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I cant pass G2. I think I need the line in the bottom middle, so that the drops go left, hit the bouncer (avoiding the red balls) then fly up in the air, and land on the rotater in the middle. BUT this hasn't even come close to working.
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Haha, sandbox actually does have a limit to the # of lines. (I wasn't counting, but I ran out when clicking mindlessly) You should also allow addition/removal of pipes and moving pipes in sandbox.
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2 ways to beat C#1. Either shoot the drops above the visible screen, and land in the tube, or quickly erase the 1st line and make a 2nd
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b3 and c#1 are possible
b3 is just possible and in c#1 you need to delete and recreate line in another place everytime
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Sorry for the double post, apparently it happens in C1 too on the bottom upside down L block's corner. Im willing to bet it can happen on every blocks corner..
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The reason drop won and step seq didn't was because step seq wasn't really a game it was a music creation soft ware sort of like fl studio,and quickfingers made drop and step seq anyway so he ended up winning either way, but congratulations on the win bro, both games rule and im real keen on the creative mode for this aswell.
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This would be a lot cooler where instead of a line limit you can only draw a certain length of line. Just like Kirby: Canvas Curse where you have a certain amount of ink you can use to draw lines.
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I glitched the game in like 2 minutes. Whatsup.
Level B1 if you angle the balls of sperm to go into the corner of the shaft in the center, it will go inside and get stuck until there's about 10 in there.
Also in that same level, you can just put a line over the right tunnel so the balls build up, than just right click it to make them all drop at once!
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Seems like we have two really good game concepts that don't work too well together. The music part of it is fun if isolated, and it's really cool to make little sound loops in sandbox mode, but in the puzzle mode, the music part tends to sound chaotic and feels really unnatural. It doesn't help that the pipe always plays the same tone when a ball reaches it. Maybe quiet that part down? Either way, good sound loops rarely make for good solutions to puzzles.