creiteria for robobug is interpreted by the malevolence engine to mean "no two adjacent symbols the same color". You just need to see what the machine wants in those special cases and adapt your design to match. As for other things you don't know, try the fact that you can approach a branch from any side, not just the 'top'. This makes the later designs much more compact, in your case try hooking two branches up side-by-side so that a bot with alternating colors bounces in between the two. I'll leave the rest up for you to figure out...

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(3)

HookedonOnyx

Feb. 05, 2011

Under rating threshold (show) THIS GAME PLEASES THE MALEVOLENCE ENGINE. THE MALEVOLENCE ENGINE WOULD RATE THIS A FIVE IF THE MALEVOLENCE ENGINE WAS NOT BUSY DESTROYING YOUR LOVED ONES.

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(338)

UltimateChaos

Feb. 04, 2011

Under rating threshold (show) Yeah... robobugs annoys me. An empty tape or a tape with just one color I wouldn't really call alternating.

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(2)

Darvious

Jan. 28, 2011

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(-17)

Darvious

Jan. 27, 2011

Under rating threshold (show) Awesome tutorial. It's taken me 3.5 hours to crawl through the first 6 levels, and I am just now finding out about bridging conveyor belts through Kongs comment section. I wonder what else I don't know about that will make the game a little easier? You are very lucky I get obsessed when I get frusterated or else I would have given up on this awesome game 2 hours ago. 4/5.

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(4)

minicliper133

Jan. 25, 2011

Under rating threshold (show) Does anyone know how to make a "counter" to count the number of blues? (Which could be used to reprint or examine them and compare to red)...

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(2)

Kayne

Jan. 21, 2011

Under rating threshold (show) @sometimestommy: First time I saw this game, I figured it was Zach with a different account. This game is not at all from Zachtronics Industries. The creator even goes as far to say that Zach was an "Inspiration" for this game.

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(-2)

sometimestommy

Jan. 18, 2011

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(-23)

people10

Jan. 15, 2011

Under rating threshold (show) My mind is twisted!!!!! Help me understand what hapened!

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(-1)

turingnow

Jan. 10, 2011

Under rating threshold (show) Use the shift key to make bridges.

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(1)

Karadan

Jan. 09, 2011

Under rating threshold (show) I can't seem to put two conveyors on the same square any more. Is this an intentional change, or am I forgetting how to do it? Not having it is making the earlier levels way more difficult than I remember them. @RankEleven - For level 3 it is fairly simple. If the tape has 3 or more blues, move the robot onto the accept platform. If it doesn't, dump it on the ground. The tape doesn't have to look any particular way when it is accepted for that level.

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(1)

RankEleven

Jan. 08, 2011

Under rating threshold (show) An explanation of the "output Robot" and "valid output" would be nice. i have watched the tut video like 4 times, and i cant understand (cant pass level 3). I am sure this is a great game, reminds me a bit of the game "Alchemy" or somthing like that. thanks :) (5/5?)

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(2)

xfall123

Jan. 02, 2011

Under rating threshold (show) very good game, original idea... just WAY over my head. 5/5

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(4)

coollevi999

Jan. 01, 2011

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(-3)

Eldon101

Dec. 31, 2010

Under rating threshold (show) Oh, and 3 = Robolamp. -Eldonman101

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(1)

Eldon101

Dec. 31, 2010

Under rating threshold (show) Ugh, don't call me stupid but I'm stuck on three. Any tips? Bye the way, this is a great game. Very original. -Eldonman101

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(1)

OUD3

Dec. 29, 2010

Under rating threshold (show) now im stuck on the code part i have no idea what that means

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(1)

OUD3

Dec. 29, 2010

Under rating threshold (show) im stuck i cant figure out how to use the testers theres no in-game tutorial

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(0)

Ace_Blue

Dec. 28, 2010

Under rating threshold (show) This game is seriously underrated. 5'd and favorited

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(399)

frxstrem

Dec. 25, 2010

Under rating threshold (show) I love this game! You might not even realize it, but this game actually teaches you how real computers work, in a fun and interactive way.

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(5)

infomage27

Dec. 24, 2010

Under rating threshold (show) love this game! but comparing me to the Best solution rather than the Worst would have been nice! so i know if i can optimize some more! :)

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(0)

cgrebeld

Dec. 18, 2010

Under rating threshold (show) Love the game mechanics and the humor. But I feel like I should be getting paid for playing it.. too much like my day job! =)

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(3)

Jenaf

Dec. 14, 2010

Under rating threshold (show) why is judges harder than seraphim?

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(0)

Jenaf

Dec. 14, 2010

Under rating threshold (show) on #Turing_compleetness : this game would be Turing complete even without green and yellow. one would not even need briges. you can easyly implement bitwise cyclig tag (BCT) with is known to be turning complete.

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(5)

Jenaf

Dec. 13, 2010

Under rating threshold (show) The engine runs out of patience quite often when one reaches o(xlnx) runtime...

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(1)

LeppyR64

Dec. 12, 2010

Under rating threshold (show) "The Malevolence Engine sees what you did there. THE MALEVOLENCE ENGINE IS VERY DISAPPOINTED IN YOU. CHEATER." LOL! I love it.

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(32)

sonicrage6464

Dec. 10, 2010

Under rating threshold (show) I have no idea what to do. someone please help

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(0)

devilthing117

Nov. 28, 2010

Under rating threshold (show) wow. soldiers was easy. is this a message that anyone can be a soldier, but not many can be engineers?

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(3)

Zazanxors

Nov. 26, 2010

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(-27)

TeaStew

Nov. 21, 2010

Under rating threshold (show) I am terrible at this. It is brilliant.

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(8)

Lucki

Oct. 28, 2010

Under rating threshold (show) Really really really helpful to know that you can enter a branch from any side!

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(12)

Lennethare

Oct. 28, 2010

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(-4)

Lucki

Oct. 28, 2010

Under rating threshold (show) I like this, but output could be stated a bit more clearly on some levels.

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(7)

Col_Tatticky

Oct. 27, 2010

Under rating threshold (show) There's a speed slider at the bottom left corner, it goes to x50. Also, it's nice to see someone struggle with this game, yet still appreciate it. :) PS: I finally made a machine for Robochildren! That works for any length string, yet won't upset the malevolance's AI with being too long.

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(0)

ivanblackz

Oct. 27, 2010

Under rating threshold (show) Great game, even though i am quite bad in thinking like this only did like 8 lvls r so, could have completed more but didn't bother. and there should be a skip button when it's testing the objects (and if there is, i didnt see it ) but ye great game, 4/5 stars

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(0)

Col_Tatticky

Oct. 26, 2010

Under rating threshold (show) A similar process is used alot in the later levels: you end a string with a yellow or green symbol, and then put the robot through a R/B branch with writers on their respective colors pointing back into the branch. You can modify this "rewriter" to sample the last symbol on a string, but I won't ruin that "Eurika" moment for you... (PleasingFungus did a really nice job in making the first level where you need that the level with the first "AI", it does alot to add to the air of discovery!)

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(0)

Col_Tatticky

Oct. 26, 2010

Under rating threshold (show) As for level 3, you have to think in terms of what you don't care about. Start with a branch right below where the bots come in. You don't care whether there's no reds or a million of them, so how can we get the machine to ignore reds? Loop them. Cycle any reds back into the branch using a conveyor. Now that red is being ignored, you have but two outputs left: there is a blue, or there isn't. Link up 3 loops like that (I'll let you figure out how) and then you got a machine that ignores reds and looks only for blues!

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(0)

Col_Tatticky

Oct. 26, 2010

Under rating threshold (show) There are two key componants to being able to play this game. First one must be able to think in terms of strings, mapping out in their head what will happen to the tape as it goes through the machine. This is something you have to enjoy thinking about (even if it's hard) in order to have fun playing this game. The other thing you should know is that while each part has a specific out side, it doesn't matter where it comes *IN* from. It is perfectly acceptable to go out one side of a B/R branch only to be pushed back in; in fact, this is the basic operating mechanism of almost all the later levels! That discovery was, for me at least, not surpassed in terms of being obvious only in retrospect until I figured out how to sample the *end* of a string.

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(1)

dummy5

Oct. 18, 2010

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(-20)

Chewy2014

Oct. 06, 2010

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(-32)

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