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this music is wiierd...i know its from mardek because i play that game alot but in this way it just sounds really wierd to me...
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Agreed... fail game... terrible clunky controls. Many snes/sms/nes platformers had far better controls than this. This just stinks of poor design.
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Getting constantly reminded of the controls is no less annoying just because the character goes "grr more control explanations" regularly.
Other then that, fun game.
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The art and writing are fun, and I had no lag, but the gameplay is terrible. While classic platformers were tough, they managed to be engaging with only a jump and maybe an attack button. I quit this one when I was pressing Shift+A+Up+Right just to jump. Just too much clutter.
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Okay, I can see it's a good game, but when I can't even COMPLETE THE TUTORIAL due to having to do like six short jumps in a row with EXTREME precision, I'm out. That's just my frustration, though, so don't take this as a stab at your game.
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It's really unintuitive that you have to press UP to engage every ladder, rather than just holding UP. I found it really difficult to even master the jump between ladders segment in the tutorial because of this.
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Oh yeah, and to all the "lag bashers", MAYBE you should read the "Updates" section before you start throwing mud? Idiots.
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Air control is horrible.. Maybe because it's 100% control.. I find it VERY hard to do that lame, simple ladder jump with shift+a because of this. And that's just the damn tutorial. I won't play this game any more than that, cause I know I'll just get too frustrated. I love the graphics though.. :) 2/5
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Don't any of you dare.
Pseudo has put in alot of hard work into this game!
PERSONALLY, This is great Pseudo, I've been following your games progress on Fighunter and it's great to see Ep.2 out.
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To be fair, yes I do agree that A is as good if not BETTER. Some things get complicated when you bring in UP as the jump. The only thing I can wholely reccommend is that you don't have do press up again to grab onto a new rope/ladder. Holding up should grab the next one I believe.
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Lost, that's true, but think back to the original Mario game. If you remember the controls of that, you didn't use up on the directional pad to jump. It's meant to be retro, and it does a great job at that.
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Great to see you're still developing. Love the humor, and the storyline seems positively great. It brings me back to the old Megaman games... I used to hate those as a child because they were so hard, I suppose in retrospect that was a bit foolish of me. Absolutely love it. 5/5 and definitely favorited.
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Hmmm.. reminds me Switchblade, but this one is easier... Anyway, ibelieve that this game had to to better with gameplay and scrolling. It's about 2.7/5 so i give it a 3/5. It was a great idea but the developers should have tried harder.
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Lancer; that is becasue you can't, the computer has four buttons and not one stick that you can't really go right and up with.
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On another note, although I'm not planning on playing through the whole game, I do like it and give it 4/5.
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The graphics aren't supposed to be amazing. >> This was supposed to be going for an 'old-skool' look. I think it's a slightly above average game, I just don't have the patience to sit and jump through everything.
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PseudoLoneWolf: You think having A as jump is sillier than having A as climbing ladders and entering doors?
You have already rectified the problem by having changable controls. But, UP as jump makes a lot more sense than A. Think about it. Relative to how we see the level, left goes left, right goes right and up should go up (as it does for ladders, but it is also levers and doors?). 'A' is a much more suitable command for these as it is a 'use' command.
PS. As I have seen in other games similar to these, Climbing ladders and jumping works well as a single button.
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Geez, I needed every one of those infinite lives. :P
The game is as challenging as ever and I'm still not all that fluent with the controls. It's not that they're difficult to pick up, I just have a tendency to panic and get a little twitchy. It's got that good humor I've come to expect from you and now I'm very interested in what sort of object Arkus is collecting pieces to.
And oh no, this game isn't like other games I've played before! The controls aren't exactly the same as every other game I've played and now I don't know what to do, so I'll just complain! Plus it's not like I can change the controls to my liking or anything. tsk, please.
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If you are going to put fifty shift+a jumps in the game, the least you can do is let us macro shift+a to q or something.
Also, put a save point on the bottom of room 20 in beginner. It's obviously useful.
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Nice old-school platformer. I love the music and art style. It’s nice to be able to SEE what’s happening on screen. The relics are only worth 20 points? I guess dying dozens of times gabbing them didn’t help my score any. Still feels nice to be one of the first people to find all four! I'm not sure why everyone is complaining about the control scheme. The jump button was fine; I just wish there were some way to make a medium jump as well as a low one. The only inconsistency I noticed was in the blue dragon guy's behavior after taking damage. Sometimes he could make a full-height jump away from the dangerous area, while other times he would twitch a bit and fall down again. Similarly, when hitting spikes on the ceiling sometimes he’d move just enough to avoid falling into lava and other times couldn't do anything. Vague feedback about things that might just be in my head probably isn't that helpful, but anything to increase player control would probably reduce others’ frustration.
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The only problem I had with jumping from one ladder to another was that if I was holding up while still on the first ladder, it would be ignored when I reached the second ladder. Process was jump clear of the first ladder, hold up, hope I haven't missed the second ladder. It's especially noticable if you're jumping while climbing up a long ladder - if you don't release up and re-press it, you'll fall.
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There are two specific things about the controls that I think are the source of most complaints. The first is that jumps have a very fast arc and this puts undue stress on the player to control it - shift+jump is really a bandaid to the underlying problem of precise jump control and it comes at the cost of adding another button. The other thing is that ladder grabs are difficult to execute and here, again, the game punishes you for not following a trite rule of holding up as you execute the jump. Is there a single place in the game where you would NOT want to grab a ladder as you jump?
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Poor graphics gameplay interaction marrs this game, the correct way is to have the gameplay accept slightly larger than the graphics would indicate. This game seems to have gone the other way. You don't have to make it easier but you do have to make it more consistent. Also there needs to be a smaller jump. Even the smallest jump is crude.
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mm... i'm starting to think that the reason many ppl dont like games as hard as this one(it isnt that hard, though... at least not on begginer...) is 'cause, nowadays, other platformers concentrate more on having hard to beat enemies and easy-to-go-through level designs... anyway, thats the impression i get from some of these coments, and from playing other platformers... again, i just love how frustating this is... it does have too many checkpoints though... but maybe thats just in beginer mode...
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The jumping from one rope to another just makes me irritated and makes me loos interest after 43 tries, good game if it was made when NES was released.
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Hey it's finally here! Very tough, even on beginner. It might help if the text was a bit bigger and easier to read, but I guess that might take it out of the 8 bit feel? Anyway, 5/5 :D
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Ugh. I hate this one as much as the first. The poor level design choices are still evident, the annoying control response is still perfectly intact, and the frustrating save point layout makes this just as bad as the first. I think I've just been spoiled recently with platformers like Moneyseize and Greg Can Jump.
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Also, i guess you could add it to the description as well as the updates, Assuming its possible to do that(I wouldnt know).