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I don't think you all should be showing everyone how much you fail by posting "i r stuk, HEPL PLOX!11!" messages in the comments.
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I agree with the other comments: if you are going to make a puzzle with 21 knobs, you should at least provide some clues. I'm stuck there and can't leave, so I guess I'm meant to judge the game on that alone. 1/5 stars.
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The first puzzle I try I can't get and don't want to do at the moment but I can't move away from it? Come on. Thats pretty lame.
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I didn't enjoy this one as much. I found the puzzles to be too simple, and the pistol was simply the best fighting weapon in the game. If you allow the shotgun to hit more than 1 enemy, and improve the multi-hit of the machine gun, then there might be a point to even having the other weapons. Overall, I enjoyed the environment and attitude of the first game more.
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In my opinion this game is easier, if a little more frantic, than the first game, but it still has lots of 'atmosfear' ( it's spelled the wrong way on purpose!) and the puzzles are EASY if you just keep your eyes open.
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eh, not as good as the first one, but still a 4/5 for gameplay, most of the rooms were repeats as you walked down the same halls over and over again but it's ok
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For the first puzzle, follow the green line from left to right and turn all the knobs to go with the flow (dont forget the little one) the light will go green so you can click the "open door" switch!!